World Refresh (Wishlist)

World Refresh // Wishlist

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grimble

Jun 25, 2002, 10:54am
I know it has been mentioned before, but a way of refreshing the world
content without having to bounce off another world is becoming more and more
important to to me. The reason I'm bringing it up again is that its a huge
pain when you're in a single-world environment (SolServer or Galaxy) as
there's no other place to teleport to and this means you have to shut down
and restart the browser to refresh.

I think a development mode was mentioned a while back too.

Grims.

bowen

Jun 25, 2002, 3:06pm
Well if it's a single object, you can have the temporary fix of putting a \
in front.. and you can put up to about 20 of them I think. This only works
when there's no registry though ;)

--Bowen--

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ananas

Jun 25, 2002, 5:33pm
I know 2 ways that make the stuff continue to load :


The first one works if you replaced a model on the
object path : just write ../models/modelname.zip -
this at least helps to trick the cache once.


If you just want to get some triangles reloaded,
teleport to XYZ 0N 0W using the menu. This does not
always force loading to continue, but at least
sometimes.

It works better if you use the same browser for
several universes/galaxies - use a cached (though
not existing) world for the teleport target.


Sure I would prefer to be able to invalidate the
cache selectively too, but maybe this can help you
for a while.


[View Quote]

kah

Jun 26, 2002, 7:47pm
"bowen" <thisguyisashimmyritzer at 7k2.4mg.com> wrote in
news:3d18a302$1 at server1.Activeworlds.com:

> Well if it's a single object, you can have the temporary fix of
> putting a \ in front.. and you can put up to about 20 of them I think.
> This only works when there's no registry though ;)

A /, not a \ ;-))

KAH

bowen

Jun 27, 2002, 10:01pm
They both work you freaking goofball ;)

--Bowen--

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grimble

Jul 1, 2002, 5:36pm
Thanks Ananas .. I went one step further in the end and edited teleports.txt
to teleport me to "nowhere" which bounced me nicely.

Grims.

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