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AW_EVENT_WORLD_INFO and hidden worlds (Sdk)
AW_EVENT_WORLD_INFO and hidden worlds // Sdk
Oct 21, 2003, 4:26am
The AW_EVENT_WORLD_INFO event in the current release
build of the SDK seems to report when hidden worlds are stopped,
thus providing a mechanism for anyone who can log a bot into a given
universe to discover the names of any hidden worlds they may have.
This will happen even if the bot is not logged in under the PPW of
the hidden worlds owner, and even if the bot is just logged into the
universe and not into any world at all.
So the hidden worlds aren't really hidden that well.
Of course I wish this were fixed.
Oct 21, 2003, 12:14pm
lol, what diffrence does it make? the world would probably be private
anyway. worried about your CWLab being discovered? :)
-SWE
[View Quote]"codewarrior" <pete at accelr8r.com> wrote in message
news:3f94d1b2 at server1.Activeworlds.com...
> The AW_EVENT_WORLD_INFO event in the current release
> build of the SDK seems to report when hidden worlds are stopped,
> thus providing a mechanism for anyone who can log a bot into a given
> universe to discover the names of any hidden worlds they may have.
>
> This will happen even if the bot is not logged in under the PPW of
> the hidden worlds owner, and even if the bot is just logged into the
> universe and not into any world at all.
>
> So the hidden worlds aren't really hidden that well.
>
> Of course I wish this were fixed.
>
>
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Oct 21, 2003, 12:45pm
Nope.. just reporting a bug.
CWLab.. look for it... somewhere. It's not in Spiral Matrix.
[View Quote]"swe" <swe at swe-e.com> wrote in message
news:3f953f36 at server1.Activeworlds.com...
> lol, what diffrence does it make? the world would probably be private
> anyway. worried about your CWLab being discovered? :)
>
> -SWE
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Oct 21, 2003, 1:54pm
[View Quote]
> The AW_EVENT_WORLD_INFO event in the current release
> build of the SDK seems to report when hidden worlds are stopped,
> thus providing a mechanism for anyone who can log a bot into a given
> universe to discover the names of any hidden worlds they may have.
>
> This will happen even if the bot is not logged in under the PPW of
> the hidden worlds owner, and even if the bot is just logged into the
> universe and not into any world at all.
>
> So the hidden worlds aren't really hidden that well.
>
> Of course I wish this were fixed.
>
>
This is not a bug, but intentional. You can teleport to any hidden world if you know it's name.
--
Andras
"It's MY computer" (tm Steve Gibson)
Oct 21, 2003, 7:02pm
aw europe. :)
-SWE
[View Quote]"codewarrior" <pete at accelr8r.com> wrote in message
news:3f95469f at server1.Activeworlds.com...
> Nope.. just reporting a bug.
>
> CWLab.. look for it... somewhere. It's not in Spiral Matrix.
>
> "swe" <swe at swe-e.com> wrote in message
> news:3f953f36 at server1.Activeworlds.com...
>
>
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Oct 21, 2003, 7:13pm
Oh geez.. you spammed the NG's with advertising!!
:-)
[View Quote]"swe" <swe at swe-e.com> wrote in message
news:3f959efa at server1.Activeworlds.com...
> aw europe. :)
>
> -SWE
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Oct 22, 2003, 12:56pm
but i didnt mean to spam www.aw-europe.com in the ngs, i will no longer even
mention AW europe, or the www.aw-europe.com url, ever! you wont ever hear me
say aw-europe!
-SWE :)
[View Quote]"codewarrior" <pete at accelr8r.com> wrote in message
news:3f95a174$1 at server1.Activeworlds.com...
> Oh geez.. you spammed the NG's with advertising!!
>
> :-)
>
> "swe" <swe at swe-e.com> wrote in message
> news:3f959efa at server1.Activeworlds.com...
>
>
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Oct 23, 2003, 12:34pm
You mentioned it twice after you said you wouldnt.
~John
:P
[View Quote]"swe" <swe at swe-e.com> wrote in message
news:3f969aa0 at server1.Activeworlds.com...
> but i didnt mean to spam www.aw-europe.com in the ngs, i will no longer
even
> mention AW europe, or the www.aw-europe.com url, ever! you wont ever hear
me
> say aw-europe!
>
> -SWE :)
>
> "codewarrior" <pete at accelr8r.com> wrote in message
> news:3f95a174$1 at server1.Activeworlds.com...
>
>
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Oct 23, 2003, 1:36pm
wow yer quick John...:)
[View Quote]"john" <johnf at 3d-reality.com> wrote in message news:3f97e6f2 at server1.Activeworlds.com...
> You mentioned it twice after you said you wouldnt.
>
> ~John
>
> :P
>
> "swe" <swe at swe-e.com> wrote in message
> news:3f969aa0 at server1.Activeworlds.com...
> even
> me
>
>
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Oct 23, 2003, 5:34pm
Lol
~John
[View Quote]"binarybud" <leo at realPANTStourvision.com> wrote in message
news:3f97f590$1 at server1.Activeworlds.com...
> wow yer quick John...:)
>
> "john" <johnf at 3d-reality.com> wrote in message
news:3f97e6f2 at server1.Activeworlds.com...
longer
hear
>
>
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Oct 24, 2003, 6:55am
i did not mention a single thing about aw-europe or the www.aw-europe.com
url! >_< i said i wouldnt mention aw-europe or aw-europe.com so i wont
mention aw-europe or www.aw-europe.com! :)
-SWE
[View Quote]"john" <johnf at 3d-reality.com> wrote in message
news:3f97e6f2 at server1.Activeworlds.com...
> You mentioned it twice after you said you wouldnt.
>
> ~John
>
> :P
>
> "swe" <swe at swe-e.com> wrote in message
> news:3f969aa0 at server1.Activeworlds.com...
> even
hear
> me
>
>
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Oct 24, 2003, 3:39pm
See you mentioned it again.
:-P
~John
[View Quote]"swe" <swe at swe-e.com> wrote in message
news:3f98e913 at server1.Activeworlds.com...
> i did not mention a single thing about aw-europe or the www.aw-europe.com
> url! >_< i said i wouldnt mention aw-europe or aw-europe.com so i wont
> mention aw-europe or www.aw-europe.com! :)
>
> -SWE
>
> "john" <johnf at 3d-reality.com> wrote in message
> news:3f97e6f2 at server1.Activeworlds.com...
longer
> hear
>
>
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