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spider (Bots)
spider // Bots
Oct 29, 2004, 9:00pm
I'd like to see said bot with a specific name, or range of names (known to
be said bots') and at least have it say hello ... friendly bots are good
bots.
LNH
--
[View Quote]"jerme" <JerMe at nc.rr.com> wrote in message
news:418276cd$1 at server1.Activeworlds.com...
> Why not just take the bot off the universe CT (to an un-privlidged
> account) and just let it search the open worlds?
>
> The point of the search tab is to help users find a specific world they
> are looking for (with minimal previous knowledge about the world), and
> to help users locate worlds of interest to them based on a
> keyword/catagory. Would you agree with that statement?
>
> Why, then, would you want to include closed worlds in the search
> database anyways? It's not going to be very helpful to return search
> results including closed worlds. The people using the search tab are
> generally looking for public worlds that match a given interest they have.
>
> If a person has enter rights to a closed world, they're probably not
> going to be searching for that world...
>
> So, just set the bot to a normal account and let it run though the world
> list. If it can't enter a world, then just skip it and move on to the
> next. This would allow the the people with closed worlds to keep their
> privacy. The people with open worlds obviously aren't too concerned with
> their privacy (otherwise their world wouldn't be public), so they
> shouldn't mind the bot coming in to index the world.
>
> Sounds like a compramise to me...
>
> -Jeremy
>
>
>
> e n z o wrote:
>
We
that
We
server
feature.
Universe
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Oct 30, 2004, 4:57am
[View Quote]
> not cit #1
[View Quote]> "ryan" <ryan at example.com> wrote in message
> news:4182980b at server1.Activeworlds.com...
>
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Ryan is right, Ciena :)
--
Andras
"It's MY computer" (tm Steve Gibson)
Oct 30, 2004, 5:01am
[View Quote]
> Why not just take the bot off the universe CT (to an un-privlidged
> account) and just let it search the open worlds?
>
Does not work - almost all worlds has the bot rights restricted to a few citnumber and it is unlikely that the spider bot is one of them:)
What WOULD work:
Let have one special citizen number (maybe #2 - AWLD2) for the search/spider bot and those who wants to be included in the search, simply enable in their bot rights this particular citnumber.
--
Andras
"It's MY computer" (tm Steve Gibson)
Oct 30, 2004, 9:51am
oh. ok my mistake
[View Quote]"andras" <andras at andras.net> wrote in message
news:41833b53 at server1.Activeworlds.com...
> ciena wrote:
>
>
>
> Ryan is right, Ciena :)
>
>
> --
> Andras
> "It's MY computer" (tm Steve Gibson)
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Oct 31, 2004, 9:37am
To look at world features something needs to be **in** the world?
John
[View Quote]"andras" <andras at andras.net> wrote in message
news:41811f73$1 at server1.Activeworlds.com...
> ciena wrote:
>
>
> Simple as that:
> Visit the 1000+ world and write the info down manually then transfer it to
> the search system :)
> Seriously:
> The program gives full right to the Universe owner - Cit#1 can do anything
> anywhere. To fill up the Search system, you have to use a bot otherwise
> the job just not maintainable.
> It is the same as the Google bot on your web pages - the only thing is
> missing that you can't tell the Cit#1 bot: don't come here.
>
> Hope this helps,
> --
> Andras
> "It's MY computer" (tm Steve Gibson)
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Nov 1, 2004, 1:31am
So... to state the obvious... reprogram the bot so it only enters public
worlds...?
- Mark R
E N Z O Wrote:
<Sniped - Ouch>
Nov 1, 2004, 1:40am
Entering World:
[ to universe ]
> Where Is IP?
< IP Is <x>, port is <y>
[connect to world]
> Hello world, I am <session> entering <world> with <hash> and have
> <privilege>, <citizen>, <ip> and <compID>
(World Server "Is Either Citizen, IP or CompID blocked from this server?)
Yes? - EJECT (Drop Connection - No Exceptions, Socket Operation)
# END #
(Is Privilege allowed in world?)
No? - Access Denied (Connection dropped again)
# END #
> Welcome to the world, blah blah blah
> World attributes
< I am at <coordinates>
> Thats nice, the objects / terrain at <cooordinates> are <data>
- Mark R
[View Quote]"ciena" <ciena58 at hotmail.com> wrote in message
news:41838043$1 at server1.Activeworlds.com...
