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ferruccio // User Search
ferruccio // User Search
Feb 25, 2005, 11:47pm
It seems that now things are being illuminated from the underside. I don't
know about you but I've never seen a world where the sun is illuminating
everything from underground :P The lighting was just fine yesterday, but
someone just *had* to bollocks it up. Someone fix it please :P
Mar 2, 2005, 8:02am
Woohoo lighting is fixed!! Thanks.. whoever in AWI did that ^_^
[View Quote]"Ferruccio" <startrek3 at earthlink.net> wrote in message
news:421fd537$1 at server1.Activeworlds.com...
> It seems that now things are being illuminated from the underside. I
> don't know about you but I've never seen a world where the sun is
> illuminating everything from underground :P The lighting was just fine
> yesterday, but someone just *had* to bollocks it up. Someone fix it
> please :P
>
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Mar 3, 2005, 12:07am
I'd at least like to hear what AWI has to say about not being able to update
the mapper.
[View Quote]"Deatharion" <xatnys at hotmail.com> wrote in message
news:4225609d$1 at server1.Activeworlds.com...
> ## From ol' Ray Webster back on Feb 2nd 05 after I posted a mapper request
> back in January:
>
> "RWebster" <ray at activeworlds.com> wrote in message
> news:41fff769$1 at server1.Activeworlds.com...
> Yes, sorry about the delay...umm...really, really long delay. But, the
> server that is currently hosting mapper.activeworlds.com is actually the
> old Alphaworld server. It had a disk failure a couple months back and is
> now
> just hosting the mapper.activeworlds.com website. I am going to be
> clearing some disk space and getting a prop dump on it within the next
> week
> or so.
>
> ## From the Mapper news website:
>
> "25 November 2004 - We have requested a new propdump (and some additional
> disk space to support the map's current processing requirements) and will
> fire up the November update as soon as we get it."
>
> Pieter and Greg are requesting the above so they can get the NOVEMBER '04
> update online.
>
> C'mmmmoooooon AWI... :\
> --
> Syntax
> SW City at AW 2217s 3610e
> www.swcity.net
>
>
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Mar 3, 2005, 7:34am
What AWI excuses? I don't ever recall AWI even attempting to make excuses
O_o
[View Quote]"Jaguar Hahn" <markterrell at gmail.com> wrote in message
news:42268469 at server1.Activeworlds.com...
> No, I don't want anymore AWI excuses O_O
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Mar 3, 2005, 12:07am
http://www.geocities.com/tauntaun99/swcity/Ferr/pre1.jpg - 15.jpg
Mar 4, 2005, 3:53am
Everybody please telegram either me or Tauntaun for the coordinates.
[View Quote]"Ferruccio" <startrek3 at earthlink.net> wrote in message
news:42267167$1 at server1.Activeworlds.com...
> http://www.geocities.com/tauntaun99/swcity/Ferr/pre1.jpg - 15.jpg
>
>
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Mar 8, 2005, 2:58am
My OE is having problems. It takes several hours after I click "send"
before the post actually reaches the newsgroups.
[View Quote]"ZeoFateX" <gzanone[no-spam] at optonline.net> wrote in message
news:42284543$1 at server1.Activeworlds.com...
> He told them to us in his last post :P
> aw 2645S 5530E
>
> -Z
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Mar 10, 2005, 11:31am
That is one of the most insane statements I have heard to date. Keep Alpha
World the way it is? What logic is in that?
Thousands of users around the world have already established huge
communities in Alpha World, and continue to build upon those communities.
What? You say they should just pack up and leave what they spent years
building up? There is no logic in that. Most of these users want to see
improvements with the interface and features in-world. They don't want to
take a hike and start over :P They want to see progress in their
communities, and this can partially be achieved by progress in the browser
and world features.
Alpha World needs to keep progressing, and its progress will in no way
destroy the history that it has developed. New York City is historical, no?
And they keep building new buildings all the time. What does this do?
