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It takes too long to cache things recently... (Community)
It takes too long to cache things recently... // CommunityferruccioMar 28, 2004, 12:02am
Recently, it's been taking rediculously long amounts of time to cache an
area I am in in active worlds. I can still chat with people and send telegrams, but actually getting the environment to cache (OP already loaded) can take 15 minutes, as opposed to 10 seconds at max. This has only been a recent problem.. as recent as yesterday. My internet connection remains at the same speed, and I'm still able to download large files in the same amount of time as I have previously, but the only thing that is so slow is the caching in Active Worlds. What is going on> xelagMar 28, 2004, 12:14am
You may want to defrag your HD, have you tried that?
Alex On 27 Mar 2004 21:02:49 -0500, "ferruccio" <startrek3 at earthlink.net> [View Quote] >Recently, it's been taking rediculously long amounts of time to cache an >area I am in in active worlds. I can still chat with people and send >telegrams, but actually getting the environment to cache (OP already loaded) >can take 15 minutes, as opposed to 10 seconds at max. This has only been a >recent problem.. as recent as yesterday. > >My internet connection remains at the same speed, and I'm still able to >download large files in the same amount of time as I have previously, but >the only thing that is so slow is the caching in Active Worlds. What is >going on> > > alexthemartianMar 28, 2004, 1:23am
it happenes to me too, a lot in AW (alphaworld) and some in AWTeen.
maybe it has to do with large worlds hosted by AWI? i know many other people had the problem durring the swcity race event [View Quote] > Recently, it's been taking rediculously long amounts of time to cache an > area I am in in active worlds. I can still chat with people and send > telegrams, but actually getting the environment to cache (OP already loaded) > can take 15 minutes, as opposed to 10 seconds at max. This has only been a > recent problem.. as recent as yesterday. > > My internet connection remains at the same speed, and I'm still able to > download large files in the same amount of time as I have previously, but > the only thing that is so slow is the caching in Active Worlds. What is > going on> > > > builderzMar 28, 2004, 3:33am
Which version of AW are you using? Did you do a scandisk or chkdsk on
your hard drive? Have you defragged your hard drive? Have you tried clearing your cache and redownloading the objects in the area where it seems slow? Did you make any other changes to your computer recently? Did you try adjusting your AW settings in anyway? Are your video card drivers up to date? Am I asking too many questions? :) Builderz http://www.3dhost.net ewasxMar 28, 2004, 4:53am
I've found this to be true also in certain places that I visit. A partial
answer to that is the fact I noticed multiple linked files outside the world's OP, such as linked jpgs and sound files and my guess was that the bottleneck was at the server end of the linked files. Especially when there are more than three that hang and stop anything else from loading until they finally come through. ~Ewasx~ [View Quote] lady nighthawkMar 28, 2004, 10:56pm
This is actually true. I've recently found out that you should use "create
texture" and load images to your texture folder, rather than link to images and use "create picture". I for one have made this mistake unknowingly. I will rectify it when I have time but my world links to alot of pictures that I uploaded to my op but not to the textures directory. Sure wish I knew of this beforehand because now it's going to be an enormous amount of time to copy all those images to texture folder and use "create texture" instead of "create picture" ... se la vie! LNH [View Quote] sw comitMar 29, 2004, 7:30am
Well, ferr, everyone (most everyone) was having very slow cache problems as
well during the race events during the SW City bash. Large amounts of people + dense cells = brings AW servers to its knees...Everybody was getting massive lag, even in chat. I would say something and my bot wouldn't recieve it for a good 10 seconds...join someone and they wouldn't come into range for 20-30 seconds. It was awful. [View Quote] ferruccioMar 30, 2004, 1:30am
That's pretty sad if only 20 or so people downloading dense cells does
something like that to the servers. Maybe AWI has been secretly downgrading their servers. [View Quote] sw comitMar 30, 2004, 8:25pm
The worst part about this whole thing is that, downloading service is AWI's
#1 job. I mean, if they do anything during the day, it's making sure the servers are functioning. AW is a browser right? A browser downloads stuff...they can't even get that right? >_<! [View Quote] lady barbaraApr 1, 2004, 12:29am
Mmmmm.....If you weren't uploading your pictures to Images, where did you
upload them to? --just wondering, --Barbara [View Quote] lady nighthawkApr 1, 2004, 1:24am
I created another folder in my op where I u/l all my pix to but apparently
this is not a good idea, they should all go into textures folder because textures load faster than *create picture*. Or so I find out LOL. Now I've got a whole lotta work to do to take my pix folder, copy all of it's contents to the texture folder and direct all the current pix stuff to the textures folder. Live n learn ... This btw will be a monumental task! LOL LNH [View Quote] starfleet starfleetApr 1, 2004, 1:45am
They dont load faster if theyre on the same server anyways, theyre just
shorter commands. [View Quote] lady barbaraApr 1, 2004, 5:31am
Well, recently, since I've started slicing images for bday builds, I've
started uploading the slices to amberlin/textures/bday. Now all the birthday images (as of a certain date) are all together and seem to load as fast as any other. I've seen others do similar arrangements. I think as along as you keep your images in a subfolder under Textures, it should be ok. --Barbara [View Quote] rossyboyApr 2, 2004, 4:51pm
That doesn't make sense technically. I think you're imagining it really.
[View Quote] > Well, recently, since I've started slicing images for bday builds, I've > started uploading the slices to amberlin/textures/bday. > Now all the birthday images (as of a certain date) are all together and seem > to load as fast as any other. I've seen others do similar arrangements. I > think as along as you keep your images in a subfolder under Textures, it > should be ok. > > --Barbara > [View Quote] builderzApr 2, 2004, 7:02pm
Well, AWI at least uses InterNAP bandwidth (http://www.internap.com for
more info), which is pretty darn good. As far as their server goes, last time I checked, I think it was some huge multi-processor server made by Sun Microsystems. They could have changed it by now, though. In any event, if you have lots of data going back and forth on both dial-up and broadband connections, two dozen people moving around in different directions, chat flying by, bots doing stuff, and lots of property in a small area...you should expect at least a small amount of lag to be present. I wasn't at the SW City event, but I've been a bot host at other large AW events with 30 or more people and most of the load is on the world server side (which in your case was hosted by AWI). Builderz http://www.3dhost.net [View Quote] > The worst part about this whole thing is that, downloading service is AWI's > #1 job. I mean, if they do anything during the day, it's making sure the > servers are functioning. AW is a browser right? A browser downloads > stuff...they can't even get that right? >_<! |