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Cell limit in AW back to large? (Community)
Cell limit in AW back to large? // Community
Jun 6, 2006, 7:59am
Because of the new mySQL database, it is extremely difficult to edit
buildings that were built under 3.6. Objects filled the cells more
quickly. In order to compensate for this, AWI raised the cell limit in
Alphaworld to huge. This worked perfectly, and I was finally able to
continue my building. Just a few minutes ago, in the midst of building,
the cell limit was reduced back to large, thus cutting our effective
cell space in half. The construction is, thus, halted once more :P
It's extremely difficult to build with the cell limit fluctuating like
this :P I was even ready to write an email complimenting JP on the
decision to raise it.
Jun 6, 2006, 9:29am
Probally due to something unexpected, or something nasty happened, that was
expected.
Either case, it's what you gotta deal with until they either 1. Fix the
problem, or 2. set it for huge again.
Maybe the next build will allow you to build more in the one cell, under
this setting.
[View Quote]"Ferruccio" <startrek3 at earthlink.net> wrote in message
news:448551e9$1 at server1.Activeworlds.com...
> Because of the new mySQL database, it is extremely difficult to edit
> buildings that were built under 3.6. Objects filled the cells more
> quickly. In order to compensate for this, AWI raised the cell limit in
> Alphaworld to huge. This worked perfectly, and I was finally able to
> continue my building. Just a few minutes ago, in the midst of building,
> the cell limit was reduced back to large, thus cutting our effective cell
> space in half. The construction is, thus, halted once more :P
>
> It's extremely difficult to build with the cell limit fluctuating like
> this :P I was even ready to write an email complimenting JP on the
> decision to raise it.
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Jun 6, 2006, 9:42am
If they did that.. would be the ideal solution, though it would be a
good idea to make large cell limit the equivalent of whatever huge is
now. That way, no builds made over the last few days will be left
incomplete :X
[View Quote]equin0x wrote:
> Probally due to something unexpected, or something nasty happened, that was
> expected.
>
> Either case, it's what you gotta deal with until they either 1. Fix the
> problem, or 2. set it for huge again.
>
> Maybe the next build will allow you to build more in the one cell, under
> this setting.
>
> "Ferruccio" <startrek3 at earthlink.net> wrote in message
> news:448551e9$1 at server1.Activeworlds.com...
>
>
>
>
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Jun 6, 2006, 2:48pm
New release update today should have the cell limits back to their 3.6
settings, so Alphaworld is now back at Large. Please let us know if you are
still not able to build as much as you use to be able to in 3.6.
Cryonics
[View Quote]"Ferruccio" <startrek3 at earthlink.net> wrote in message
news:44856a40$1 at server1.Activeworlds.com...
> If they did that.. would be the ideal solution, though it would be a good
> idea to make large cell limit the equivalent of whatever huge is now.
> That way, no builds made over the last few days will be left incomplete :X
>
> equin0x wrote:
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Jun 6, 2006, 3:30pm
The cell limit is still not quite at its 3.6 ability.
3.6, Large: 74
4.1, Pre-cell space fix, Large: 55 (~25% drop on what we had in 3.6)
4.1, Post-cell space fix, Large: 65 (~17% drop on what we had in 3.6)
4.1, Pre-cell space fix, Huge: 89 (~20% increase on what we had in 3.6)
On another note, I find it to be a little painful to have the cell limit
raised 20%, then lowered again :X even if it was back at its 3.6 level.
AW seemed to have worked just fine under huge :O Wouldn't be too bad
if large cell limit were redefined to be the equivalent of huge.. along
with redefining the rest of the cell limits. That way, like I said,
every build made over the last 4 days won't be left incomplete.
Anyway, thank you very much on your efforts, so far, to fix the problem :D
[View Quote]Cryonics wrote:
> New release update today should have the cell limits back to their 3.6
> settings, so Alphaworld is now back at Large. Please let us know if you are
> still not able to build as much as you use to be able to in 3.6.
>
> Cryonics
>
>
> "Ferruccio" <startrek3 at earthlink.net> wrote in message
> news:44856a40$1 at server1.Activeworlds.com...
>
>
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Jun 6, 2006, 4:01pm
It still doesn't quite seem to be where it was at before. It's closer, but
still needs some work. Changing it to huge would be a welcome change, it
sure made building more enjoyable ;)
There's also a number of buildings constructed during the week of huge cell
space that are no effectively unalterable because of the changes...
By the way, wasn't the whole the whole debate about raising it in the first
place because of lag reasons? Is it worth noting that 4.1 is significantly
faster than 3.6? About 25% faster. I think you got your headroom now ;)
[View Quote]"Cryonics" <cryonics at activeworlds.com> wrote in message
news:4485b1e6$1 at server1.Activeworlds.com...
> New release update today should have the cell limits back to their 3.6
> settings, so Alphaworld is now back at Large. Please let us know if you
> are still not able to build as much as you use to be able to in 3.6.
>
> Cryonics
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Jun 6, 2006, 4:20pm
I am all for raising it to huge. AlphaWorld needs it badly.
[View Quote]"SW Comit" <sam at usamedia.tv> wrote in message
news:4485c2e7$1 at server1.Activeworlds.com...