Heck! I'm so surprised! It makes the place better! Golly!
Now, I'm not saying destroy the old stuff and bring in the new, but all I am
asking for is some improvements added on to what we alreay have, and don't
tell me that removing the z buffer-thrashing from GZ is destroying history.
A bit of cleaning up WOULD be nice.
Your builds will still be there if AW gets improvements. If you want to
stay historical, then just don't use any of the new features :P
Anti-progress does nothing but hurt the business, and most of all, hurt the
community.
Anyway, sorry to hear that you left the GKs, John. It seemed that some of
the sensible GKs (Lady TeaL) were cracking down on the abusive and
incompetent GKs. GK reputation might have been improving :O It was from my
standpoint at least.
[View Quote]"BinaryBud" <leo at realPANTStourvision.com> wrote in message
news:422f5735$1 at server1.Activeworlds.com...
> Your mixing up Active Worlds with Alpha World
>
> Leave Alpha World alone..... just don't go there....send your tech
> savvy friends to a new world to show off the technology leave our history
> alone!
>
> Moving on to better pastures does not mean you have to destroy or alter
> your old pastures.
>
> Leo :)
>
>
> "John Tirado" <manage at vraelrpg.com> wrote in message
> news:422f4920$1 at server1.Activeworlds.com...
>
>
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Mar 11, 2005, 8:27am
Whatever the change is, it has to be in a way where the "flagship" alpha
world will not change to another world. I think the company should have a
vote on the active worlds website on what features alpha world should have.
This would be slightly different from the completely ignored "feature vote",
as the options would be for features that are already feasable in the
browser.
[View Quote]"SW Chris" <chrisw10 at nckcn.com> wrote in message
news:4230bebe$1 at server1.Activeworlds.com...
> I'd be happy with your other suggestion about changing the GZ location,
> plus deleting the spam around the current GZ.
>
> Chris
>
> "BinaryBud" <leo at realPANTStourvision.com> wrote in message
> news:423058f5$1 at server1.Activeworlds.com...
>
>
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Mar 12, 2005, 1:10am
You completely missed the point he was making. We would not pack up and
leave Alpha World because we have invested so much time into SW City. Since
we want SW City to continue to grow and develop, we want to have some
improvements in-world. A "beta" world, no matter how amazing it is, would
not get any of us to pack up and leave.
[View Quote]"Lady NightHawk" <dmurtagh27 at hotmail.com> wrote in message
news:42313995 at server1.Activeworlds.com...
> No, my thought is to leave AlphaWorld as it is in all it's historical AND
> currently value ... and create a new BetaWorld (the 2nd of it's kind is
> size but with all the bells and whistles) for those that want to build in
> the newest available features aw has to offer. BetaWorld wouldn't be to
> replace AlphaWorld but would be the successor where people can build but
> the world would have water, clouds, newer and better quality objects,
> perhaps a multipath using all AW owned objects as well as objects (or
> paths) donated by others, etc. Being as how it would start sometime around
> now all it would start out with is a GZ made by whoever AWI decides. The
> building frenzy and land grabs would be intense for weeks ... I know I'd
> go LOL ... BetaWorld could be alive and contain the next 10 yrs of AW
> building history, and AlphaWorld could remain open and usable as is for
> those who still cherish it.
>
> LNH
>
>
> --
>
> "SW Comit" <sam at usamedia.tv> wrote in message
> news:4230cc08$1 at server1.Activeworlds.com...
>
>
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Mar 12, 2005, 7:51am
So I guess this would be a bad time to ask for that belated statue that I
never got from the 2004 CY awards eh?
[View Quote]"AlphaBit Phalpha" <beverlytuttle6 at gmail.com> wrote in message
news:4231cf10$1 at server1.Activeworlds.com...
> Dear Activeworlds Community,
>
> Lady TeaL and I have been on the phone all morning regarding our
> personal lives and the Cys.
> In the past I have tried to hand the Cys over, to no avail.
> This past year Lady TeaL graciously offered to take them on, with my
> guidance.
