Could Lighting in AW be brought back? (Community)

Could Lighting in AW be brought back? // Community

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seiya

Jan 6, 2005, 3:50am
Hello I was wondering would it be okay if yw brought back the lighting
option to AW and its builders, I just finished a build and it doesn't look
the same without lighting, all dark and sad, I would appreciate it if
possible, thanks~!

selanit

Jan 6, 2005, 4:46am
[View Quote] Seconded!

sw comit

Jan 6, 2005, 6:28pm
They just fixed it a few minutes ago. But they did it wrong >_<
The maximum light radius was 10m, and, now it's 3m.

[View Quote]

e n z o

Jan 7, 2005, 1:39pm
I turned it back on but intentionally left it at 3m. The reason it was shut
off was abuse creating huge lag due to offensive light radii. Do you have a
suggestion on a better compromise?


E



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seiya

Jan 7, 2005, 5:06pm
Thanks for turning it back on, thats a start, but it makes all of the
previous builds and builds in progress not the same, I didn't know light
caused such lag and I am on one of the "slower" computers. I agree it is
difficult to find a solution, but maybe we can just put it back to 10m and
filter out the ones who abuse it, its at least worth a try, I assure you
there are more people who would like it back on than there are those who
would abuse it. thanks~!

sw comit

Jan 7, 2005, 5:27pm
I agree with Seiya - it harms countless already made buildings that were
depednant on the 10m radius. I never really heard of any abuse stories
involving light, but if people really wanted to do it I'm sure they could
find a way O_o.

I never really thought 10m radius was huge. More often than not it's
annoyingly small if you ask me, and I end up using 2 or 3 lights just to
make up for it. Now I'll have to use even more lights with a 3m radius,
which doesn't work since there's an 8 light rendering limit X_X

[View Quote]

kf

Jan 7, 2005, 6:05pm
The reason it was shut off was abuse creating huge lag due to offensive
light radii. Do you have a suggestion on a better compromise?
<<<

A radius of 10, 20 or even 30m wont't bring any problem really, because
to see a light, a person must first come that close to the light origin,
after that, the light can be seen even when he walks away up to his
actual visibility (and this would happen with a 3m radius as well).
However, 1,2 or 3 cells is just about the width of a street in AW - in
other words, it impossible to create huge lags in areas with such a
limited range (-> see also my recent detailled post about lights) - and
unrealistic to require a person to approach a light origin at such a
close range to notice it (any spot light or even average wall effect
would be impossible until a person first zooms around like a wild bee in
6m stripes all across a building to make sure to catch all the lights
before being able to enjoy a composition).

However, given the fact that light per se has a bad affect on frame
rates, what about a more general and effective method: including a
"local light off" option into the client, which can disable all lights
on the client side (except the one used by the world light) and leave
clients completely unaffected by any "offensive" lights, even when they
are set to a radius of just 1m. :-)



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captain mad mike

Jan 7, 2005, 7:32pm
I agree with the others, set it back to at least 10m. 20m would be a good,
too. People just need to cover land so the offensive light won't get into
their builds. And if not, the PK website is making it seem that the GET
still exists so they should be called in to remove the vandalism.

-CMM

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syntax

Jan 7, 2005, 7:54pm
It was 10m for years and years, I don't understand why now it has to be put
at 3m. 3m is too small of an area and hardly has any effect on it's
surrounding areas now. I have to use many lights just to get a desired
effect now. :\
--
Syntax
SW City at AW 2217s 3610e
www.swcity.net

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just in

Jan 7, 2005, 8:09pm
10m is good.

~ J

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swe

Jan 7, 2005, 8:17pm
ya, a street in AW is 20x20 meters O_O would need over 40 lights to light up
a whole road in that case O_O

-SWE

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selanit

Jan 7, 2005, 8:42pm
> I turned it back on but intentionally left it at 3m. The reason it was shut
> off was abuse creating huge lag due to offensive light radii. Do you have a
> suggestion on a better compromise?

I hadn't noticed any major problems with lights. I'd prefer the 10m radius.

If you're talking GZ area stuff, you could always write a bot that would
sweep the GZ area and delete any object with a light command, say, every
15 minutes or so.

If a neighbor puts up obnoxious lights, the builder can always screen
them out. (Say, erect a barrier of pp01l_h.rwx's, create solid
no,texture 2 mask=awd8m).

And if you're just exploring somebody's build, and come across some
poorly done lights, you could always just go away.

So basically, I prefer the 10m radius, and deal with any abuse on a
case-by-case basis.

kenneth

Jan 7, 2005, 9:16pm
Many Coronas would make much more lag than light does. Coronas are seen from
further away. Please bring back the light to 10m because 3m is nothing much
at all, you can't light up a house or cave or things like that. If there is
such a bad lag problem, then I suggest do exactly what you did with
Visibility except make it just for light and have each person set their own
maximum light radius.

-Kenneth



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rynhorn sl

Jan 7, 2005, 11:17pm
Please just bring the 10m back, all my buildings were made on the 10m
lighting. Now all the party halls that were bathed in lovely light just
looks dull and grey. Light never lagged me, I never noticed a difference
from when it was at 10m and then turned off. So whats the big deal?

-ryn

ferruccio

Jan 8, 2005, 12:22am
Actually, it's only 10x10.
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ferruccio

Jan 8, 2005, 12:26am
Lighting has been at 10 meters for years. During those years, people's
computers have only been getting faster as technology advances. Why reduce
such an old Active Worlds feature? It makes no sense if it has been up for
all this time. I didn't see anyone complaining about it. Who was
complaining?
Plesae bring the 10 meter radius back.

