ThreadBoard ArchivesSite FeaturesActiveworlds SupportHistoric Archives |
what you see, others see (Wishlist)
what you see, others see // Wishlistm0eSep 25, 2002, 11:32pm
--------------3E0FCC67361C585E6C9F35B3
Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit I know that all graphics are not created equail, so the colors will not always be the same, but is I click open a door, or cause something to move, should not everyone else in the area see the same thing!?!??! I cant tell you how often I have seen ppl walking through walls, that to them, were not there :-( SURE!!! you can have a bot watch over all the things one has moving around in a world, but not everyone is into bots!!!! --------------3E0FCC67361C585E6C9F35B3 Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit <!doctype html public "-//w3c//dtd html 4.0 transitional//en"> <html> <br>I know that all graphics are not created equail, so the colors will not always be the same, <b>but</b> is I click open a door, or cause something to move, should not everyone else in the area see the same thing!?!??! <p>I cant tell you how often I have seen ppl walking through walls, that to them, were not there :-( <p>SURE!!! you can have a bot watch over all the things one has moving around in a world, but not everyone is into bots!!!! <br> <br> <br> <br> </html> --------------3E0FCC67361C585E6C9F35B3-- linnSep 26, 2002, 12:31am
might cause problems tho if im watching a movie (backdrop) in the theatre
and someone changes it before im ready :-) [View Quote] jstone2004Sep 29, 2002, 8:09pm
I agree, we really do need something like this.
J [View Quote] I know that all graphics are not created equail, so the colors will not always be the same, but is I click open a door, or cause something to move, should not everyone else in the area see the same thing!?!??! I cant tell you how often I have seen ppl walking through walls, that to them, were not there :-( SURE!!! you can have a bot watch over all the things one has moving around in a world, but not everyone is into bots!!!! rossyboyOct 3, 2002, 9:19pm
It could create problems though m0e... e.g you oculd be standing on a
trapdoor and someone else could trigger it... and if it was an optional tag on a command (e.g. "create move 10 0 5 allsee=on"), I don't really think enough people would use it. [View Quote] >I know that all graphics are not created equail, so the colors will not >always be the same, but is I click open a door, or cause something to >move, should not everyone else in the area see the same thing!?!??! > > >I cant tell you how often I have seen ppl walking through walls, that to >them, were not there :-( > > >SURE!!! you can have a bot watch over all the things one has moving >around in a world, but not everyone is into bots!!!! > > > > > > > technozeusNov 29, 2002, 3:25am
Yep. There are advantages to being able to have a choice between shared experiences and unique experiences. For example, an experience that is not shared saves bandwidth, while one that is shared allows more interaction.
On Wednesday, October 16, 2002, I wrote a post entitled "Command enhancements" which among other things includes one example of how we could keep the functionality we have while allowing an easy to use command extension to make shared events possible. I would have posted it as a reply to this one, if I had seen this one before writing it... but I'm still catching up in here. Here's a link to the post (if it works)... news:3dae1534 at server1.Activeworlds.com I would like to see shared events as an option also. TechnoZeus [View Quote] |