> It still doesn't quite seem to be where it was at before. It's closer,
> but still needs some work. Changing it to huge would be a welcome change,
> it sure made building more enjoyable ;)
>
> There's also a number of buildings constructed during the week of huge
> cell space that are no effectively unalterable because of the changes...
>
> By the way, wasn't the whole the whole debate about raising it in the
> first place because of lag reasons? Is it worth noting that 4.1 is
> significantly faster than 3.6? About 25% faster. I think you got your
> headroom now ;)
>
>
> "Cryonics" <cryonics at activeworlds.com> wrote in message
> news:4485b1e6$1 at server1.Activeworlds.com...
>
>
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Jun 6, 2006, 4:25pm
Indeed. The alphaworld servers seemed to have handled huge cell limit
just fine.
AWTeen has a mega cell limit, movers, global chat bots, terrain bots,
not to mention a *much* larger OP, and I bet its database is growing
just as fast, if not faster, than alphaworld's. Their servers seem to
be just fine :D
Perhaps it's time for a change.. upping the limit in Alphaworld (to
huge, perhaps?) with the 4.1 release would certainly be an improvement
that many would appreciate for years to come. ;D
[View Quote]SW Comit wrote:
> It still doesn't quite seem to be where it was at before. It's closer, but
> still needs some work. Changing it to huge would be a welcome change, it
> sure made building more enjoyable ;)
>
> There's also a number of buildings constructed during the week of huge cell
> space that are no effectively unalterable because of the changes...
>
> By the way, wasn't the whole the whole debate about raising it in the first
> place because of lag reasons? Is it worth noting that 4.1 is significantly
> faster than 3.6? About 25% faster. I think you got your headroom now ;)
>
>
> "Cryonics" <cryonics at activeworlds.com> wrote in message
> news:4485b1e6$1 at server1.Activeworlds.com...
>
>
>
>
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Jun 6, 2006, 4:53pm
By popular demand, AW cell limit has been raised to Huge, and it will
remains so PERMANENTLY! :-)
Cryonics
[View Quote]"Ferruccio" <startrek3 at earthlink.net> wrote in message
news:4485c89f at server1.Activeworlds.com...
> Indeed. The alphaworld servers seemed to have handled huge cell limit
> just fine.
>
> AWTeen has a mega cell limit, movers, global chat bots, terrain bots, not
> to mention a *much* larger OP, and I bet its database is growing just as
> fast, if not faster, than alphaworld's. Their servers seem to be just
> fine :D
>
> Perhaps it's time for a change.. upping the limit in Alphaworld (to huge,
> perhaps?) with the 4.1 release would certainly be an improvement that many
> would appreciate for years to come. ;D
>
> SW Comit wrote:
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Jun 6, 2006, 5:11pm
From the Keyboard of Ferruccio:
omg! everyone give some owl hearts for JP and the rest of AWI ^,~! <3
From the Keyboard of Strike Rapier:
Hurrar, JP wins the (alphaworld based) internets.
Jun 6, 2006, 5:39pm
Thanks JP! This rocks :)
Happy building Ferruccio!
[View Quote]"Strike Rapier" <markyr at gmail.com> wrote in message
news:4485d36e at server1.Activeworlds.com...
> From the Keyboard of Ferruccio:
> omg! everyone give some owl hearts for JP and the rest of AWI ^,~! <3
>
> From the Keyboard of Strike Rapier:
> Hurrar, JP wins the (alphaworld based) internets.
>
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Jun 6, 2006, 6:04pm
Woo!!
Thanks, this move is much appreciated by all of us builders. :)
-Anthony
[View Quote]Cryonics wrote:
> By popular demand, AW cell limit has been raised to Huge, and it will
> remains so PERMANENTLY! :-)
>
> Cryonics
>
>
> "Ferruccio" <startrek3 at earthlink.net> wrote in message
> news:4485c89f at server1.Activeworlds.com...
>
>
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Jun 6, 2006, 7:32pm
I'ma happy Commie :D
Thanks JP ^_^
[View Quote]"Cryonics" <cryonics at activeworlds.com> wrote in message
news:4485cf38 at server1.Activeworlds.com...
> By popular demand, AW cell limit has been raised to Huge, and it will
> remains so PERMANENTLY! :-)
>
> Cryonics
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Jun 7, 2006, 9:29pm
You're now on my blacklist. (a reference to blacklisting of suspected
Commies in America during 1950's 'Red Scare' (not to be confused with
another yet earlier 'Red Scare' that took place following the end of First
World War after 1917 Russian Revolution took place in Russia)... a famous
book by Arthur Miller entitled "The Crucible" was written during that period
as an allegory to the ongoing crisis. See
http://en.wikipedia.org/wiki/The_Crucible for more details on this famous
play. Another fascinating piece of history for all of you!) :P
[View Quote]"SW Comit" <sam at usamedia.tv> wrote in message
news:4485f453$1 at server1.Activeworlds.com...
> I'ma happy Commie :D
> Thanks JP ^_^
>
> "Cryonics" <cryonics at activeworlds.com> wrote in message
> news:4485cf38 at server1.Activeworlds.com...
>
>
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Jun 7, 2006, 10:33pm
I hope that was a joke. *rolls eyes*
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