ThreadBoard ArchivesSite FeaturesActiveworlds SupportHistoric Archives |
Re: saving cell data (was Re: catagolizing project) (Wishlist)
Re: saving cell data (was Re: catagolizing project) // WishlistgrimbleOct 1, 2001, 4:06am
This is true, but, in my experience, using a few "create animate me . 1 1
0,astart;adone texture carpet1 name=c1,astart" commands in an area makes the frame rate drops through the floor. An expensive solution (resource wise) to a one-time-per-visit problem. Not that I have an alternative. Grims. [View Quote] > No it's not, if the object with the "create texture carpet1 name=c1" loads > before the objects with "c1" in it, they won't be textured. The animation > allows it the texturer to keep refreshing. I learned that trick from Lara > =) |