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[4.1 Build 953] - Miscellaneous Bugs (Community)
[4.1 Build 953] - Miscellaneous Bugs // Communitygoober kingJul 21, 2006, 9:24pm
This thread will be for maintaining my running list of miscellaneous
bugs that I find while using 4.1, including bugs that still exist from previous versions. Feel free to use this thread to post your own bugs. Don't forget to post your system specs! :) - If you're in freelook mode and someone tries to join you, your mouse cursor will completely disappear within the AW window. This problem does not seem to occur with other pop-up messages such as invites and file requests. Restarting AW fixes this problem. - If you're flying forward or backward and land on the ground, you will maintain your flying speed while walking/running until your avatar stops moving. The "sliding" motion that now occurs while walking/running is also greatly exaggerated when this happens. - Panels do not remember their Auto Hide status when they are closed. This results in other panels resizing themselves whenever a former Auto Hide panel is reopened. - The Voice Chat button in the main toolbar causes the entire Tabs panel to close if the VC tab is in focus. Also, if the Tabs panel is on Auto Hide, the VC button does not unhide the Tabs panel when clicked. This button should function similar to the Web and Tabs buttons. - In the Tabs window, if you right click to bring up a pop-up menu (i.e. Contact List menu) and then right click again while the pop-up menu is still up, instead of getting the same pop-up menu, you instead get the menu that comes up when you right click on a panel's title bar (with choices to show/hide Menu, Toolbar, Gestures, Chat, Web, and Tabs). This can be a big pain when you misclick, then try to reclick and get the wrong menu. :P - Not really a bug, but there is no documentation about the changes that occur between versions. Is it so hard to maintain a bugfix list? :P System Specs ------------ OS: Windows XP Pro 2002 SP2 Processor: AMD Athalon 64 3200+ 2.0GHz RAM: 1024MB Dual Channel RAM Video Card: Radeon 9800 Pro AGP 128MB VRAM Sound Card: Realtek AC97 Audio (onboard) DirectX: v9.0c Video Mode: Direct3D w/ Hardware T&L Support IE: v6.0 -- Goober King A bug in your ear http://www.gkstudios.net kennethJul 21, 2006, 11:08pm
-During a fast download of a couple items, the particle emitter animation
stops and then comes back again after a second or 2 when the download is done. -Old Z Buffer problem. It takes around 5 small clicks away from a closer object to not bleed through the closer object. I know this depends on graphics cards, but it would be nice if they fixed it for all modern graphics cards. Computer: Dell 2 Ghz 64 MB Video 512 MB RAM 3 mb/sec DSL -Kenneth [View Quote] kennethJul 21, 2006, 11:30pm
I should also say:
Video Card: NVidia GeForce4 MX 420 (64 mb) DirectX: 9.0c Windows XP Home Edition SP2 Intel Pentium 4 CPU (2 Ghz) Video Mode: Direct3D without T&L Support (runs better for me without it) Texture mipmaps on (whatever those are LOL) I.E. 6 [View Quote] sw comitJul 22, 2006, 12:26am
Haven't heard anybody having z buffering problems to that degree...5 shift
clicks? wow O_O It is a graphic card issue, dealing with the z buffer precision (either 24 or 32 bit I think); but it shouldn't be THAT bad. - Com [View Quote] > -Old Z Buffer problem. It takes around 5 small clicks away from a closer > object to not bleed through the closer object. I know this depends on > graphics cards, but it would be nice if they fixed it for all modern > graphics cards. > > Computer: Dell 2 Ghz 64 MB Video 512 MB RAM 3 mb/sec DSL > > -Kenneth adalexJul 22, 2006, 12:32am
I Don't see the z-buff problem u have and um not sure what u mean about the
animation. Then again i have a 2.4ghz Gigabyte motherboard Nivida 6800 Ultra 256MB 1gig of ram 15mb/sec cable DirectX: 9.0c Windows XP Pro Edition SP2 Video Mode: Direct3D with T&L Texture mipmaps on I.E. 6 adalex 349373 [View Quote] cienaJul 22, 2006, 8:25am
It is a graphics card issue. I used to have terrible zbuffering issues
untill i got an Nvidia Gforce 6200. Now i dont see any zbuffering no matter how far away I am from it. [View Quote] kennethJul 22, 2006, 4:57pm
Yes the z buffer problem is just my graphics card I guess.
The animation problem is just when you enter a world and you look at the particle emitter animation while other objects are downloading and the particles stop for a second or so, and then go back on after a couple objects download. -Kenneth [View Quote] young phalphaJul 22, 2006, 8:38pm
Running without T&L support for me too causes the z-buffer issues, but I
normally use it - YP [View Quote] simplaza.netJul 25, 2006, 3:58pm
- When using a facer object (such as snack01) in a 'model' type particle
emitter, the facer attribute (AlignmentAxis) is ignored and the facer does not face the camera anymore. simplaza.netJul 26, 2006, 10:42am
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