[481 bug] Water rendering stops before fog distance (Community)

[481 bug] Water rendering stops before fog distance // Community

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ubermonkey

Apr 30, 2003, 4:11am
I've found that the water often stops rendering before the point where it
would be fully fogged, by about 10m. Walk a bit further and it appears
properly... continue, and for a period the water will be cut off until it
loads the next (10m?) line.
Simple solution would be to render one more distant line of water tiles than
the fog max setting.

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