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[481 bug] Water rendering stops before fog distance (Community)
[481 bug] Water rendering stops before fog distance // CommunityubermonkeyApr 30, 2003, 4:11am
I've found that the water often stops rendering before the point where it
would be fully fogged, by about 10m. Walk a bit further and it appears properly... continue, and for a period the water will be cut off until it loads the next (10m?) line. Simple solution would be to render one more distant line of water tiles than the fog max setting. |