[View Quote]

color

Jan 8, 2005, 1:10am
Thanks Enzo :) for letting us know what happened. I sure was puzzled for a
while.

I hope there can be a way found to allow the lighting back to 10m, since it's a
fantastic way to highlight builds. It really gives AW that special look that
draws interest.

I've never heard of Abuse caused by Lag from the Light feature. In fact, Im
using a computer that is over 8yrs old and in the worst of shapes and never
experienced lag due to the Light feature, but I have for excess
textures(although I took this as my problem, not AW's since Im using a
prehistoric computer).

Would it be possible to create an object that filters out the light from
another's build, such as one of the invisible walls, set up between property to
block out any abusive lightings?

I sure hope there is a way to let us use light 10m again and limit any aspect
for abuse/lag. Aw is my favorite world to build in with friends & its where I
can direct people(tourists & friends) to go to see what you can do in
Activeworlds.

Pamela
CoLor



[View Quote] > I turned it back on but intentionally left it at 3m. The reason it was shut
> off was abuse creating huge lag due to offensive light radii. Do you have a
> suggestion on a better compromise?
>
> E
>

swe

Jan 8, 2005, 1:18am
oh ya, i was thinking clicks, not meters. well, then you'd need 10 O_O

-SWE

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vera

Jan 8, 2005, 1:19am
E N Z O........I have seen coronas lag much more than lights......and you
never remove the coronas from AW......sometimes my puter even crash cause of
the abuse with coronas in AW. Why not get like a time out for the citizen
that its doing the vandalism??? Like 1 month ejected from alpha world???

[View Quote] > Please just bring the 10m back, all my buildings were made on the 10m
> lighting. Now all the party halls that were bathed in lovely light just
> looks dull and grey. Light never lagged me, I never noticed a difference
> from when it was at 10m and then turned off. So whats the big deal?
>
> -ryn

ferruccio

Jan 8, 2005, 6:13am
Please* >_<

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seiya

Jan 8, 2005, 10:14am
I can understand how you would want to get rid of it as it does cause small
lag, but there are worse things such as the corona, light being used as "lag
vandalism" is a new one to me and really isn't as big a deal as other
matters are.

The thing that concerns me mostly is all of the 100's of thousands of builds
made using the 10m radius light feature over the years, changing the cell
limit, presenting us a skybox, or even adding a terrain feature all have one
thing in common, they do not affect the current builds, there are multiple
builds out there "affected" by the lack of light though it is not the
biggest deal, it would benefit the users, a portion as demonstrated here,
that would love to have it turned back on, thanks~!

vera

Jan 8, 2005, 4:18pm
please please?????????

[View Quote] > Please* >_<
>
[View Quote]

ferruccio

Jan 8, 2005, 9:10pm
Um.. right.
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matt888

Jan 9, 2005, 4:59pm
I agree, I think that light radius should be turned back to 10-20 metres.
I've never noticed a problem with light lag in AW before, mostly just
coronas that are size 99999 X_X I think you should set a corona size
restriction if you really think it's that big a problem.. perhaps like 200
or something? But a light restriction.. nooo! Light really helps highlight
areas of a build!

3 metres just isn't adaquite enough, and some of my builds are wrecked as a
result =(

-Matt

[View Quote]

ferruccio

Jan 9, 2005, 9:35pm
One of my larger builings that I took years to make has completely lost its
impact now that the lights shine only 3 meters. It's all dark inside now.
Better compromise? Why do we need a compromise? I haven't heard any
complaints about light vandalism. It's been fine ever since it was
released. What about AWTeen? People aren't packing up and leaving AWTeen,
and I need not tell you how many features AWTeen has that could be abused :P

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e n z o

Jan 10, 2005, 3:01pm
ok


:)


E
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john dough

Jan 10, 2005, 9:46pm
Dont know if this was suggested yet but here goes:
If vandalism is the reason for reducing light radius, and I can understand
this problem as I have encountered it many times, perhaps someone could
incorporate a browser option to turn light OFF, same as sound or video is
currently setup. Also, don't the world owners have the option to set their
individual worlds light radius already?

Just my opinion of course ;)
John Dough

Worlds: Arc, AAWR, Saffron
Website: www.arcworld.net
Email: arcworld at shaw.ca


[View Quote]

swe

Jan 10, 2005, 10:06pm
about the light radius thing, i believe it's in the fog section of the world
options. not too sure though.
as for the option, i personally think it's a bad idea, cuz then you'd have
to have options to disabled masks, and transparency, etc. and so would end
up with a hella load of options, which would be time better spent on
something else :)

-SWE

[View Quote]

john dough

Jan 10, 2005, 11:03pm
I don't know that one would have to disable transparency or mask in order to
disable the light. As with the option to turn sounds off in your browser,
you still download the object (speaker) whether it is masked or not, its the
sound itself which doesn't download. But, now that you mention it and after
a little more thought, I dunno if it could be done with light, although it
is yet another "create" command, light is not an actual file which is
downloaded like sounds.

Just my opinion of course ;)
John Dough

Worlds: Arc, AAWR, Saffron
Website: www.arcworld.net
Email: arcworld at shaw.ca


[View Quote]

swe

Jan 10, 2005, 11:13pm
ya, but i ment, if you're gonna put an option to disable light, well then
kinda strange not to put an option to disable other things, like, masks.
hard to explain, but sometimes if you add a feature, doesn't make sense to
add another feature.
actually, guess it's kinda diffrent in AW's case, like when they had the
whole create rotation commands, but hadn't put 3 axis rotation for normal
building...
nevermind, guess disabling light might be alright, but i still think with
the amount of time it takes for features to get added on AW, would be just a
waste of time.

-SWE

[View Quote]

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