ThreadBoard ArchivesSite FeaturesActiveworlds SupportHistoric Archives |
Shadows (Wishlist)
Shadows // WishlistchallagarJan 31, 2001, 5:45am
I am not a beta tester, so I don't know if this feature is a by-product of
the "light command" in 3.1. But, it would seem only natural for any light source to create shadows. joemanJan 31, 2001, 11:07am
sw comitJan 31, 2001, 9:40pm
I bet shadows would really hurt performance, considering a lot of games,
especially older ones, gave you the option to turn shadows on or off. felix2001Jan 31, 2001, 9:43pm
Yeah, good idea. I was thinking about that too :) . But I'm starting to not
care about new functions like that. They'll be disregarded forever. But anyway, that WAS a GREAT idea - just don't count on it EVER getting implemented (don't ask me to buy a dictionary, because I won't) [View Quote] hal9000Jan 31, 2001, 10:15pm
3.2 will most likely NOT have shadows, the main focus for 3.2 is
powerpiping AW adding support for transform and lighting(T&L), and also adding support for Windows NT... -- -=Hal9000=- world:Discover --==~~out~~==-- [View Quote] myrthFeb 1, 2001, 2:13am
Also HamFon will be improving DirectSound further, making the animation
system use Renderware instead of lifeforms code which will allow activate seq stuff and dff avatars. (this is what I think, he almost had it ready for 3.1 and he has test stuff in HamGlaze) -Myrth [View Quote] the derekFeb 1, 2001, 2:34am
ive asked aw about this thier answer was a heck no lol maybe if we rally theyd
add it [View Quote] > I am not a beta tester, so I don't know if this feature is a by-product of > the "light command" in 3.1. But, it would seem only natural for any light > source to create shadows. j b e l lFeb 1, 2001, 7:18am
i know... you can protest by holding your breath.. and only breath when they
add it.. btw-whoever plans felix' funeral-let me know.. ;-) -- J B E L L http://platinum.awjbell.com G O I N G P L A T I N U M [View Quote] builderzFeb 1, 2001, 10:13am
Actually, you wouldn't die from holding your breath for a certain period
of time, you would just pass out and start breathing again. -Builderz [View Quote] eepFeb 1, 2001, 12:45pm
While there can be patches of darkness if MANY lights are used in an overall dark world (like Metatropolis), calculating shadows for objects is VERY complex. However, shadows are becoming more and more common in 3D games, and the current leader (to my knowledge) in shadow rendering is Severance: Blade of Darkness by Rebel Act Studios. Check out my 3D game comparison honorable mentions (http://tnlc.com/eep/compare/mentions.html) to find out just how complex its shadows are. Then be sure to pick up the Severance demo to see them in action--it's quite stunning, and I've been comparing 3D games for over a year now--the advancements made in just the last couple of years have been awesome. It also shows me just how far behind AW is lagging behind the rest of the 3D computer/video entertainment software industry.
[View Quote] > I am not a beta tester, so I don't know if this feature is a by-product of > the "light command" in 3.1. But, it would seem only natural for any light > source to create shadows. roluFeb 1, 2001, 1:48pm
If you want the demo, you might want to try
http://www.task.gda.pl/pub/games/gameaholic/demos/severancedemo.zip. It's the fastest server I found (gave me over 120kb/s, all others I found so far did only 50kb/s). Rolu [View Quote] j b e l lFeb 1, 2001, 5:39pm
i'm not too worried about shadows-the direction the light shines on objects
isn't even coming from the same side that the sun is on the bg at.. if there is a sun there at all.. so with that in consideration, i'm not too worried about shadows.. that and i think that if someone built a giant walkway, it would cost a massive shadow blocking out sections of the world-shadows would be neat, but i think that most of us would complain if we had them-not even realizing how much we are glad we don't.. -- J B E L L http://platinum.awjbell.com G O I N G P L A T I N U M [View Quote] eepFeb 2, 2001, 4:41am
When Hole and Cubed are open to the public again, check them out if you want to see perhaps the BEST use of shadows in all of AW.
[View Quote] > i'm not too worried about shadows-the direction the light shines on objects > isn't even coming from the same side that the sun is on the bg at.. if there > is a sun there at all.. so with that in consideration, i'm not too worried > about shadows.. that and i think that if someone built a giant walkway, it > would cost a massive shadow blocking out sections of the world-shadows would > be neat, but i think that most of us would complain if we had them-not even > realizing how much we are glad we don't.. > [View Quote] the derekFeb 3, 2001, 12:11am
dont forget the noseplugs :o)
[View Quote] > you can fix that with some tape, though. > > Rolu > [View Quote] felix2001Feb 3, 2001, 3:47pm
Well, maybe there should be all of these options under settings or
something. That couldn't hurt! :) . Also, I think they should implement voice chat in like 4.5 or something where you can talk and your avatar's mouth moves to the volume of your voice and there's distance and things like in OnLive Traveler www.onlive.com . [View Quote] felix2001Feb 3, 2001, 3:49pm
wait - I posted here twice. Oh well. Thanks for all the kind, considerate
people in these newsgroups that are fun to talk to, such as j B e l l ! These guys are so polite! [View Quote] j b e l lFeb 3, 2001, 4:15pm
i like how you refered to me in the plural.. lol..
-- J B E L L http://platinum.awjbell.com G O I N G P L A T I N U M [View Quote] |