|
Wishlist Comitee (Wishlist)
Wishlist Comitee // Wishlist
Jul 29, 1999, 4:25pm
We aren't being listened to. We should go along with Modrd's idea of forming
a comitee, and I would like to be the first one to say so. Those in favor of
doing something about the wishlist whisper "I" and e-mail me.
tamealy at n-m-n.net.
-TAM
Jul 29, 1999, 8:20pm
And how is this committee supposed to make us listened to any more? AWCI doesn't give a shit about what we, the users/citizens, want because AWCI has its own agenda. Just go to the source of AWCI: E N Z O (Rick), Cryonics (JP), Roland, and now Hamfon.
[View Quote]
> We aren't being listened to. We should go along with Modrd's idea of forming
> a comitee, and I would like to be the first one to say so. Those in favor of
> doing something about the wishlist whisper "I" and e-mail me.
> tamealy at n-m-n.net.
Jul 29, 1999, 9:50pm
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Yup, they're not gonna listen to anyone as far as changes go. They =
won't listen to committees, petitions, postings in their own newsgroups =
under the wishlist category, etc. They might or might not answer =
personally asked or emailed questions, that depends what you ask. =
(hint: don't hold your breath waiting for truth, but trivial stuff might =
work).
The best thing that could have happened to AW, would have been if it had =
bought up by a company who were serious, way back when there was =
potential. Too late now though, there's too much way better technology =
out there.
Scented Nectar
My Vegetarian Recipe Site
My (usually) Tiling Textures Site
[View Quote]Eep=B2 <eep at tnlc.com> wrote in message =
news:37A0D391.3AE77A34 at tnlc.com...
> And how is this committee supposed to make us listened to any more? =
AWCI doesn't give a shit about what we, the users/citizens, want because =
AWCI has its own agenda. Just go to the source of AWCI: E N Z O (Rick), =
Cryonics (JP), Roland, and now Hamfon.
>=20
> TAMealy wrote:
>=20
forming
favor of
>=20
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<DIV><FONT size=3D2>Yup, they're not gonna listen to anyone as far as =
changes=20
go. They won't listen to committees, petitions, postings in =
their own=20
newsgroups under the wishlist category, etc. They might or might =
not=20
answer personally asked or emailed questions, that depends what you =
ask. =20
(hint: don't hold your breath waiting for truth, but trivial stuff might =
work).</FONT></DIV>
<DIV> </DIV>
<DIV><FONT size=3D2>The best thing that could have happened to AW, would =
have been=20
if it had bought up by a company who were serious, way back when there =
was=20
potential. Too late now though, there's too much way better =
technology out=20
there.</FONT></DIV>
<DIV> </DIV>
<DIV><FONT size=3D2>
<DIV><FONT size=3D2>Scented Nectar</FONT></DIV>
<DIV><FONT size=3D2><A href=3D"http://members.home.net/nectar/">My =
Vegetarian Recipe=20
Site</A></FONT></DIV>
<DIV><FONT size=3D2><A href=3D"http://members.xoom.com/scented/">My =
(usually) Tiling=20
Textures Site</A></FONT></DIV></FONT></DIV>
<DIV> </DIV>
<DIV> </DIV>
<DIV><FONT size=3D2>Eep=B2 <<A =
href=3D"mailto:eep at tnlc.com">eep at tnlc.com</A>>=20
[View Quote]wrote in message <A=20
href=3D"news:37A0D391.3AE77A34 at tnlc.com">news:37A0D391.3AE77A34 at tnlc.com<=
/A>...</FONT></DIV><FONT=20
size=3D2>> And how is this committee supposed to make us listened to =
any more?=20
AWCI doesn't give a shit about what we, the users/citizens, want because =
AWCI=20
has its own agenda. Just go to the source of AWCI: E N Z O (Rick), =
Cryonics=20
(JP), Roland, and now Hamfon.<BR>> <BR>> TAMealy wrote:<BR>> =
<BR>>=20
> We aren't being listened to. We should go along with Modrd's idea =
of=20
forming<BR>> > a comitee, and I would like to be the first one to =
say so.=20
Those in favor of<BR>> > doing something about the wishlist =
whisper "I"=20
and e-mail me.<BR>> > <A=20
href=3D"mailto:tamealy at n-m-n.net">tamealy at n-m-n.net</A>.<BR>>=20
</FONT></BODY></HTML>
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Jul 30, 1999, 2:56pm
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Well, you can always form a loosely knit
corporation and all of the bitchers, whiners and
complainers could contribute a couple of grand
each, buy up the AW stock and take control of the
corp. Then you all can bitch, whine and complain
about who is going to play boss this week. But
then again, youi all might be able to force the
company personel to get off their duffs and get
what you want done, done.
Just a thought.
Terry
[View Quote]
> Yup, they're not gonna listen to anyone as far
> as changes go. They won't listen to committees,
> petitions, postings in their own newsgroups
> under the wishlist category, etc. They might or
> might not answer personally asked or emailed
> questions, that depends what you ask. (hint:
> don't hold your breath waiting for truth, but
> trivial stuff might work). The best thing that
> could have happened to AW, would have been if it
> had bought up by a company who were serious, way
> back when there was potential. Too late now
> though, there's too much way better technology
> out there. Scented NectarMy Vegetarian Recipe
> SiteMy (usually) Tiling Textures Site Eep
[View Quote]> <eep at tnlc.com> wrote in message
> news:37A0D391.3AE77A34 at tnlc.com...> And how is
> this committee supposed to make us listened to
> any more? AWCI doesn't give a shit about what
> we, the users/citizens, want because AWCI has
> its own agenda. Just go to the source of AWCI: E
> N Z O (Rick), Cryonics (JP), Roland, and now
> Hamfon.
> along with Modrd's idea of forming
> one to say so. Those in favor of
> "I" and e-mail me.
|
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Well, you can always form a loosely knit corporation and all of the bitchers,
whiners and complainers could contribute a couple of grand each, buy up
the AW stock and take control of the corp. Then you all can bitch,
whine and complain about who is going to play boss this week.
But then again, youi all might be able to force the company personel to
get off their duffs and get what you want done, done.
<p>Just a thought.
<p>Terry
[View Quote]<p>Scented Nectar wrote:
<blockquote TYPE=CITE><style></style>
<font size=-1>Yup, they're not gonna
listen to anyone as far as changes go. They won't listen to committees,
petitions, postings in their own newsgroups under the wishlist category,
etc. They might or might not answer personally asked or emailed questions,
that depends what you ask. (hint: don't hold your breath waiting
for truth, but trivial stuff might work).</font> <font size=-1>The
best thing that could have happened to AW, would have been if it had bought
up by a company who were serious, way back when there was potential.
