mdone trigger (Wishlist)

mdone trigger // Wishlist

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ananas

Nov 3, 2002, 4:27am
I wish there was a trigger that executes when a move is complete

grimble

Nov 3, 2002, 12:15pm
Yes ... especially as the movement commands and animate "timers" never
remain in sync for long.

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strike rapier

Nov 5, 2002, 3:37pm
Heck yes, that would allow us to use sync'd displays if the objects are built at differnt times due to connection speed (say my Fireworks bot), all the objects could be built then triggered at the same time perfectly, without using a rediculously complex Astart > Bump system on every avatar in the area, which is just as bad.

What would be even better would be a WHEN trigger, so for example:
Create sign bcolor=0 color=red; When mdone name=m_timerobject<create sign bcolor=0 color=green>

- Mark

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ananas

Nov 5, 2002, 3:50pm
adone is a "when"-trigger and so should be mdone - without
the need of an extra "when" keyword.

Cell space and action fields are limited.

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technozeus

Dec 1, 2002, 11:24am
If I recall correctly, I believe I suggested this the very first time I suggested a syntax for a move command. I know I have since then... that's been a long time. This would really be a useful tool to have. It would also go perfectly with the moveto command and the enhancements to the move command that I recommended in my wishlist post "Command enhancements" on Wednesday, October 16, 2002. news:3dae1534 at server1.Activeworlds.com

There should also be a trigger for when the rotate command finishes a non-looping rotation, and also, a general trigger delay timer syntax as I explained on November 29, in reply to Strike Rapier's September 28th post entitled "Nosync (2 minute feature)"

TechnoZeus

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