> Unfortunately, we will not be able to spend any time in "virtual"
> because of real life challenges.
> There is no way Lady TeaL could possibly do all that is needed to see
> the Cys through with no training etc. She's fantastic, but not
> superwoman:)
> The Cy Awards nominations this year were very weak in participation.
> I think it's time they were laid to rest:)....no...I KNOW it.
> Many times folks have told me that the Cys are linked to the AlphaBit
> Phalpha citizen. I think I finally realize that.
> Lady TeaL and I are both in agreement, that the Cys will end as of this
> posting.
> Now folks, for those of you that have wanted to start an awards event,
> the door is now open:)
> I would highly recommend selecting a new name for them though.
> Over the next months we will be getting the pages and world updated to
> current winners etc. And then we will ask AWI to let the world and pages
> exist as a historical event. Lady TeaL and I might even put our retirement
> houses in there somewhere if we can find a nice teal victorian house and a
> purple one....lol
> Anyways, ya'll have been the most wonderful people and CommunitY, and I
> am hoping you will agree to our decisions.
> If not, I'm not sure who to send you to to discuss them, since as of
> this posting Lady TeaL and I are no longer involved.
> Please don't gram or email us regarding the Cys. It's hard enough just
> having the time to post this.
> Thank you all ever so much for all your help and support, and God
> Bless:)
>
> Sincerely,
>
> Lady TeaL and AlphaBit Phalpha
>
>
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Mar 13, 2005, 3:30am
I have a very hard time figuring out why you would disallow the community to
continue the CY awards. To do so implies that somehow you want people to
automatically think about you when they think about the CY awards. What's
going on here? I think they should remember the community when they think
about the CY awards, and should have the complete rights to continue the
awards as they see fit. I find it selfish that you wish to prevent the
community to try to continue something in Active Worlds that has been going
on for years. Is this "progress" to quarantine something that the community
cherishes? It's one of the last binding things that this community has.
Please tell me that I am not seeing a darker side of you right now, Bit,
because that is what I am seeing right now.
[View Quote]"AlphaBit Phalpha" <cyawards at awcommunity.org> wrote in message
news:4232feb0 at server1.Activeworlds.com...
> Hey Everyone,
>
> Since our post yesterday, Lady TeaL and I have received an onslaught of
> negative telegrams regarding the Cys.
>
> The Cys have always been a positive thing for the Community, yet are now
> turning VERY negative on it's departure.
>
> The Cys (as The Cys) should and can NOT continue to exist.
>
> I have received numerous emails of folks interested in taking them over,
> but
> I feel if anyone wants to organize an awards event, it can not be called
> the
> Cys.
>
> I personally own the Cys, and will be making it a historical rememberance,
> thus they cannot continue.
>
> Please refrain from telegrams any longer to Lady TeaL and myself.
>
> Use all that energy to create something new!:)
>
> We have been accused in grams of failing, and by gosh that hurts not only
> our feelings but also our reputation.
>
> PLEASE, let's exit on a positive not?
>
> The Cys are now a memory as of my post yesterday.
>
> Thank you all for understanding this post.
>
> Those of you doing the negative (and you know who you are:)...please
> cease.
> Thank you:)
>
> AlphaBit Phalpha
>
>
>
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Mar 13, 2005, 4:36am
What do you hope to gain out of preventing the community from continuing a
long-standing tradition?
[View Quote]"AlphaBit Phalpha" <cyawards at awcommunity.org> wrote in message
news:423316c7 at server1.Activeworlds.com...
> Matt....I owned them from day one and continue to do so.
> Until they are put to rest, they exist as mine.
> If it's a greedy act that I saw that they continued for 7 years then saw
> their demise then that's your opinion.
> Sorry I have dissappointed you and others.
> Bit
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Mar 26, 2005, 5:49pm
Another example of AWTeen getting all the better treatment :P
[View Quote]"SW Comit" <sam at usamedia.tv> wrote in message
news:42433bba$1 at server1.Activeworlds.com...