Too late now though, there's too much way better technology out there.</font> <font size=-1>Scented
Nectar</font><font size=-1><a href="http://members.home.net/nectar/">My
Vegetarian Recipe Site</a></font><font size=-1><a href="http://members.xoom.com/scented/">My
(usually) Tiling Textures Site</a></font> <font size=-1>Eep²
<<a href="mailto:eep at tnlc.com">eep at tnlc.com</a>> wrote in message <a href="news:37A0D391.3AE77A34 at tnlc.com">news:37A0D391.3AE77A34 at tnlc.com</a>...</font><font size=-1>>
And how is this committee supposed to make us listened to any more? AWCI
doesn't give a shit about what we, the users/citizens, want because AWCI
has its own agenda. Just go to the source of AWCI: E N Z O (Rick), Cryonics
(JP), Roland, and now Hamfon.</font>
<br><font size=-1>></font>
<br><font size=-1>> TAMealy wrote:</font>
<br><font size=-1>></font>
<br><font size=-1>> > We aren't being listened to. We should go along with
Modrd's idea of forming</font>
<br><font size=-1>> > a comitee, and I would like to be the first one to
say so. Those in favor of</font>
<br><font size=-1>> > doing something about the wishlist whisper "I" and
e-mail me.</font>
<br><font size=-1>> > <a href="mailto:tamealy at n-m-n.net">tamealy at n-m-n.net</a>.</font>
<br><font size=-1>></font></blockquote>
</html>
|
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Jul 30, 1999, 3:29pm
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:) Yeah, if there's no one holding onto a majority of the stock in the =
silly hopes that it's gonna go somewhere... :) Also, those rules under =
which they incorporated - it would have to allow all that. It would be =
fun though, if us bitching, whining complainers (I'm a card carrying =
member, myself) could holding a group directorship with absolute veto =
powers, taking turns each week who's boss. But you're a lot more of an =
optimist than I about getting the current company personel off their =
duffs and doing what needs doing. That would take powers beyond =
anything I can imagine!
Scented Nectar
My Vegetarian Recipe Site
My (usually) Tiling Textures Site
[View Quote] Terry Kafader <tkafader at mail.cisc.k12.pa.us> wrote in message =
news:37A1D955.CD9BB503 at mail.cisc.k12.pa.us...
Well, you can always form a loosely knit corporation and all of the =
bitchers, whiners and complainers could contribute a couple of grand =
each, buy up the AW stock and take control of the corp. Then you all =
can bitch, whine and complain about who is going to play boss this week. =
But then again, youi all might be able to force the company personel =
to get off their duffs and get what you want done, done.=20
Just a thought.=20
|
Terry=20
[View Quote]
Yup, they're not gonna listen to anyone as far as changes go. They =
won't listen to committees, petitions, postings in their own newsgroups =
under the wishlist category, etc. They might or might not answer =
personally asked or emailed questions, that depends what you ask. =
(hint: don't hold your breath waiting for truth, but trivial stuff might =
work). The best thing that could have happened to AW, would have been if =
it had bought up by a company who were serious, way back when there was =
potential. Too late now though, there's too much way better technology =
out there. Scented NectarMy Vegetarian Recipe SiteMy (usually) Tiling =
[View Quote]Textures Site Eep=B2 <eep at tnlc.com> wrote in message =
news:37A0D391.3AE77A34 at tnlc.com...> And how is this committee supposed =
to make us listened to any more? AWCI doesn't give a shit about what we, =
the users/citizens, want because AWCI has its own agenda. Just go to the =
source of AWCI: E N Z O (Rick), Cryonics (JP), Roland, and now Hamfon.=20
>=20
> TAMealy wrote:=20
>=20
idea of forming=20
in favor of=20
>
|
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<META content=3D"text/html; charset=3Diso-8859-1" =
http-equiv=3DContent-Type>
<META content=3D"MSHTML 5.00.2614.3401" name=3DGENERATOR></HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT size=3D2>:) Yeah, if there's no one holding onto a =
majority of=20
the stock in the silly hopes that it's gonna go somewhere... :) =20
Also, those rules under which they incorporated - it would have to =
allow=20
all that. It would be fun though, if us bitching, whining =
complainers (I'm=20
a card carrying member, myself) could holding a group directorship with =
absolute=20
veto powers, taking turns each week who's boss. But you're a lot =
more of=20
an optimist than I about getting the current company personel off their =
duffs=20
and doing what needs doing. That would take powers beyond anything =
I can=20
imagine!</FONT></DIV>
<DIV> </DIV>
<DIV><FONT size=3D2>
<DIV><FONT size=3D2>Scented Nectar</FONT></DIV>
<DIV><FONT size=3D2>
<DIV><FONT size=3D2><A href=3D"http://members.home.net/nectar/">My =
Vegetarian Recipe=20
Site</A></FONT></DIV>
<DIV><FONT size=3D2><A href=3D"http://members.xoom.com/scented/">My =
(usually) Tiling=20
Textures Site</A></FONT></DIV></FONT></DIV></FONT></DIV>
<BLOCKQUOTE=20
style=3D"BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; MARGIN-RIGHT: =
0px; PADDING-LEFT: 5px; PADDING-RIGHT: 0px">
<DIV>Terry Kafader <<A=20
=
href=3D"mailto:tkafader at mail.cisc.k12.pa.us">tkafader at mail.cisc.k12.pa.us=
</A>>=20
[View Quote] wrote in message <A=20
=
href=3D"news:37A1D955.CD9BB503 at mail.cisc.k12.pa.us">news:37A1D955.CD9BB50=
3 at mail.cisc.k12.pa.us</A>...</DIV>Well,=20
you can always form a loosely knit corporation and all of the =
bitchers,=20
whiners and complainers could contribute a couple of grand each, buy =
up the AW=20
stock and take control of the corp. Then you all can bitch, =
whine and=20
complain about who is going to play boss this week. But =
then=20
again, youi all might be able to force the company personel to get off =
their=20
duffs and get what you want done, done.=20
<P>Just a thought.=20
<P>Terry=20
<P>Scented Nectar wrote:=20
<BLOCKQUOTE TYPE=3D"CITE">
<STYLE></STYLE>
<FONT size=3D-1>Yup, they're not gonna listen to anyone as far as =
changes=20
go. They won't listen to committees, petitions, postings in =
their own=20
newsgroups under the wishlist category, etc. They might or =
might not=20
answer personally asked or emailed questions, that depends what you=20
ask. (hint: don't hold your breath waiting for truth, but =
trivial=20
stuff might work).</FONT> <FONT size=3D-1>The best thing that =
could have=20
happened to AW, would have been if it had bought up by a company who =
were=20
serious, way back when there was potential. Too late now =
though,=20
there's too much way better technology out there.</FONT> <FONT=20
size=3D-1>Scented Nectar</FONT><FONT size=3D-1><A=20
href=3D"http://members.home.net/nectar/">My Vegetarian Recipe=20
Site</A></FONT><FONT size=3D-1><A =
href=3D"http://members.xoom.com/scented/">My=20
(usually) Tiling Textures Site</A></FONT> <FONT =
