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Simulation Utility (Wishlist)
Simulation Utility // Wishlistd a nSep 12, 2002, 5:21pm
Possible or what?
You can sit in a car with another citizen / tourist and as the car moves you move with it, or like a train in aw, that moves and you move with it. This is similar to one of my previous posts. Maybe a ship (titanic) or something :) Simple explanation: An object you stand on with a special command e.g. create support, and you move with it = ur superglued to it but you can move on it. --- D a n carlbanksSep 12, 2002, 6:07pm
people have done the request alot. And people can move object and you automatically goto where it moved so if it's rotated your
rotated. -- -CarLBanks, 335711 Virtual Forum: www.projectcforum.cjb.net [View Quote] strike rapierSep 12, 2002, 6:10pm
You would need it on a bot avatar, that way it wont dissapear the second u go out of vis range of the origin.
- Mark [View Quote] anduinSep 12, 2002, 9:47pm
An identity claiming to be known as "d a n" <awdan at aol.com> scribed the following <3d80e942 at server1.Activeworlds.com> at wishlist:
>Possible or what? > >You can sit in a car with another citizen / tourist and as the car moves you >move with it, or like a train in aw, that moves and you move with it. This >is similar to one of my previous posts. > >Maybe a ship (titanic) or something :) > >Simple explanation: An object you stand on with a special command e.g. >create support, and you move with it = ur superglued to it but you can move >on it. This feature has been mentioned before plenty of times ;o) But I'd love to see such a feature, except for the fact that I have dial up, and seeing another AV simulated next to me wont work too well. Unless broadband comes by my area some time soon. -- ,,,,, (o o) /--------------ooO--(_)--Ooo--------------\ | Anduin (317281) | | o The Gorean Scribe | | o http://www.anduin-lothario.com | | o World: GorSJ (18+ Only) | \--------------ooO-------Ooo--------------/ johnSep 12, 2002, 9:57pm
Wtf at Mark, erm.. I think what he means is, hey.. what about server-side
moving objects that move browsers on them too :D [View Quote] carlbanksSep 13, 2002, 10:13am
tho it's not downloable.
-- -CarLBanks, 335711 Virtual Forum: www.projectcforum.cjb.net [View Quote] ananasSep 13, 2002, 2:31pm
I don't have the URL handy and don't know if it's free or not.
You could try to see Gobman, Jo or NightRaven and ask. 3DNetz.de allows tourists so you could ask there too, as all three speak English :) [View Quote] strike rapierSep 13, 2002, 3:37pm
oh, so they are going to waste about 50gb a year making and remaking objccts every millionth of a second?
- Mark [View Quote] bowenSep 13, 2002, 4:43pm
> oh, so they are going to waste about 50gb a year making and remaking objccts every
millionth of a second? That wouldn't be how it works. I can try to explain it, but I may muddy it up. I could give you a basic gist if you really wanted it. --Bowen-- bowenSep 13, 2002, 6:02pm
> If you would..
Well this would basically be a Client side thing. The server would just have to be tampered with a tad to make it send the new event (like "create grab" or something silimar). While the user is on that object, anytime the object is moved (while they're on it) they'd move with it. Of course this could cause some issues with the way the system is set up now. Basically all commands (activate, bump, etc) would now need to be events that are sent and recieved. All this would be done by the browser and thus it wouldn't rely too much on the server other than getting information on the location of the object (hopefully). I'm not sure if I did that well enough, but it should be close. --Bowen-- chiklitSep 13, 2002, 7:45pm
This has already been done in ChatZone3D whith out bogging down the server
or even having to talk to it. [View Quote] anduinSep 13, 2002, 10:47pm
An identity claiming to be known as "chiklit" <chiklit at funetwork.net> scribed the following <3d825c63$1 at server1.Activeworlds.com> at wishlist:
>This has already been done in ChatZone3D whith out bogging down the server >or even having to talk to it. In that case, it's probably only done locally and not seen by everyone... -- ,,,,, (o o) /--------------ooO--(_)--Ooo--------------\ | Anduin (317281) | | o The Gorean Scribe | | o http://www.anduin-lothario.com | | o World: GorSJ (18+ Only) | \--------------ooO-------Ooo--------------/ rossyboySep 17, 2002, 7:41pm
This is probably a local feature built into the 3D engine that
ChatZone 3D uses (it doesn't use RenderWare). [View Quote] >This has already been done in ChatZone3D whith out bogging down the server >or even having to talk to it. technozeusNov 23, 2002, 12:49am
Actually, to ride objects that have been set into motion with the move command or the rotate command shouldn't necessarily require an added command, but rather a change in weather or not the objects "bring us with" as they move, if we're in contact with them. It may be nice for backward compatability sake to have such a command though, with an "on" or "off" switch, and perhaps have the "on" or "off" default be set in the world features. Really though, I think a command with more flexibility should be made for making objects carry us around following a specific path, arround corners, changing speed and directions, etc. but that's just my opinion.
possible example... ride 1n then 5e then 2s 3w 90r then 4a then retrace then repeat then 180r then 2b then -30r then 2f then loop speed=.02 Where: 1n = 1 meter north 5e = 5 meters south 2s 3w 90r = 2 meters south by 3 meters west while rotating 90 degrees 4a = up 4 meters retrace = rotate 180 degrees and then follow back along the path traveled so far repeat3 = return to original position and orientation along a direct path and then repeat the steps up to this point, 3 times. 180r = rotate 180 degrees 2b = move backward 2 meters along the object's Z axis. -30r = rotate -30 degrees 2f = move forward 2 meters along the object's Z axis. loop = repeat the entire sequence unconditionally as long as posible "speed=.02" = movement speed of 2 centimeters per second, or .02 full circle rotations (7.2 degrees) per second, or which ever is the slower of the two when both moving and rotating at the same time. This is of course, quite hypothetical and thought up on a moment's notice... but I think shows the basic idea that it would be possible to have rather detailed instructions in a reasonably sized Action line. TechnoZeus [View Quote] |