> oh. ok my mistake
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Nov 1, 2004, 2:55am
Yes, doesnt have to be visible tho.
- MR
[View Quote]"johnf" <johnf at 3d-reality.nospam.com> wrote in message
news:4184dc9b at server1.Activeworlds.com...
> To look at world features something needs to be **in** the world?
>
> John
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Nov 2, 2004, 12:51pm
Even if we did as you suggest there are STILL going to be WO's that don't
like a bot coming in and peeking at their world options.
At some point we learned to cut our losses.
E
[View Quote]"strike rapier" <Strike at rapiercom.freeserve.co.uk> wrote in message
news:4185bc14 at server1.Activeworlds.com...
> So... to state the obvious... reprogram the bot so it only enters public
> worlds...?
>
> - Mark R
>
> E N Z O Wrote:
> <Sniped - Ouch>
>
>
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Nov 2, 2004, 3:55pm
[View Quote]e n z o wrote:
> Even if we did as you suggest there are STILL going to be WO's that don't
> like a bot coming in and peeking at their world options.
>
> At some point we learned to cut our losses.
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Then they shouldn't be stupid and allow all bots to enter.
Nov 2, 2004, 4:13pm
didn't say it did.
John
[View Quote]"strike rapier" <Strike at rapiercom.freeserve.co.uk> wrote in message
news:4185cfce at server1.Activeworlds.com...
> Yes, doesnt have to be visible tho.
>
> - MR
>
> "johnf" <johnf at 3d-reality.nospam.com> wrote in message
> news:4184dc9b at server1.Activeworlds.com...
>
>
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Nov 2, 2004, 5:15pm
What is the difference between entering a bot to look at WO's or an avatar?
But yes, I know some people will still be complaining... but nothing a PHP
based world-owners webpage with the option to set it wouldent solve, but
that would take a few hours to set up =\
- MR
[View Quote]"e n z o" <enzo at activeworlds.com> wrote in message
news:4187aced$1 at server1.Activeworlds.com...
> Even if we did as you suggest there are STILL going to be WO's that don't
> like a bot coming in and peeking at their world options.
>
> At some point we learned to cut our losses.
>
> E
>
>
> "strike rapier" <Strike at rapiercom.freeserve.co.uk> wrote in message
> news:4185bc14 at server1.Activeworlds.com...
>
>
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Nov 4, 2004, 10:08pm
Enzo,
The clean solution would have been that no bot is needed for this. A
procedure could have been made between world and uni servers to
regulate this. Maybe the problem is related to lack of thought
between what a particular paying instance required (which can be
solved with a quick and dirty solution - we all do that when needed)
and how it was implemented for general use?
I think that more carefull planning would solve this kind of problem.
I have more examples of this dis-synchonisation, but you can reach me
at my usual email addy if you think this might be of use :)
Alex
[View Quote]On 27 Oct 2004 16:27:05 -0400, "ciena" <ciena58 at hotmail.com> wrote:
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>A few friends of mine have found out that a spider bot has been in their
>world in DLP What exactly is that and what does it do? anyone know? How
>could one get in if they dont have bot rights?
>
Nov 5, 2004, 5:00pm
Bowen - Cit #1 is World CT - world ct bots can enter without bot rights
John
[View Quote]"bowen" <bowen at andras.net> wrote in message
news:4187d811$2 at server1.Activeworlds.com...
>e n z o wrote:
>
> Then they shouldn't be stupid and allow all bots to enter.
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Nov 5, 2004, 5:02pm
but i think they were talking about creating a new cit number, where if
people want the search tab to work, they add it to bot enter. like cit#2 or
something :)
-SWE
[View Quote]"johnf" <johnf at 3d-reality.nospam.com> wrote in message
news:418bdbfa at server1.Activeworlds.com...
> Bowen - Cit #1 is World CT - world ct bots can enter without bot rights
>
> John
>
> "bowen" <bowen at andras.net> wrote in message
> news:4187d811$2 at server1.Activeworlds.com...
>
>
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Nov 5, 2004, 5:04pm
Mark - you just gave me an idea....
Since AW know all how their software works, couldn't they just make a cit
keyword bot so that not so many people take a dislike to it?
[View Quote]"strike rapier" <Strike at rapiercom.freeserve.co.uk> wrote in message
news:4187eacd at server1.Activeworlds.com...