size=3D-1>Eep=B2=20
<<A href=3D"mailto:eep at tnlc.com">eep at tnlc.com</A>> wrote in =
message <A=20
=
href=3D"news:37A0D391.3AE77A34 at tnlc.com">news:37A0D391.3AE77A34 at tnlc.com<=
/A>...</FONT><FONT=20
size=3D-1>> And how is this committee supposed to make us =
listened to any=20
more? AWCI doesn't give a shit about what we, the users/citizens, =
want=20
because AWCI has its own agenda. Just go to the source of AWCI: E N =
Z O=20
(Rick), Cryonics (JP), Roland, and now Hamfon.</FONT> <BR><FONT=20
size=3D-1>></FONT> <BR><FONT size=3D-1>> TAMealy wrote:</FONT> =
<BR><FONT=20
size=3D-1>></FONT> <BR><FONT size=3D-1>> > We aren't being =
listened to.=20
We should go along with Modrd's idea of forming</FONT> <BR><FONT=20
size=3D-1>> > a comitee, and I would like to be the first one =
to say so.=20
Those in favor of</FONT> <BR><FONT size=3D-1>> > doing =
something about=20
the wishlist whisper "I" and e-mail me.</FONT> <BR><FONT =
size=3D-1>> >=20
<A href=3D"mailto:tamealy at n-m-n.net">tamealy at n-m-n.net</A>.</FONT> =
<BR><FONT=20
size=3D-1>></FONT></BLOCKQUOTE></BLOCKQUOTE></BODY></HTML>
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Jul 30, 1999, 3:34pm
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HAHAHAHa...I agree I am an optimist (an incurable
one at that), and as far as getting the personel
up,,,, ever hear of a cattle prod? :)
Terry
[View Quote]
> :) Yeah, if there's no one holding onto a
> majority of the stock in the silly hopes that
> it's gonna go somewhere... :) Also, those rules
> under which they incorporated - it would have to
> allow all that. It would be fun though, if us
> bitching, whining complainers (I'm a card
> carrying member, myself) could holding a group
> directorship with absolute veto powers, taking
> turns each week who's boss. But you're a lot
> more of an optimist than I about getting the
> current company personel off their duffs and
> doing what needs doing. That would take powers
> beyond anything I can imagine! Scented NectarMy
> Vegetarian Recipe SiteMy (usually) Tiling
> Textures Site
>
> Terry Kafader
> <tkafader at mail.cisc.k12.pa.us> wrote
> in message
> news:37A1D955.CD9BB503 at mail.cisc.k12.pa.us...Well,
> you can always form a loosely knit
> corporation and all of the bitchers,
> whiners and complainers could
> contribute a couple of grand each, buy
> up the AW stock and take control of
> the corp. Then you all can bitch,
> whine and complain about who is going
> to play boss this week. But then
> again, youi all might be able to force
> the company personel to get off their
> duffs and get what you want done,
> done.
>
> Just a thought.
>
> Terry
>
[View Quote]> Scented Nectar wrote:
>
>
|
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HAHAHAHa...I agree I am an optimist (an incurable one at that), and as
far as getting the personel up,,,, ever hear of a cattle prod? :)
<p>Terry
[View Quote]<p>Scented Nectar wrote:
<blockquote TYPE=CITE> <font size=-1>:) Yeah, if there's no
one holding onto a majority of the stock in the silly hopes that it's gonna
go somewhere... :) Also, those rules under which they incorporated
- it would have to allow all that. It would be fun though, if us
bitching, whining complainers (I'm a card carrying member, myself) could
holding a group directorship with absolute veto powers, taking turns each
week who's boss. But you're a lot more of an optimist than I about
getting the current company personel off their duffs and doing what needs
doing. That would take powers beyond anything I can imagine!</font> <font size=-1>Scented
Nectar</font><font size=-1><a href="http://members.home.net/nectar/">My
Vegetarian Recipe Site</a></font><font size=-1><a href="http://members.xoom.com/scented/">My
(usually) Tiling Textures Site</a></font>
<blockquote
style="BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; MARGIN-RIGHT: 0px; PADDING-LEFT: 5px; PADDING-RIGHT: 0px">Terry
Kafader <<a href="mailto:tkafader at mail.cisc.k12.pa.us">tkafader at mail.cisc.k12.pa.us</a>>
wrote in message <a href="news:37A1D955.CD9BB503 at mail.cisc.k12.pa.us">news:37A1D955.CD9BB503 at mail.cisc.k12.pa.us</a>...Well,
you can always form a loosely knit corporation and all of the bitchers,
whiners and complainers could contribute a couple of grand each, buy up
the AW stock and take control of the corp. Then you all can bitch,
whine and complain about who is going to play boss this week.
But then again, youi all might be able to force the company personel to
get off their duffs and get what you want done, done.
<p>Just a thought.
<p>Terry
<p>Scented Nectar wrote:
<blockquote TYPE="CITE"><style></style>
<font size=-1>Yup, they're not
gonna listen to anyone as far as changes go. They won't listen to
committees, petitions, postings in their own newsgroups under the wishlist
category, etc. They might or might not answer personally asked or
emailed questions, that depends what you ask. (hint: don't hold your
breath waiting for truth, but trivial stuff might work).</font> <font size=-1>The
best thing that could have happened to AW, would have been if it had bought
up by a company who were serious, way back when there was potential.
Too late now though, there's too much way better technology out there.</font>
<font size=-1>Scented Nectar<a href="http://members.home.net/nectar/">My
Vegetarian Recipe Site</a><a href="http://members.xoom.com/scented/">My
(usually) Tiling Textures Site</a></font> <font size=-1>Eep²
<<a href="mailto:eep at tnlc.com">eep at tnlc.com</a>> wrote in message <a href="news:37A0D391.3AE77A34 at tnlc.com">news:37A0D391.3AE77A34 at tnlc.com</a>...>
And how is this committee supposed to make us listened to any more? AWCI
doesn't give a shit about what we, the users/citizens, want because AWCI
has its own agenda. Just go to the source of AWCI: E N Z O (Rick), Cryonics
(JP), Roland, and now Hamfon.</font>
<br><font size=-1>></font>
<br><font size=-1>> TAMealy wrote:</font>
<br><font size=-1>></font>
<br><font size=-1>> > We aren't being listened to. We should go along with
Modrd's idea of forming</font>
<br><font size=-1>> > a comitee, and I would like to be the first one to
say so. Those in favor of</font>
<br><font size=-1>> > doing something about the wishlist whisper "I" and
e-mail me.</font>
<br><font size=-1>> > <a href="mailto:tamealy at n-m-n.net">tamealy at n-m-n.net</a>.</font>
<br><font size=-1>></font></blockquote>
</blockquote>
</blockquote>
|
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Jul 30, 1999, 6:14pm
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LOL
Might have to move head office to some place with no labour laws, or =
employee rights.....but it could work. :) =20
Scented Nectar
My Vegetarian Recipe Site
My (usually) Tiling Textures Site
[View Quote]Terry Kafader <tkafader at mail.cisc.k12.pa.us> wrote in message =
news:37A1E20F.745A4CE7 at mail.cisc.k12.pa.us...