> Yea the delete issue is the worst...tried to delete a building. Took it
> out 7 times, and only managed to delete 2 cells :P
> I have to have someone else delete it. The problem seems to be per-user.
>
> Other worlds work great though, like AWTeen. And no problem with other
> internet programs either.
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Mar 26, 2005, 5:49pm
And this is related to the AW community... how?
[View Quote]"Andras" <andras at andras.net> wrote in message
news:424366de$2 at server1.Activeworlds.com...
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Mar 28, 2005, 2:35pm
*smacks comit* You should know better :P
[View Quote]"SW Comit" <sam at usamedia.tv> wrote in message
news:4245bd46$1 at server1.Activeworlds.com...
> It's called an off topic post...lighten up :P
>
> Ferruccio wrote:
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Apr 1, 2005, 4:09pm
Settle down with the namecalling, Bodhi. It is unnecessary.
[View Quote]"BodhiTah" <bodhitah at shivasadhna.com> wrote in message
news:4249a326$1 at server1.Activeworlds.com...
> Yes Linn I read it. He sent it to me as an email long before it was posted
> on the webpage.
>
> Still it doesn't give you or anyone else the right to demean his integrity
> on this Newsgroup, not that that has ever stopped you before. You speak
> out against many things and people you haven't a clue about. It's your
> nature as a gossip-mongering busybody.
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Mar 28, 2005, 2:35pm
Thank you very much for making the GZ look much nicer :D
[View Quote]"Heretik" <Heretik at blueyonder.co.uk> wrote in message
news:4245d58f at server1.Activeworlds.com...
> Over the past few weeks- and as mentioned in a previous post, AWGZ has
> been cleaned up to look nice n tidy- I just wanted to say it was great to
> see Stacee working with AW cits to get the job done recenty, was cool to
> have contact with someone who works for AW and listened to its Cits to get
> the job done.. nice one Stacee/AW ;)
>
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Mar 29, 2005, 5:32pm
X___________________________________________X at how hard that was to read,
but interesting chat logs to say the least, if those give full context.
Judging my his first post, I don't believe duskbat was saying that they
brought eject bots to his outpost. He said "they WILL bring a pk bot to my
outpost in AW" which is a mere prediction.
[View Quote]"duskbat" <no at email.edu> wrote in message
news:42496520 at server1.Activeworlds.com...
<snip snip>
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Apr 1, 2005, 5:39pm
Comit can do a much better job at a courthouse, and he did ^_^
[View Quote]"SW Comit" <sam at usamedia.tv> wrote in message
news:424b9c30$1 at server1.Activeworlds.com...
> lol that's funny you mention Ferruccio...I tried to get him to build a
> courthouse for SW City forever. Just not interested though him X_X
> On a side note, if you want to see my courthouse... AW 1672S 4786E 270
> It's a lil' small, but, that was sorta the intention :P
>
> - SW Comit
>
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Apr 28, 2005, 7:34am
That is an interesting statement, considering in your own signature you
point out that your town, Hamsterville, is located at 5029N 500E, exceeding
the p1000 conjecture :P
[View Quote]"PC Hamster" <pchamster at comcast.net> wrote in message
news:55lu61hmit5717ov69rqk2cja2f8sueb03 at 4ax.com...
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> When I think BIG worlds, I think of AlphaWorld. I mean, AlphaWorld
> has to be *at least* a P1000.
>
> THAT is BIG.
>
> Just my opinion :)
>
> Cheers for now :)
>
> PC Hamster
> Mayor - City Of Hamsterville
> pchamster at comcast.net
> Denver, Colorado (my REAL city :-))
> http://hamsterville.tripod.com/
> HAMSTERVILLE GROUND ZERO - AW 5029N 500E
> SKYPE ME at patspodcast
Apr 28, 2005, 7:42am
I'd like to be able to see whether an invite I send gets accepted or
rejected, much like the join requests we already have.
