Your First Object

Your First Building

Creating your first object

Selected ObjectTo begin using objects you must first copy an existing object in to your own username.

To do this we right click the object we wish to duplicate, this will place a yellow box around it to indicate that it has been selected. Once the object is selected we tap the insert key to duplicate this object.

Typically the object will remain in the same place except that it will move away from you slightly. The original object will become deselected and a yellow selection box will appear around your cloned object.

Moving your object in the normal axis

To move the object into a position that you can begin to use it, use the arrow keys on your keyboard. Tap the keys until the object you have now moved your object away from the object which you cloned. This is to prevent encroachment.

Encroachment means that an object which you have placed overlaps the objects or property of another user. Because of problems this could create the server will automatically delete any objects which encroach upon another users building.

Rotating objects

To rotate objects we take advantage of the mouse wheel or the page up / page down keys. Activeworlds allows you to rotate objects through 360 degrees.

Each time you tap the page up / page down keys, or roll your mouse wheel, the object will be rotated through 15 degrees. To rotate through 90 degrees requires 6 clicks.

During our introduction we will only use objects that are perpendicular. It is important to realise that once you have rotated objects, the direction in which they move will change when you attempt to move them in the normal axis. For this reason it is important to try and keep objects rotated the same while moving them.

Rotating objects objects in 3D Axis

In most worlds it is possible to rotate an object in all 3 axis. To do this we use the home and end keys, as well as the divide and multiply keys located to the right of your keyboard.

Rotation keys work in pairs, for example the end key will rotate the object in one direction, while pressing the end key will rotate it in the opposite direction.

The same is true for the multiply and divide keys, as well as page up / page down for our standard rotation.

Object Properties

So far we have been using the same object as we cloned. To make better buildings we need to know how to change the object model that is shown. To do this we use the object properties box that is shown whenever an object is selected.

The object properties box contains several important sections. First is the object section which shows us the model, description and action boxes for the object we have currently selected. At the moment we are only interested in the model box.

Below these standard object properties are sections showing the objects position, its owner, and information about when it was built and by who.

Changing the object model

To change the object model, we first need to know the name of the object we wish to change it to.

You can find the names of objects you wish to use by either selecting them from other locations in the world you are in or using an object yard search such as http://www.awportals.com/opsearch/megapath/ which will allow you to browse available objects.

Today we will be using pd01.rwx - this object is similar to our initial pp01.rwx object except that it is a door. There is also pw01.rwx which is a small window.

To change the model, select the object so that the yellow bounding box is shown, change the 'model' box to pd01.rwx and with your mouse click on any part of the 3D window that is not the object you have selected.

Your selected model will appear once it has loaded.

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Latest News

Maple Valley in Full Bloom
When: Jun 29, 2008
World: Yellow
Category: Worlds
   
A new and unique building area in Yellow World.

Click here to read in full

AWMyths 1st Anniversary Contest
When: Jun 29, 2008
World: AWMyths
Category: Events
   
A contest to create your own quest in AWMyths world by July 15th.

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'Ashianae’s Journey' Galaxy Opens for Alpha Testing
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Category: Technology
   
Poseidon seeks alpha-testers for game in development.

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AWTeen to Hold Pioneer CAV Contest
When: Jun 25, 2008
World: AWTeen
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Details concerning a custom avatar contest this weekend in AWTeen.

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Forums Integrate Social Networking Infrastructure
When: Jun 21, 2008
Category: Websites
   
AWForums updated to support user groups, mutual friendships, photo albums and retooled user profiles.

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Babylon Building Competition Finishes Up
When: Jun 20, 2008
World: AWTeen
Category: Events
   
Details concerning the Babylon Building Contest and how to vote for your favorite.

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On The Way To The Forums...
When: Jun 19, 2008
Category: Community
   
An opinion essay by Absolute Monarch concerning the social division on the AWForums.

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AWFX Restored to Original State
When: Jun 18, 2008
World: AWFX
Category: Worlds
   
AWFX World restored after extended downtime and presenting a new sharing format.

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Winter World Open For Viewing
When: Jun 18, 2008
World: Winter
Category: Worlds
   
After several months of development, Winter opened today for public viewing.

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AW Press Corps Launched
When: Jun 17, 2008
Category: Community
   
Press release from the Activeworlds Press Corps.

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Registration Benefits

Being a registered member of Awportals has great advantages such as:

* Being able to do unlimited queries on any of our public object search paths.

* Linking your citizenships and editing your citizen profile - including earning reward badges to show your achievements.

* Access members-only features such as the seedbot and command generators.

Newsgroup Archives

The newsgroups may be gone but you can still access them through our new archives section.

Currently we have community and bots sections archived.
Copyright (c) Mark Randall 2005-2008. All rights reserved.
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