HAHAHAHa...I agree I am an optimist (an incurable one at that), and as =
far as getting the personel up,,,, ever hear of a cattle prod? :)=20
Terry=20
|
[View Quote]
:) Yeah, if there's no one holding onto a majority of the stock in =
the silly hopes that it's gonna go somewhere... :) Also, those rules =
under which they incorporated - it would have to allow all that. It =
would be fun though, if us bitching, whining complainers (I'm a card =
carrying member, myself) could holding a group directorship with =
absolute veto powers, taking turns each week who's boss. But you're a =
lot more of an optimist than I about getting the current company =
personel off their duffs and doing what needs doing. That would take =
powers beyond anything I can imagine! Scented NectarMy Vegetarian Recipe =
SiteMy (usually) Tiling Textures Site=20
[View Quote] Terry Kafader <tkafader at mail.cisc.k12.pa.us> wrote in message =
news:37A1D955.CD9BB503 at mail.cisc.k12.pa.us...Well, you can always form a =
loosely knit corporation and all of the bitchers, whiners and =
complainers could contribute a couple of grand each, buy up the AW stock =
and take control of the corp. Then you all can bitch, whine and =
complain about who is going to play boss this week. But then again, =
youi all might be able to force the company personel to get off their =
duffs and get what you want done, done.=20
Just a thought.=20
|
Terry=20
[View Quote]
Yup, they're not gonna listen to anyone as far as changes go. =
They won't listen to committees, petitions, postings in their own =
newsgroups under the wishlist category, etc. They might or might not =
answer personally asked or emailed questions, that depends what you ask. =
(hint: don't hold your breath waiting for truth, but trivial stuff =
might work). The best thing that could have happened to AW, would have =
been if it had bought up by a company who were serious, way back when =
there was potential. Too late now though, there's too much way better =
technology out there. Scented NectarMy Vegetarian Recipe SiteMy =
[View Quote](usually) Tiling Textures Site Eep=B2 <eep at tnlc.com> wrote in message =
news:37A0D391.3AE77A34 at tnlc.com...> And how is this committee supposed =
to make us listened to any more? AWCI doesn't give a shit about what we, =
the users/citizens, want because AWCI has its own agenda. Just go to the =
source of AWCI: E N Z O (Rick), Cryonics (JP), Roland, and now Hamfon.=20
>=20
> TAMealy wrote:=20
>=20
idea of forming=20
Those in favor of=20
me.=20
>
|
------=_NextPart_000_009D_01BEDAA6.944DB720
Content-Type: text/html;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META content=3D"text/html; charset=3Diso-8859-1" =
http-equiv=3DContent-Type>
<META content=3D"MSHTML 5.00.2614.3401" name=3DGENERATOR></HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT size=3D2>LOL</FONT></DIV>
<DIV><FONT size=3D2>Might have to move head office to some place with no =
labour=20
laws, or employee rights.....but it could work. :) =
</FONT></DIV>
<DIV> </DIV>
<DIV><FONT size=3D2>
<DIV><FONT size=3D2>
<DIV><FONT size=3D2>
<DIV><FONT size=3D2>Scented Nectar</FONT></DIV>
<DIV><FONT size=3D2>
<DIV><FONT size=3D2><A href=3D"http://members.home.net/nectar/">My =
Vegetarian Recipe=20
Site</A></FONT></DIV>
<DIV><FONT size=3D2><A href=3D"http://members.xoom.com/scented/">My =
(usually) Tiling=20
Textures Site</A></FONT></DIV></FONT></DIV></FONT></DIV></FONT></DIV>
<DIV></FONT> </DIV></DIV>
<DIV> </DIV>
<DIV>Terry Kafader <<A=20
href=3D"mailto:tkafader at mail.cisc.k12.pa.us">tkafader at mail.cisc.k12.pa.us=
</A>>=20
[View Quote]wrote in message <A=20
href=3D"news:37A1E20F.745A4CE7 at mail.cisc.k12.pa.us">news:37A1E20F.745A4CE=
7 at mail.cisc.k12.pa.us</A>...</DIV>
<BLOCKQUOTE=20
style=3D"BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; MARGIN-RIGHT: =
0px; PADDING-LEFT: 5px; PADDING-RIGHT: 0px">HAHAHAHa...I=20
agree I am an optimist (an incurable one at that), and as far as =
getting the=20
personel up,,,, ever hear of a cattle prod? :)=20
<P>Terry=20
<P>Scented Nectar wrote:=20
<BLOCKQUOTE TYPE=3D"CITE"> <FONT size=3D-1>:) Yeah, if =
there's no one=20
holding onto a majority of the stock in the silly hopes that it's =
gonna go=20
somewhere... :) Also, those rules under which they =
incorporated - it=20
would have to allow all that. It would be fun though, if us =
bitching,=20
whining complainers (I'm a card carrying member, myself) could =
holding a=20
group directorship with absolute veto powers, taking turns each week =
who's=20
boss. But you're a lot more of an optimist than I about =
getting the=20
current company personel off their duffs and doing what needs =
doing. =20
That would take powers beyond anything I can =
imagine!</FONT> <FONT=20
size=3D-1>Scented Nectar</FONT><FONT size=3D-1><A=20
href=3D"http://members.home.net/nectar/">My Vegetarian Recipe=20
Site</A></FONT><FONT size=3D-1><A =
href=3D"http://members.xoom.com/scented/">My=20
(usually) Tiling Textures Site</A></FONT>=20
<BLOCKQUOTE=20
style=3D"BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; =
MARGIN-RIGHT: 0px; PADDING-LEFT: 5px; PADDING-RIGHT: 0px">Terry=20
Kafader <<A=20
=
href=3D"mailto:tkafader at mail.cisc.k12.pa.us">tkafader at mail.cisc.k12.pa.us=
</A>>=20
wrote in message <A=20
=
href=3D"news:37A1D955.CD9BB503 at mail.cisc.k12.pa.us">news:37A1D955.CD9BB50=
3 at mail.cisc.k12.pa.us</A>...Well,=20
you can always form a loosely knit corporation and all of the =
bitchers,=20
whiners and complainers could contribute a couple of grand each, =
buy up=20
the AW stock and take control of the corp. Then you all can =
bitch,=20
whine and complain about who is going to play boss this =
week. =20
But then again, youi all might be able to force the company =
personel to=20
get off their duffs and get what you want done, done.=20
<P>Just a thought.=20
<P>Terry=20
<P>Scented Nectar wrote:=20
<BLOCKQUOTE TYPE=3D"CITE">
<STYLE></STYLE>
<FONT size=3D-1>Yup, they're not gonna listen to anyone as far =
as changes=20
go. They won't listen to committees, petitions, postings =
in their=20
own newsgroups under the wishlist category, etc. They =
might or=20
might not answer personally asked or emailed questions, that =
depends=20
what you ask. (hint: don't hold your breath waiting for =
truth, but=20
trivial stuff might work).</FONT> <FONT size=3D-1>The best thing =
that=20
could have happened to AW, would have been if it had bought up =
by a=20
company who were serious, way back when there was =
potential. Too=20
late now though, there's too much way better technology out=20
there.</FONT> <FONT size=3D-1>Scented Nectar<A=20
href=3D"http://members.home.net/nectar/">My Vegetarian Recipe =
Site</A><A=20
href=3D"http://members.xoom.com/scented/">My (usually) Tiling =
Textures=20
Site</A></FONT> <FONT size=3D-1>Eep=B2 <<A=20
href=3D"mailto:eep at tnlc.com">eep at tnlc.com</A>> wrote in =
message <A=20
=
href=3D"news:37A0D391.3AE77A34 at tnlc.com">news:37A0D391.3AE77A34 at tnlc.com<=
/A>...>=20
And how is this committee supposed to make us listened to any =
more? AWCI=20
doesn't give a shit about what we, the users/citizens, want =
because AWCI=20
has its own agenda. Just go to the source of AWCI: E N Z O =
(Rick),=20
Cryonics (JP), Roland, and now Hamfon.</FONT> <BR><FONT=20
size=3D-1>></FONT> <BR><FONT size=3D-1>> TAMealy =
wrote:</FONT>=20
<BR><FONT size=3D-1>></FONT> <BR><FONT size=3D-1>> > We =
aren't=20
being listened to. We should go along with Modrd's idea of=20
forming</FONT> <BR><FONT size=3D-1>> > a comitee, and I =
would like=20
to be the first one to say so. Those in favor of</FONT> =
<BR><FONT=20
size=3D-1>> > doing something about the wishlist whisper =
"I" and=20
e-mail me.</FONT> <BR><FONT size=3D-1>> > <A=20
href=3D"mailto:tamealy at n-m-n.net">tamealy at n-m-n.net</A>.</FONT> =
<BR><FONT=20
=
size=3D-1>></FONT></BLOCKQUOTE></BLOCKQUOTE></BLOCKQUOTE></BLOCKQUOTE>=
</BODY></HTML>
|
------=_NextPart_000_009D_01BEDAA6.944DB720--
Jul 30, 1999, 9:48pm
Unfortunately, supposedly under Delaware Corporation Law (where AWCI was incorporated), companies incorporated under this law cannot be controlled by the majority of stockholders so AWCI stock is essentially worthless and only worth buying if you want to make a fast buck (assuming it ever goes up again).
