Road Revolution (Community)

Road Revolution // Community

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sw comit

May 20, 2005, 9:19pm
While the NGs were down, I wrote up a guide directed towards town/settlement
owners. It's a guide about how to make roads more than just property
markers, which is a common trait in 99% of towns. In other words, trying to
make roads look realistic. Hopefully, it might give you some ideas to keep
you busy for awhile if your looking for something to do in your town.

Enjoy :D

http://www.swcity.net/yabbse/index.php?topic=3440.0

pc hamster

May 25, 2005, 4:11am
[View Quote] +++++++++++++++
SW Comit scrolled in his post at the above URL the following....
+++++++++++++++

Many of you have probably already heard of this so called road-revolution.

Since it's been going on for so long, and so much time put into it, I
thought it deserves a post, and, perhaps encourage other towns (and
precincts within SW City) to follow along :D

What is the road revolution? Basically, its to make roads realistic...

+++++++++++++++++++++

I totally agree with you Comit. In fact, in Hamsterville, I've recently
been backtracking to add such things as traffic lights at major
intersections (i.e. where major structures exist), street signs
(although admittedly none have been deployed east of Retsmah's road at
555 E), and even news stands using news1.rwx with pics from
[url="http://www.newsmuseum.org/]the newspaper musem[/url] for pics of
front pages of local (to me) and national publications as well as
ActiveWorlds, AWNews and even the SW City Times.

Although the news stands are pretty sporatic right now, the street signs
and traffic lights are not. To identify streets at major intersections,
I use sign3.rwx with the street name and side of town in white lettering
on a forest green background (the way street signs [i]should[/i] be done
BTW).

For traffic lights, I use pict5.rwx and Eep's traffic light image with a
command (which escapes me at the moment) for animation.

An example of this can be found near the old Ground Zero area at 5000N
268E. This will put you right next to BlankaM's Kalifornia Hotel
Hamsterville.

As for the highways, I know I need to build such things as exits and
onramps as well as add more signage (especially along Intertown Highway
55, which has nothing of the kind except for a hodgepodge attempt at an
onramp at 5085E, which ain't saying very much), but this will come in
due time. :)

I haven't really done much with manhole covers, though I know I will
have to eventually.

Cheers for now everyone :)

deatharion

May 25, 2005, 8:23pm
Replies inlayed.

> For traffic lights, I use pict5.rwx and Eep's traffic light image with a
> command (which escapes me at the moment) for animation.

The days of image traffic lights are dead and gone. In SW City we use a
style which can be found at AW 2211s 3651e

> As for the highways, I know I need to build such things as exits and
> onramps as well as add more signage (especially along Intertown Highway
> 55, which has nothing of the kind except for a hodgepodge attempt at an
> onramp at 5085E, which ain't saying very much), but this will come in
> due time. :)

I did my first major work with onramps/offramps (even did some sloped
ramps), overpasses and such onto a major highway (CLC Route 1000) on Hyokia
Island. All this can be found at AW 2520s 3792e. This is the only southern
road entrance into SW City.. and it's the nicest one. It enters off of

As for road signs, forestgreen is too bright. We use the code:
"create sign bcolor=004400,texture fw1 mask=fw1m"

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