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Re: saving cell data (was Re: catagolizing project) (Wishlist)
Re: saving cell data (was Re: catagolizing project) // Wishlist
Sep 23, 2001, 11:47am
Eep is right, the texture mapping of the ground object has nothing to do
with cells... but there is a simple, quick way to visualize a cell, simply
press CTRL while selecting an object and all objects in the same cell will
be selected.
KAH
[View Quote]"syntax" <syntax at swcity.net> wrote in message
news:3babcbfa at server1.Activeworlds.com...
> eep <eep at tnlc.com> wrote in message news:3BAB8DFD.B9C2302E at tnlc.com...
meet
> on the ground object. Texture seams aren't necessarily where cells meet.
> Cells are 10m x 10m x 10m columns so textures have to tile the same width
> and depth for them to meet up exactly with cells.
>
> Hehe, think of it as a filler until the cell grid is publicly released.
>
named
> objects as the "control" object. And the "excessive create animate me . 1
1
> 0,astart;adone texture carpet1 name=c1,astart" isn't necessary; "create
> texture carpet1 name=c1" is sufficient (though the name could be one
> character less).
>
> create texture carpet1 name=c1 doesn't retexture the objects. You need an
> update on it.
>
put
> a link to my tips and just added new ones to your page...
>
> We never copied actually. They just happened to be on your website too.
:-)
>
> using
you
put
to
> get
> script/RWX
>
>
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