[View Quote]
> Well, you can always form a loosely knit corporation and all of the bitchers, whiners and complainers could contribute a couple of grand each, buy up the AW stock and take control of the corp. Then you all can bitch, whine and complain about who is going to play boss this week. But then again, youi all might be able to force the company personel to get off their duffs and get what you want done, done.
>
> Just a thought.
>
[View Quote]> Scented Nectar wrote:
>
>
>
|
Aug 1, 1999, 11:40pm
Would they listen if they thought they would loose a bunch of money if they
didn't?
[View Quote]
> We aren't being listened to. We should go along with Modrd's idea of forming
> a comitee, and I would like to be the first one to say so. Those in favor of
> doing something about the wishlist whisper "I" and e-mail me.
> tamealy at n-m-n.net.
>
> -TAM
Aug 2, 1999, 2:01am
Ah but that's just it...supposedly money from citizens is nothing compared to universe/galaxy server sales and other sales.
[View Quote]
> Would they listen if they thought they would loose a bunch of money if they
> didn't?
>
[View Quote]
Aug 2, 1999, 11:52am
then why don't they make the citizenships free? That would result in much
more citizens (also ONLINE citizens you can directly see in the world tab),
and AW known by more people, wich could translate into another 1 or 2 sold
galaxy servers if some company has some money left for PR.
Rolu
[View Quote]Eep² <eep at tnlc.com> wrote in message news:37A517FB.EAD0C614 at tnlc.com...
> Ah but that's just it...supposedly money from citizens is nothing compared
to universe/galaxy server sales and other sales.
>
> Infinity wrote:
>
they
forming
favor of
>
|
Aug 4, 1999, 2:37am
Who knows, Rolu... I think when AWCI (then COF) initially charged for cit=
izenships it may have helped them out a bit (and still some to a relative=
ly small degree compared to galaxy/universe servers and custom world desi=
gn--like with The 13th Floor, etc), but I think it will really hinder AW'=
s popularity instead of helping.
Everquest and Ultima Online (which charge something like around $15/month=
or so) only have around a few thousand subscribers or so, but the compan=
ies behind these on-line games have the funding to take such losses; AW, =
on the other hand, does not.
I'm just waiting for some 3D game company to get a clue and release an on=
-/off-line, multi-user, real-time, interactive, level editor that lets pe=
ople CREATE the level as they PLAY it--changing, manipulating, adding/del=
eting to it as they're immersed in it. AW allows this to some degree, but=
most current 3D game level editors allow MUCH more realism in terms of l=
ighting and special effects. Real-time interaction is the key, and AW nee=
ds to GREATLY improve on this because it is a VERY static environment, wh=
ich gets boring quick. The more like a game environment AW becomes, I thi=
nk the more popular it will be. For example, game replayability is MUCH h=
igher with a level editor than without. People are more likely to play le=
vels made by other people and groups of people long after the original ga=
me levels have been played to death. Duke Nukem 3D, Quake, Half-Life, etc=
are good 3D game examples of this effect and non-3D games like Civlizati=
on, SimCity, WarCraft, etc also prove this. Multiplayer just makes a game=
even MORE popular.
A game/program that merges both of these aspects is a definite hit. It's =
just that for some reason no company has put the 2 together. Well, I thin=
k it's LONG overdue for such a program! I keep hoping AWCI gets that clue=
=2E I've tried getting Eidos/Core (publisher/developer of Tomb Raider) to=
do it but they just don't get it. Protagonist knows what I want, but of =
course he's gone from AWCI now...so then there's GEL, which may result in=
what I want, but who knows...
[View Quote]
> then why don't they make the citizenships free? That would result in mu=
ch
> more citizens (also ONLINE citizens you can directly see in the world t=
ab),
> and AW known by more people, wich could translate into another 1 or 2 s=
old
> galaxy servers if some company has some money left for PR.
>
[View Quote]> Eep=B2 <eep at tnlc.com> wrote in message news:37A517FB.EAD0C614 at tnlc.com.=
=2E.
pared
> to universe/galaxy server sales and other sales.
if they
of forming
in favor of
|
Aug 5, 1999, 1:59am
I will eventually create a game much like the one you described, it will =
be a 3d RPG where the maps constantly change ever so slightly, and you ca=
n build a house, and well, a bunch of cool stuff, and it's gongi to be a =
big realm where it seems like anythign can hapen, and kick at $$ AI, and all=
that stuff... but right now it's all just in my head :( to get it out, =
I'll need 629 extreamly smart people, a bunch of good computers with C++,=
and about 6 lifetimes of programming experience... yeah, that should ju=
st about do it... hmmm...
That reminds me, Eep, you should learn C/C++ you would be very good at it=
, and probably end up taking over earth :-)
[View Quote]
> I'm just waiting for some 3D game company to get a clue and release an =
on-/off-line, multi-user, real-time, interactive, level editor that lets =
people CREATE the level as they PLAY it--changing, manipulating, adding/d=
eleting to it as they're immersed in it. AW allows this to some degree, b=
ut most current 3D game level editors allow MUCH more realism in terms of=
lighting and special effects. Real-time interaction is the key, and AW n=
eeds to GREATLY improve on this because it is a VERY static environment, =
which gets boring quick. The more like a game environment AW becomes, I t=
hink the more popular it will be. For example, game replayability is MUCH=
higher with a level editor than without. People are more likely to play =
levels made by other people and groups of people long after the original =
game levels have been played to death. Duke Nukem 3D, Quake, Half-Life, e=
tc are good 3D game examples of this effect and non-3D games like Civliza=
tion, SimCity, WarCraft, etc also prove this. Multiplayer just makes a ga=
me even MORE popular.
Aug 5, 1999, 4:42am
Eh, shut up. Damn kid...
