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Particle Emitter Structures (Sdk)
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This thread is part of the Sdk Archive Board. This thread contains 3 posts split over 1 page(s). Pages: 1
Thread Postings (Page 1)
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I have written a useful article describing exactly how to set up the
Particle Emitter structures in the SDK:
http://squailboont.info/sdk/pe_struct.htm
From there it is not difficult to determine the procedures to set up
structures for zones, movers, and cameras. |
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[View Quote]Dr. Squailboont wrote:
> I have written a useful article describing exactly how to set up the Particle Emitter structures in the SDK: http://squailboont.info/sdk/pe_struct.htm
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I have now created additional functions for movers, cameras, and zones;
the mover functions include adding and retrieving waypoints.
Helper functions for V4 objects:
http://squailboont.info/sdk/mover.c
http://squailboont.info/sdk/zone.c
http://squailboont.info/sdk/camera.c
http://squailboont.info/sdk/particle.c |
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sweet, thanks, i'll check it out :)
[View Quote]"Dr. Squailboont" <drsquailboont at gmail.com> wrote in message
news:44d4350e$1 at server1.Activeworlds.com...
> Dr. Squailboont wrote:
>
> I have now created additional functions for movers, cameras, and zones;
> the mover functions include adding and retrieving waypoints.
>
> Helper functions for V4 objects:
>
> http://squailboont.info/sdk/mover.c
> http://squailboont.info/sdk/zone.c
> http://squailboont.info/sdk/camera.c
> http://squailboont.info/sdk/particle.c
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Navigation
This thread is part of the Sdk Archive Board. This thread contains 3 posts split over 1 page(s). Pages: 1 |
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