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Re: Rotating objects. (Wishlist)
Re: Rotating objects. // WishlistgroverJun 24, 1998, 9:21pm
actually, the garbled it a bit, but I think I understand what you mean, hehe ;-)
The only problem is that pieces being to lose their geometry at higher angles. Once you pass 45° it becomes terribly out-of-proportion; UV's get skewed, 3D objects look blatantly wrong to the casual viewer, etc. (There is a need for vertical scaling too, to put the object at an even 5 or 50cm interval.) And again. we start to run into problems where it takes a human to figure out how to scale it correctly to make it look good. And all this is very difficult to retrofit to existing cache files :-( But your idea works great for retrofitting existing objects! In fact, that's the same method I've used to make roller coasters in the past ;-) grover [View Quote] > *sees references to 45-90-45 triangles and shudders* If it wasn't in so > much mumbo-jumbo it probably would :) reads a bit like one of Byte's > run-on sentences :) > [View Quote] -- _______________________________________________________________ http://www.grovers.com/ ("`-''-/").___..--''"`-.__ steve at synergycorp.com `6_ 6 ) `-. ( ). `-.__.`) (_Y_.)' ._ ) `._ `. ``-..-' Custom Objects and Avatars! _..`--'_..-_/ /--'_.' ,' ___________________________(il),-'' (li),' ((!.-'__________ |