> What is the difference between entering a bot to look at WO's or an
> avatar?
>
> But yes, I know some people will still be complaining... but nothing a PHP
> based world-owners webpage with the option to set it wouldent solve, but
> that would take a few hours to set up =\
>
> - MR
>
>
> "e n z o" <enzo at activeworlds.com> wrote in message
> news:4187aced$1 at server1.Activeworlds.com...
>
>
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Nov 5, 2004, 5:22pm
[View Quote]johnf wrote:
> Bowen - Cit #1 is World CT - world ct bots can enter without bot rights
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Think outside the box John. Sometimes you have to implement your own
code to check if something is doable.
http://activeworlds.com/sdk/aw_world_list.htm
AW_WORLDSTATUS_PRIVATE in particular
Now, if it's private, you can check if it's not private then enter it.
On to the next part of the code.
http://activeworlds.com/sdk/AW_EVENT_WORLD_ATTRIBUTES.htm
AW_WORLD_BOTS_RIGHT
Now check if * is the bot rights to the world. If it is, go ahead.
There is a better way of doing this. Having the server contact the
world and gathering the info (I think Xelag metioned this).
Nov 5, 2004, 7:57pm
Bowen - you have to *enter* the world before you can get the world rights?
And it just seemed as if you were saying that world owners could do
something to the bot rights list to stop the univ caretaker's bot entering.
John
[View Quote]"bowen" <bowen at andras.net> wrote in message
news:418be111$2 at server1.Activeworlds.com...
> johnf wrote:
>
> Think outside the box John. Sometimes you have to implement your own
> code to check if something is doable.
>
> http://activeworlds.com/sdk/aw_world_list.htm
>
> AW_WORLDSTATUS_PRIVATE in particular
>
> Now, if it's private, you can check if it's not private then enter it.
>
> On to the next part of the code.
>
> http://activeworlds.com/sdk/AW_EVENT_WORLD_ATTRIBUTES.htm
>
> AW_WORLD_BOTS_RIGHT
>
> Now check if * is the bot rights to the world. If it is, go ahead.
>
> There is a better way of doing this. Having the server contact the
> world and gathering the info (I think Xelag metioned this).
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Nov 6, 2004, 1:12am
[View Quote]johnf wrote:
> Bowen - you have to *enter* the world before you can get the world rights?
>
> And it just seemed as if you were saying that world owners could do
> something to the bot rights list to stop the univ caretaker's bot entering.
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Then it all comes down to using an account that isn't the universe
caretaker. Easy to do. And to keep from trying every world, you would
still need to check if it's private or not.
I would think it would be easiest to just write a server function to
this though. Then you can query information from closed worlds.
Nov 6, 2004, 8:58am
If AWI wanted the best way they could send the keywords to the uniserver
each time they are changed and store them to be displayed on the world
license administration dialog
(http://www.activeworlds.com/help/universe_worlds.html)
Then a bot could just run through a list of running, public worlds looking
up their license and downloading the keywords.
No more entering worlds - no more 'invasion of privacy' - a perfectly
acceptable method.
John
[View Quote]"bowen" <bowen at andras.net> wrote in message
news:418c4f16$2 at server1.Activeworlds.com...
> johnf wrote:
>
> Then it all comes down to using an account that isn't the universe
> caretaker. Easy to do. And to keep from trying every world, you would
> still need to check if it's private or not.
>
> I would think it would be easiest to just write a server function to this
> though. Then you can query information from closed worlds.
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Nov 7, 2004, 7:50pm
Yes, they could...
Although the obvious thing to do would be to make a PHP web interface, let
world owners do it manually.
- MR
"johnf" <johnf at 3d-reality.nospam.com> wrote :
> Mark - you just gave me an idea....
>
> Since AW know all how their software works, couldn't they just make a cit
> keyword bot so that not so many people take a dislike to it?
Nov 8, 2004, 4:45am
Or of course that.
Maybe more obvious was my suggestion in reply to Bowen.
John
[View Quote]"strike rapier" <Strike at rapiercom.freeserve.co.uk> wrote in message
news:418ea6cb at server1.Activeworlds.com...
> Yes, they could...
>
> Although the obvious thing to do would be to make a PHP web interface, let
> world owners do it manually.
>
> - MR
>
> "johnf" <johnf at 3d-reality.nospam.com> wrote :
>
>
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