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Triangulation of .RWX files. (Sdk)
Triangulation of .RWX files. // Sdk
Mar 22, 2004, 7:22pm
Somebody - I want to make a bot to view worlds in 3D but I need to know how
to triangulate Polygons.
~John
Mar 22, 2004, 10:56pm
Uhh.. you might want to read up on DirectX stuff. That's the best way of
drawing 3D stuff that I know of.
-Jeremy
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Jeremy Booker - Owner / Webmaster
JTech Web Systems
www.JTechWebSystems.com
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Therefore do not worry about tomorrow, for tomorrow will worry about
itself. Each day has enough trouble of its own." -Mathew 5:34
[View Quote]johnf wrote:
> Somebody - I want to make a bot to view worlds in 3D but I need to know how
> to triangulate Polygons.
>
> ~John
>
>
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Mar 22, 2004, 11:00pm
[View Quote]JerMe wrote:
> Uhh.. you might want to read up on DirectX stuff. That's the best way of
> drawing 3D stuff that I know of.
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Yeah, the DirectX SDK or OpenGL is your best bet... I've just had to spend 4
hours with someone who is going off to study maths and engineering at
Cambridge trying to work out some damned matrix revolutions for a mapping
tool im building into my latest bot. The lesson for you: Unless you actually
want to learn things in their deepest form... don't.... use someone elses
work.
- Mark R
Mar 22, 2004, 11:20pm
[View Quote]Mark R wrote:
> Yeah, the DirectX SDK or OpenGL is your best bet... I've just had to spend
4
> hours with someone who is going off to study maths and engineering at
> Cambridge trying to work out some damned matrix revolutions for a mapping
> tool im building into my latest bot. The lesson for you: Unless you
actually
> want to learn things in their deepest form... don't.... use someone elses
> work.
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http://zetech.swehli.com/images/eclipse_gz.jpg
The left hand MPD contains the map that i've just spent so much time on, its
shown in 2D mode, rotated around Y 180 degrees, it isnt shown so clearly
because the x and z axis lines are straight at that angle, but you get the
idea. The dotted red and green circle is the limiter alert, specifically the
area in which the customs aide will detect you at normal height, you can see
what happens if you cross over it...
The right hand MPD gives me a readout of my current rights in world.
This was a 'I thought you would like a peek at my new bot', brought to you
by Mark R and David H
- Mark R
Mar 23, 2004, 2:41am
Expiring at 1 Jan 1970 eh? LOL
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:405f90cb at server1.Activeworlds.com...
> Mark R wrote:
spend
> 4
mapping
> actually
elses
>
> http://zetech.swehli.com/images/eclipse_gz.jpg
>
> The left hand MPD contains the map that i've just spent so much time on,
its
> shown in 2D mode, rotated around Y 180 degrees, it isnt shown so clearly
> because the x and z axis lines are straight at that angle, but you get the
> idea. The dotted red and green circle is the limiter alert, specifically
the
> area in which the customs aide will detect you at normal height, you can
see
> what happens if you cross over it...
>
> The right hand MPD gives me a readout of my current rights in world.
>
> This was a 'I thought you would like a peek at my new bot', brought to you
> by Mark R and David H
>
> - Mark R
>
>
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Mar 23, 2004, 2:07pm
It means never the default time and date thingy is that whn you build an
object its time and date is 1 Jan 1970 12:00 AM VRT untill is on sertver
thingy
lol if u understand lol (N.B. Im Crazy)
[View Quote]"starfleet" <Starfleet> wrote in message
news:405fc017$1 at server1.Activeworlds.com...
> Expiring at 1 Jan 1970 eh? LOL
>
> "strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
> news:405f90cb at server1.Activeworlds.com...
> spend
> mapping
> elses
> its
the
> the
> see
you
>
>
|
Mar 23, 2004, 4:52pm
Timestamp = 0...
King, you are correct.... All objects are created at 1 Jan 1970 12:00 AM VRT
if created using aw_object_load and a zero timestamp.
[View Quote]"king small guy" <craigrood at btopenworld.com> wrote in message
news:406060bd$1 at server1.Activeworlds.com...
> It means never the default time and date thingy is that whn you build an
> object its time and date is 1 Jan 1970 12:00 AM VRT untill is on sertver
> thingy
>
> lol if u understand lol (N.B. Im Crazy)
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Mar 23, 2004, 7:52pm
1 Jan 1970 0:00 GMT you mean.
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:40608759 at server1.Activeworlds.com...
> Timestamp = 0...
>
> King, you are correct.... All objects are created at 1 Jan 1970 12:00 AM
VRT
> if created using aw_object_load and a zero timestamp.
>
>
> "king small guy" <craigrood at btopenworld.com> wrote in message
> news:406060bd$1 at server1.Activeworlds.com...
sertver
>
>
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Mar 23, 2004, 9:55pm
Meh
[View Quote]"starfleet" <Starfleet> wrote in message
news:4060b1ab$1 at server1.Activeworlds.com...
> 1 Jan 1970 0:00 GMT you mean.
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Mar 24, 2004, 9:19pm
Kewl Mark
~John
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:405f90cb at server1.Activeworlds.com...
> Mark R wrote:
spend
> 4
mapping
> actually
elses
>
> http://zetech.swehli.com/images/eclipse_gz.jpg
>
> The left hand MPD contains the map that i've just spent so much time on,
its
> shown in 2D mode, rotated around Y 180 degrees, it isnt shown so clearly
> because the x and z axis lines are straight at that angle, but you get the
> idea. The dotted red and green circle is the limiter alert, specifically
the
> area in which the customs aide will detect you at normal height, you can
see
> what happens if you cross over it...
>
> The right hand MPD gives me a readout of my current rights in world.
>
> This was a 'I thought you would like a peek at my new bot', brought to you
> by Mark R and David H
>
> - Mark R
>
>
|
Mar 25, 2004, 9:25pm
A simple few lines of code could fix that. It obviously means AWTeen doesnt
expire so if the timestamp is 0 then have it display Never.
[View Quote]"starfleet" <Starfleet> wrote in message
news:405fc017$1 at server1.Activeworlds.com...
> Expiring at 1 Jan 1970 eh? LOL
>
> "strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
> news:405f90cb at server1.Activeworlds.com...
> spend
> mapping
> elses
> its
the
> the
> see
you
>
>
|
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