Jul 16, 2005, 10:57pm
That's going to be interesting, trying to keep all of the contestants
from giving out coordinates :D especially since it's AWTeen, and
someone's bound to stumble upon it when randomely exploring.
[View Quote]Elyk wrote:
> Yes, all builds within the AWTeen portion of the contest can be viewed
> *after* the contest is over. However, entries that are within
> AWUnivAB world can be viewed at anytime. The reason for this is, since
> AWUnivAB is not a public world, all judges participating in the contest
> are not able to enter until judging day for AWUnivAB, in which then
> object selection and build are turned off and numbers are placed on each
> build for the judges to critique. This prevents any form of biased
> judging to take place and the contest is fair since the judges have no
> clue who the builders are and their judgements are strictly on the
> quality of the builds. Since this contest has a twist and AWTeen is
> involved, contestants are prohibited to give out coords to the site in
> AWTeen, because we cannot keep the judges from entering since it is a
> public build world.
>
> (probably more explanation that you wanted, but I figured the question
> would have arose sooner or later) :P
>
> Legion wrote:
>
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Jul 16, 2005, 10:46pm
[View Quote]CoLor wrote:
> Hi AW Peoples :)
>
> I was just wondering what types of things people love to build? If you
> would please reply I'd love to see feedback on the following questions.
> It would be a fun thing to share.
>
> 1.What kind of builds do you favor making?
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Just about anything except for most stores and factories.
> 2. I, myself am into building landscapes mainly and wondered if anyone
> else is?
Yes.
> 3. What types of things have you created?
Houses, mountains, starships, office areas, various gardens,
skyscrapers, also lots of things related to major builds in sw city.
> 4. What is your favorite theme?
Very few themes I don't like. I really hate victorian though. Dunno why :P
> 5. Favorite thing to build?
Huge projects.
> 6. Or what particular build are you most proud of?
The palace at AW 2218.41S 3983.53E 0.92a 180 for now, but probably not
for long.
> 7. What types of special effects or aspects do you like to incorporate
> into your builds?
Lots of astarts.
> 8. Has anyone else's builds inspired your building?
Just about anyone with a good idea, whether they're a n00b at building
or not, will be inspiring.
> 9. What inspiration causes you to create your builds?
Just about anything.
> 10. How long have you been building?
Since 2001.
> 11. How did you learn to build?
SS Goku taught me for the first day or so. After that, it was all
self-taught.
> 12. What do you credit for your success in building?
Probably the SW Core. It seems that they are the only active community
left in Active Worlds. Without the people around, I don't think I would
be building that much.
> 13. What feature/function do you use most in your buildings?
In the current build, about 90% of the objects are 3 axis-rotated.
> 14. Do you have a special texture or object you use frequently?
Rock2, flat36, and woodpost seem to be the main textures I use in houses.
> 15. What features or functions would you like to see added for building
> in AW?
Larger cell limit. Larger cell limit. Larger cell limit.
For new browser features, I want the ability to stretch and skew objects.
> 16. What Objects would you like to see added for your building pleasure
> in AW?
Curve objects that don't have messed-up gradients and are not
misaligned. More objects based around the 1 click width of the pp01_n,
perhaps a nice .5x.5 meter square.
Jul 19, 2005, 6:36pm
If you want to make the text bigger, simply hold ctrl then rotate the
mouse scroll wheel.
[View Quote]Imagine wrote:
> HI :)
>
>
>
> Posseidon, why is the print on your news letter so small? It's very hard to
> read. At least it is for me with my eye sight. Would it ruin the news letter
> if the fonts were a bit larger? If not, please make them a bit larger :)
>
>
>
> Imagine
>
>
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Jun 1, 2006, 3:52pm
[View Quote]duskbat wrote:
> awi is to chicken there precious servers and wallets will crack
I had a house I was working on... Now I can't complete it. Cells that
were nowhere close to full are now full.