[View Quote]
> I will eventually create a game much like the one you described, it wil=
l be a 3d RPG where the maps constantly change ever so slightly, and you =
can build a house, and well, a bunch of cool stuff, and it's gongi to be =
a big realm where it seems like anythign can hapen, and kick at $$ AI, and a=
ll that stuff... but right now it's all just in my head :( to get it out=
, I'll need 629 extreamly smart people, a bunch of good computers with C+=
+, and about 6 lifetimes of programming experience... yeah, that should =
just about do it... hmmm...
>
> That reminds me, Eep, you should learn C/C++ you would be very good at =
it, and probably end up taking over earth :-)
>
[View Quote]> Eep=B2 wrote:
>
n on-/off-line, multi-user, real-time, interactive, level editor that let=
s people CREATE the level as they PLAY it--changing, manipulating, adding=
/deleting to it as they're immersed in it. AW allows this to some degree,=
but most current 3D game level editors allow MUCH more realism in terms =
of lighting and special effects. Real-time interaction is the key, and AW=
needs to GREATLY improve on this because it is a VERY static environment=
, which gets boring quick. The more like a game environment AW becomes, I=
think the more popular it will be. For example, game replayability is MU=
CH higher with a level editor than without. People are more likely to pla=
y levels made by other people and groups of people long after the origina=
l game levels have been played to death. Duke Nukem 3D, Quake, Half-Life,=
etc are good 3D game examples of this effect and non-3D games like Civli=
zation, SimCity, WarCraft, etc also prove this.
> Multiplayer just makes a game even MORE popular.
|
Aug 5, 1999, 5:16am
Kid?! I'm 35!
[View Quote]
> Eh, shut up. Damn kid...
>
[View Quote]> Infinity wrote:
>
ill be a 3d RPG where the maps constantly change ever so slightly, and yo=
u can build a house, and well, a bunch of cool stuff, and it's gongi to b=
e a big realm where it seems like anythign can hapen, and kick at $$ AI, and=
all that stuff... but right now it's all just in my head :( to get it o=
ut, I'll need 629 extreamly smart people, a bunch of good computers with =
C++, and about 6 lifetimes of programming experience... yeah, that shoul=
d just about do it... hmmm...
t it, and probably end up taking over earth :-)
an on-/off-line, multi-user, real-time, interactive, level editor that l=
ets people CREATE the level as they PLAY it--changing, manipulating, addi=
ng/deleting to it as they're immersed in it. AW allows this to some degre=
e, but most current 3D game level editors allow MUCH more realism in term=
s of lighting and special effects. Real-time interaction is the key, and =
AW needs to GREATLY improve on this because it is a VERY static environme=
nt, which gets boring quick. The more like a game environment AW becomes,=
I think the more popular it will be. For example, game replayability is =
MUCH higher with a level editor than without. People are more likely to p=
lay levels made by other people and groups of people long after the origi=
nal game levels have been played to death. Duke Nukem 3D, Quake, Half-Lif=
e, etc are good 3D game examples of this effect and non-3D games like Civ=
lization, SimCity, WarCraft, etc also prove this.
|
Aug 5, 1999, 8:31am
Yea right...and then you woke up. Come back to reality, sport.
[View Quote]
> Kid?! I'm 35!
>
[View Quote]> Eep=B2 wrote:
>
will be a 3d RPG where the maps constantly change ever so slightly, and =
you can build a house, and well, a bunch of cool stuff, and it's gongi to=
be a big realm where it seems like anythign can hapen, and kick at $$ AI, a=
nd all that stuff... but right now it's all just in my head :( to get it=
out, I'll need 629 extreamly smart people, a bunch of good computers wit=
h C++, and about 6 lifetimes of programming experience... yeah, that sho=
uld just about do it... hmmm...
at it, and probably end up taking over earth :-)
se an on-/off-line, multi-user, real-time, interactive, level editor that=
lets people CREATE the level as they PLAY it--changing, manipulating, ad=
ding/deleting to it as they're immersed in it. AW allows this to some deg=
ree, but most current 3D game level editors allow MUCH more realism in te=
rms of lighting and special effects. Real-time interaction is the key, an=
d AW needs to GREATLY improve on this because it is a VERY static environ=
ment, which gets boring quick. The more like a game environment AW become=
s, I think the more popular it will be. For example, game replayability i=
s MUCH higher with a level editor than without. People are more likely to=
play levels made by other people and groups of people long after the ori=
ginal game levels have been played to death. Duke Nukem 3D, Quake, Half-L=
ife, etc are good 3D game examples of this effect and non-3D games like C=
ivlization, SimCity, WarCraft, etc also prove this.
|
Aug 5, 1999, 1:40pm
And so your what? 2 or 3 years old?
[View Quote]
> Yea right...and then you woke up. Come back to reality, sport.
>
[View Quote]> Infinity wrote:
>
it will be a 3d RPG where the maps constantly change ever so slightly, an=
d you can build a house, and well, a bunch of cool stuff, and it's gongi =
to be a big realm where it seems like anythign can hapen, and kick at $$ AI,=
and all that stuff... but right now it's all just in my head :( to get =
it out, I'll need 629 extreamly smart people, a bunch of good computers w=
ith C++, and about 6 lifetimes of programming experience... yeah, that s=
hould just about do it... hmmm...
od at it, and probably end up taking over earth :-)
ease an on-/off-line, multi-user, real-time, interactive, level editor th=
at lets people CREATE the level as they PLAY it--changing, manipulating, =
adding/deleting to it as they're immersed in it. AW allows this to some d=
egree, but most current 3D game level editors allow MUCH more realism in =
terms of lighting and special effects. Real-time interaction is the key, =
and AW needs to GREATLY improve on this because it is a VERY static envir=
onment, which gets boring quick. The more like a game environment AW beco=
mes, I think the more popular it will be. For example, game replayability=
is MUCH higher with a level editor than without. People are more likely =
to play levels made by other people and groups of people long after the o=
riginal game levels have been played to death. Duke Nukem 3D, Quake, Half=
-Life, etc are good 3D game examples of this effect and non-3D games like=
Civlization, SimCity, WarCraft, etc also prove this.
|
Aug 6, 1999, 2:59am
Yea, gee, how'd you guess? Perhaps it was my lack of coherent sentence st=
ructure and typing skills? Or maybe my thumb-sucking gave it away. Golly.=
=2E.<blink>
Reality...come back to it, champ...
[View Quote]
> And so your what? 2 or 3 years old?