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Roadkill did a test to see how many objects can fit in the old database,
and with the new. 74 objects could fit in a single cell, with a large
cell limit, under the old database. Only 55 of the same objects can fit
with a large cell limit under the new database.
I am not building anything in Alphaworld until AWI does something to
compensate for the more bulky database. It's just too difficult to
alter what's already there.
Jun 6, 2006, 7:59am
Because of the new mySQL database, it is extremely difficult to edit
buildings that were built under 3.6. Objects filled the cells more
quickly. In order to compensate for this, AWI raised the cell limit in
Alphaworld to huge. This worked perfectly, and I was finally able to
continue my building. Just a few minutes ago, in the midst of building,
the cell limit was reduced back to large, thus cutting our effective
cell space in half. The construction is, thus, halted once more :P
It's extremely difficult to build with the cell limit fluctuating like
this :P I was even ready to write an email complimenting JP on the
decision to raise it.
Jun 6, 2006, 9:42am
If they did that.. would be the ideal solution, though it would be a
good idea to make large cell limit the equivalent of whatever huge is
now. That way, no builds made over the last few days will be left
incomplete :X
[View Quote]equin0x wrote:
> Probally due to something unexpected, or something nasty happened, that was
> expected.
>
> Either case, it's what you gotta deal with until they either 1. Fix the
> problem, or 2. set it for huge again.
>
> Maybe the next build will allow you to build more in the one cell, under
> this setting.
>
> "Ferruccio" <startrek3 at earthlink.net> wrote in message
> news:448551e9$1 at server1.Activeworlds.com...
>
>
>
>
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Jun 6, 2006, 3:30pm
The cell limit is still not quite at its 3.6 ability.
3.6, Large: 74
4.1, Pre-cell space fix, Large: 55 (~25% drop on what we had in 3.6)
4.1, Post-cell space fix, Large: 65 (~17% drop on what we had in 3.6)
4.1, Pre-cell space fix, Huge: 89 (~20% increase on what we had in 3.6)
On another note, I find it to be a little painful to have the cell limit
raised 20%, then lowered again :X even if it was back at its 3.6 level.
AW seemed to have worked just fine under huge :O Wouldn't be too bad
if large cell limit were redefined to be the equivalent of huge.. along
with redefining the rest of the cell limits. That way, like I said,
every build made over the last 4 days won't be left incomplete.
Anyway, thank you very much on your efforts, so far, to fix the problem :D
[View Quote]Cryonics wrote:
> New release update today should have the cell limits back to their 3.6
> settings, so Alphaworld is now back at Large. Please let us know if you are
> still not able to build as much as you use to be able to in 3.6.
>
> Cryonics
>
>
> "Ferruccio" <startrek3 at earthlink.net> wrote in message
> news:44856a40$1 at server1.Activeworlds.com...
>
>
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Jun 6, 2006, 4:25pm
Indeed. The alphaworld servers seemed to have handled huge cell limit
just fine.
AWTeen has a mega cell limit, movers, global chat bots, terrain bots,
not to mention a *much* larger OP, and I bet its database is growing
just as fast, if not faster, than alphaworld's. Their servers seem to
be just fine :D
Perhaps it's time for a change.. upping the limit in Alphaworld (to
huge, perhaps?) with the 4.1 release would certainly be an improvement
that many would appreciate for years to come. ;D
[View Quote]SW Comit wrote:
> It still doesn't quite seem to be where it was at before. It's closer, but
> still needs some work. Changing it to huge would be a welcome change, it
> sure made building more enjoyable ;)
>
> There's also a number of buildings constructed during the week of huge cell
> space that are no effectively unalterable because of the changes...
>
> By the way, wasn't the whole the whole debate about raising it in the first
> place because of lag reasons? Is it worth noting that 4.1 is significantly
> faster than 3.6? About 25% faster. I think you got your headroom now ;)
>
>
> "Cryonics" <cryonics at activeworlds.com> wrote in message
> news:4485b1e6$1 at server1.Activeworlds.com...
>
>
>
>
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