>
[View Quote]> Eep=B2 wrote:
>
, it will be a 3d RPG where the maps constantly change ever so slightly, =
and you can build a house, and well, a bunch of cool stuff, and it's gong=
i to be a big realm where it seems like anythign can hapen, and kick at $$ A=
I, and all that stuff... but right now it's all just in my head :( to ge=
t it out, I'll need 629 extreamly smart people, a bunch of good computers=
with C++, and about 6 lifetimes of programming experience... yeah, that=
should just about do it... hmmm...
good at it, and probably end up taking over earth :-)
elease an on-/off-line, multi-user, real-time, interactive, level editor =
that lets people CREATE the level as they PLAY it--changing, manipulating=
, adding/deleting to it as they're immersed in it. AW allows this to some=
degree, but most current 3D game level editors allow MUCH more realism i=
n terms of lighting and special effects. Real-time interaction is the key=
, and AW needs to GREATLY improve on this because it is a VERY static env=
ironment, which gets boring quick. The more like a game environment AW be=
comes, I think the more popular it will be. For example, game replayabili=
ty is MUCH higher with a level editor than without. People are more likel=
y to play levels made by other people and groups of people long after the=
original game levels have been played to death. Duke Nukem 3D, Quake, Ha=
lf-Life, etc are good 3D game examples of this effect and non-3D games li=
ke Civlization, SimCity, WarCraft, etc also prove
> this.
|
Aug 6, 1999, 3:22am
Relax Eep, I'm just fooling around...
hehe plus, once you become my age, you'll realize that 'coherent sentence=
structure', 'typing skills', and many other things are not nearly as imp=
ortant. After all, it's the way someone says soemthing, not the way some=
thing was said that makes saying things important. :-)
Relax a little,
-Infinity
[View Quote]
> Yea, gee, how'd you guess? Perhaps it was my lack of coherent sentence =
structure and typing skills? Or maybe my thumb-sucking gave it away. Goll=
y...<blink>
>
> Reality...come back to it, champ...
>
[View Quote]> Infinity wrote:
>
ed, it will be a 3d RPG where the maps constantly change ever so slightly=
, and you can build a house, and well, a bunch of cool stuff, and it's go=
ngi to be a big realm where it seems like anythign can hapen, and kick at $$=
AI, and all that stuff... but right now it's all just in my head :( to =
get it out, I'll need 629 extreamly smart people, a bunch of good compute=
rs with C++, and about 6 lifetimes of programming experience... yeah, th=
at should just about do it... hmmm...
y good at it, and probably end up taking over earth :-)
release an on-/off-line, multi-user, real-time, interactive, level edito=
r that lets people CREATE the level as they PLAY it--changing, manipulati=
ng, adding/deleting to it as they're immersed in it. AW allows this to so=
me degree, but most current 3D game level editors allow MUCH more realism=
in terms of lighting and special effects. Real-time interaction is the k=
ey, and AW needs to GREATLY improve on this because it is a VERY static e=
nvironment, which gets boring quick. The more like a game environment AW =
becomes, I think the more popular it will be. For example, game replayabi=
lity is MUCH higher with a level editor than without. People are more lik=
ely to play levels made by other people and groups of people long after t=
he original game levels have been played to death. Duke Nukem 3D, Quake, =
Half-Life, etc are good 3D game examples of this effect and non-3D games =
like Civlization, SimCity, WarCraft, etc also prove
|
Aug 6, 1999, 4:17am
Oh please...age is no excuse for being lame. And considering the communic=
ation medium we're using here (text), coherent sentence structure, typing=
skills, etc ARE important. Duh. Putz...
[View Quote]
> Relax Eep, I'm just fooling around...
>
> hehe plus, once you become my age, you'll realize that 'coherent senten=
ce structure', 'typing skills', and many other things are not nearly as i=
mportant. After all, it's the way someone says soemthing, not the way so=
mething was said that makes saying things important. :-)
>
> Relax a little,
>
[View Quote]> Eep=B2 wrote:
>
e structure and typing skills? Or maybe my thumb-sucking gave it away. Go=
lly...<blink>
ibed, it will be a 3d RPG where the maps constantly change ever so slight=
ly, and you can build a house, and well, a bunch of cool stuff, and it's =
gongi to be a big realm where it seems like anythign can hapen, and kick at =
$$ AI, and all that stuff... but right now it's all just in my head :( t=
o get it out, I'll need 629 extreamly smart people, a bunch of good compu=
ters with C++, and about 6 lifetimes of programming experience... yeah, =
that should just about do it... hmmm...
ery good at it, and probably end up taking over earth :-)
nd release an on-/off-line, multi-user, real-time, interactive, level edi=
tor that lets people CREATE the level as they PLAY it--changing, manipula=
ting, adding/deleting to it as they're immersed in it. AW allows this to =
some degree, but most current 3D game level editors allow MUCH more reali=
sm in terms of lighting and special effects. Real-time interaction is the=
key, and AW needs to GREATLY improve on this because it is a VERY static=
environment, which gets boring quick. The more like a game environment A=
W becomes, I think the more popular it will be. For example, game replaya=
bility is MUCH higher with a level editor than without. People are more l=
ikely to play levels made by other people and groups of people long after=
the original game levels have been played to death. Duke Nukem 3D, Quake=
, Half-Life, etc are good 3D game examples of this effect and non-3D game=
s like Civlization, SimCity, WarCraft, etc also
> prove
|
Aug 6, 1999, 4:27am
Tell me, what is your definition of lame?
Don=92t relax a little,
-Infinity
[View Quote]
> Oh please...age is no excuse for being lame. And considering the commun=
ication medium we're using here (text), coherent sentence structure, typi=
ng skills, etc ARE important. Duh. Putz...
>
[View Quote]> Infinity wrote:
>
ence structure', 'typing skills', and many other things are not nearly as=
important. After all, it's the way someone says soemthing, not the way =
something was said that makes saying things important. :-)
nce structure and typing skills? Or maybe my thumb-sucking gave it away. =
Golly...<blink>
cribed, it will be a 3d RPG where the maps constantly change ever so slig=
htly, and you can build a house, and well, a bunch of cool stuff, and it'=
s gongi to be a big realm where it seems like anythign can hapen, and kic=
k at $$ AI, and all that stuff... but right now it's all just in my head :(=
to get it out, I'll need 629 extreamly smart people, a bunch of good com=
puters with C++, and about 6 lifetimes of programming experience... yeah=
, that should just about do it... hmmm...
very good at it, and probably end up taking over earth :-)
and release an on-/off-line, multi-user, real-time, interactive, level e=
ditor that lets people CREATE the level as they PLAY it--changing, manipu=
lating, adding/deleting to it as they're immersed in it. AW allows this t=
o some degree, but most current 3D game level editors allow MUCH more rea=
lism in terms of lighting and special effects. Real-time interaction is t=
he key, and AW needs to GREATLY improve on this because it is a VERY stat=
ic environment, which gets boring quick. The more like a game environment=
AW becomes, I think the more popular it will be. For example, game repla=
yability is MUCH higher with a level editor than without. People are more=
likely to play levels made by other people and groups of people long aft=
er the original game levels have been played to death. Duke Nukem 3D, Qua=
ke, Half-Life, etc are good 3D game examples of this effect and non-3D ga=
mes like Civlization, SimCity, WarCraft, etc also
|
Aug 6, 1999, 11:35am
I have Microsludge Visual C++ 6 and a slightly crappy computer, but if I had
all the rendering engines required for the game I could have a bunch of fun
:)
Just give me a storyline
-John Viper
[View Quote]Infinity wrote in message <37A90C20.131D68BF at thepoka.inn>...
I will eventually create a game much like the one you described, it will be
a 3d RPG where the maps constantly change ever so slightly, and you can
build a house, and well, a bunch of cool stuff, and it's gongi to be a big
realm where it seems like anythign can hapen, and kick at $$ AI, and all that
stuff... but right now it's all just in my head :( to get it out, I'll need
629 extreamly smart people, a bunch of good computers with C++, and about 6
lifetimes of programming experience... yeah, that should just about do
it... hmmm...
|
That reminds me, Eep, you should learn C/C++ you would be very good at it,
and probably end up taking over earth :-)
[View Quote]
> I'm just waiting for some 3D game company to get a clue and release an
on-/off-line, multi-user, real-time, interactive, level editor that lets
people CREATE the level as they PLAY it--changing, manipulating,
adding/deleting to it as they're immersed in it. AW allows this to some
degree, but most current 3D game level editors allow MUCH more realism in
terms of lighting and special effects. Real-time interaction is the key, and
AW needs to GREATLY improve on this because it is a VERY static environment,
which gets boring quick. The more like a game environment AW becomes, I
think the more popular it will be. For example, game replayability is MUCH
higher with a level editor than without. People are more likely to play
levels made by other people and groups of people long after the original
game levels have been played to death. Duke Nukem 3D, Quake, Half-Life, etc
are good 3D game examples of this effect and non-3D games like Civlization,
SimCity, WarCraft, etc also prove this. Multiplayer just makes a game even
MORE popular.
Aug 6, 1999, 6:56pm
Sorry if I offended you here, that's not what I was trying to do.
-Infinity
[View Quote]
> Eh, shut up. Damn kid...
>
[View Quote]> Infinity wrote:
>
ill be a 3d RPG where the maps constantly change ever so slightly, and yo=
u can build a house, and well, a bunch of cool stuff, and it's gongi to b=
e a big realm where it seems like anythign can hapen, and kick at $$ AI, and=
all that stuff... but right now it's all just in my head :( to get it o=
ut, I'll need 629 extreamly smart people, a bunch of good computers with =
C++, and about 6 lifetimes of programming experience... yeah, that shoul=
d just about do it... hmmm...
t it, and probably end up taking over earth :-)
an on-/off-line, multi-user, real-time, interactive, level editor that l=
ets people CREATE the level as they PLAY it--changing, manipulating, addi=
ng/deleting to it as they're immersed in it. AW allows this to some degre=
e, but most current 3D game level editors allow MUCH more realism in term=
s of lighting and special effects. Real-time interaction is the key, and =
AW needs to GREATLY improve on this because it is a VERY static environme=
nt, which gets boring quick. The more like a game environment AW becomes,=
I think the more popular it will be. For example, game replayability is =
MUCH higher with a level editor than without. People are more likely to p=
lay levels made by other people and groups of people long after the origi=
nal game levels have been played to death. Duke Nukem 3D, Quake, Half-Lif=
e, etc are good 3D game examples of this effect and non-3D games like Civ=
lization, SimCity, WarCraft, etc also prove this.
|
Aug 18, 1999, 4:39pm
Guys, Guys... Get a chat goin' or somethin'... we don't wanna hear you two
squabble... it took me like 5 mins each to d/l your messages and I didn't
find pleasure in seeing you two go at it... I can speak for almost everybody
here:
<b>WE DON'T WANNA HEAR IT.</b>
[View Quote]Infinity wrote in message <37AB4C0D.5C298722 at thepoka.inn>...
Sorry if I offended you here, that's not what I was trying to do.
|
-Infinity
[View Quote]
> Eh, shut up. Damn kid...
>
[View Quote]> Infinity wrote:
>
be a 3d RPG where the maps constantly change ever so slightly, and you can
build a house, and well, a bunch of cool stuff, and it's gongi to be a big
realm where it seems like anythign can hapen, and kick at $$ AI, and all that
stuff... but right now it's all just in my head :( to get it out, I'll need
629 extreamly smart people, a bunch of good computers with C++, and about 6
lifetimes of programming experience... yeah, that should just about do
it... hmmm...
it, and probably end up taking over earth :-)
on-/off-line, multi-user, real-time, interactive, level editor that lets
people CREATE the level as they PLAY it--changing, manipulating,
adding/deleting to it as they're immersed in it. AW allows this to some
degree, but most current 3D game level editors allow MUCH more realism in
terms of lighting and special effects. Real-time interaction is the key, and
AW needs to GREATLY improve on this because it is a VERY static environment,
which gets boring quick. The more like a game environment AW becomes, I
think the more popular it will be. For example, game replayability is MUCH
higher with a level editor than without. People are more likely to play
levels made by other people and groups of people long after the original
game levels have been played to death. Duke Nukem 3D, Quake, Half-Life, etc
are good 3D game examples of this effect and non-3D games like Civlization,
SimCity, WarCraft, etc also prove this.
|
Aug 19, 1999, 4:57pm
In some post that someone made awhile they said something about that no one
ever wants any one else speaking for them
I personally like watching people go at it, you can learn a lot from other
mistakes and if it takes you five mins to d/l their messages then get off of
that AOL crap that you a probably using and get something useful like an
isdn or asdl, or even a T1 for god sake you stupid AOL user.
BTW AOL actually stands for "America Just got Hacked Off-Line" or "America
Was Just Kicked Off-Line" or "America Was Just Put On-Hold On-Line" or
"America Was Just Billed The National Debt Off-Line" man I could go on and
on about trashing AOL. I guess I'll do that in another Post
--
Horizons
"Ouch, Intelligent People hurt!"
jammytoe at msn.com
horizons at zons.8m.com
[View Quote]Jeff D Ikeler (Cit# 302609) wrote in message <37baff0e.0 at homer>...
>Guys, Guys... Get a chat goin' or somethin'... we don't wanna hear you two
>squabble... it took me like 5 mins each to d/l your messages and I didn't
>find pleasure in seeing you two go at it... I can speak for almost
everybody
>here:
>
><b>WE DON'T WANNA HEAR IT.</b>
>
>
>Infinity wrote in message <37AB4C0D.5C298722 at thepoka.inn>...
>Sorry if I offended you here, that's not what I was trying to do.
>
>-Infinity
>
>Eep² wrote:
>
will
>be a 3d RPG where the maps constantly change ever so slightly, and you can
>build a house, and well, a bunch of cool stuff, and it's gongi to be a big
>realm where it seems like anythign can hapen, and kick at $$ AI, and all that
>stuff... but right now it's all just in my head :( to get it out, I'll
need
>629 extreamly smart people, a bunch of good computers with C++, and about 6
>lifetimes of programming experience... yeah, that should just about do
>it... hmmm...
>it, and probably end up taking over earth :-)
an
>on-/off-line, multi-user, real-time, interactive, level editor that lets
>people CREATE the level as they PLAY it--changing, manipulating,
>adding/deleting to it as they're immersed in it. AW allows this to some
>degree, but most current 3D game level editors allow MUCH more realism in
>terms of lighting and special effects. Real-time interaction is the key,
and
>AW needs to GREATLY improve on this because it is a VERY static
environment,
>which gets boring quick. The more like a game environment AW becomes, I
>think the more popular it will be. For example, game replayability is MUCH
>higher with a level editor than without. People are more likely to play
>levels made by other people and groups of people long after the original
>game levels have been played to death. Duke Nukem 3D, Quake, Half-Life, etc
>are good 3D game examples of this effect and non-3D games like Civlization,
>SimCity, WarCraft, etc also prove this.
>
>
>
|
|