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Scripting Language (Wishlist)
Scripting Language // Wishlist
Jan 19, 2003, 5:18pm
It would be nice if there could be a scripting language for AW
E.G.
Sub CommandArrival
if command = "open_account" then
#Open account details here
end if
End Sub
So that world owners could run RPGS from a server-side script. It would run
just like a bot except it would be a script on the server. Wouldn't require
much of a mod to the client.
Jan 19, 2003, 7:45pm
I think Magsy script (C lookalike) would be best
- Mark
[View Quote]"john" <johnf_the_great at hotmail.com> wrote in message
news:3e2afa02$1 at server1.Activeworlds.com...
> It would be nice if there could be a scripting language for AW
>
> E.G.
>
> Sub CommandArrival
> if command = "open_account" then
> #Open account details here
> end if
> End Sub
>
> So that world owners could run RPGS from a server-side script. It would
run
> just like a bot except it would be a script on the server. Wouldn't
require
> much of a mod to the client.
>
>
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Jan 19, 2003, 8:53pm
mm, magsy script?
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3e2b1c67 at server1.Activeworlds.com...
> I think Magsy script (C lookalike) would be best
>
> - Mark
>
> "john" <johnf_the_great at hotmail.com> wrote in message
> news:3e2afa02$1 at server1.Activeworlds.com...
> run
> require
>
>
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Jan 20, 2003, 4:40am
Magsbot...
if(onething==anotherthing){
aw_say("Larda larda");
}
[View Quote]"john" <john at 3d-reality.com> wrote in message
news:3e2b2c82 at server1.Activeworlds.com...
> mm, magsy script?
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3e2b1c67 at server1.Activeworlds.com...
would
>
>
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Jan 20, 2003, 8:36am
if(aw_avatar_add("strike rapier")){ aw_exit(); }
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3e2b99de at server1.Activeworlds.com...
> Magsbot...
>
> if(onething==anotherthing){
> aw_say("Larda larda");
> }
>
> "john" <john at 3d-reality.com> wrote in message
> news:3e2b2c82 at server1.Activeworlds.com...
> would
>
>
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Jan 20, 2003, 4:03pm
Woah, you've got some crazy functions there, what SDK are you using?
Anyway, that'd just make the bot leave, and I dont think that'd be a very
good idea :).
-Joe
[View Quote]"ncc 71854" <NCC-71854 at USS-Venture.Starfleet.UFP> wrote in message
news:3e2bd121$1 at server1.Activeworlds.com...
> if(aw_avatar_add("strike rapier")){ aw_exit(); }
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3e2b99de at server1.Activeworlds.com...
Wouldn't
>
>
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Jan 20, 2003, 4:16pm
o_0
if (aw_string(AW_AVATAR_NAME)=="Strike Rapier"){
aw_say("All hail the great 1, let me sacrafice myself to you!")
aw_exit()
}
[View Quote]"ncc 71854" <NCC-71854 at USS-Venture.Starfleet.UFP> wrote in message
news:3e2bd121$1 at server1.Activeworlds.com...
> if(aw_avatar_add("strike rapier")){ aw_exit(); }
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3e2b99de at server1.Activeworlds.com...
Wouldn't
>
>
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Jan 20, 2003, 6:20pm
It's not about bots though, it's about scripts running in the browser. :)
[View Quote]"joeman" <joeman at bootdown.com> wrote in message
news:3e2c39e4$1 at server1.Activeworlds.com...
> Woah, you've got some crazy functions there, what SDK are you using?
> Anyway, that'd just make the bot leave, and I dont think that'd be a very
> good idea :).
>
> -Joe
>
> "ncc 71854" <NCC-71854 at USS-Venture.Starfleet.UFP> wrote in message
> news:3e2bd121$1 at server1.Activeworlds.com...
It
> Wouldn't
>
>
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Jan 20, 2003, 6:27pm
Cooincidently I doubt the SDK commands would *ever* be transfered to a
server side for things like direct browser control becasue it would present
a huge security risk.. I could call aw_term on you..
- Mark
[View Quote]"ncc 71854" <NCC-71854 at USS-Venture.Starfleet.UFP> wrote in message
news:3e2bd121$1 at server1.Activeworlds.com...
> if(aw_avatar_add("strike rapier")){ aw_exit(); }
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Jan 20, 2003, 7:53pm
Only if I used a bad script.
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3e2c5bca at server1.Activeworlds.com...
> Cooincidently I doubt the SDK commands would *ever* be transfered to a
> server side for things like direct browser control becasue it would
present
> a huge security risk.. I could call aw_term on you..
>
> - Mark
>
> "ncc 71854" <NCC-71854 at USS-Venture.Starfleet.UFP> wrote in message
> news:3e2bd121$1 at server1.Activeworlds.com...
>
>
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Jan 20, 2003, 8:09pm
lol...grr
I mean the following:
Data storage (information from chat commands)
Whisper
Say
Teleport
Avatar Add
Avatar Delete
Avatar Change
Avatar Click
just so people can make RPGs w/o bots, etc.
[View Quote]"ncc 71854" <NCC-71854 at USS-Venture.Starfleet.UFP> wrote in message
news:3e2c6ff7$1 at server1.Activeworlds.com...
> Only if I used a bad script.
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3e2c5bca at server1.Activeworlds.com...
> present
>
>
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Jan 20, 2003, 8:38pm
> lol...grr
>
> I mean the following:
>
> Data storage (information from chat commands)
> Whisper
> Say
> Teleport
>
> Avatar Add
> Avatar Delete
> Avatar Change
> Avatar Click
>
> just so people can make RPGs w/o bots, etc.
Explain what you mean by this in specifics.
--Bowen--
Jan 21, 2003, 9:00am
I mean, people could make RPG bots & PAINTBALL bots from the server (world
owners only)
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message
news:3e2c7a4a$1 at server1.Activeworlds.com...
>
> Explain what you mean by this in specifics.
>
> --Bowen--
>
>
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Jan 21, 2003, 9:39am
The SDK is already provided as the programatic interface into the AW
environment - its only major drawback is hosting but what it does give you
is a wealth of features for interacting with the world and a choice of
"scripting languages" (including anything that can implement COM).
AW aren't going to develop their own scripting language just to help someone
who doesn't have a bot host of some sort, and existing scripting components
(like VBScript) usually come with hefty license fees on distribution
ensuring it will either raise the cost of the server or make it a
cost-option for world owners.
Then you have the question about data storage ... I can't see AW wanting to
make this option available to worlds that are hosted by them because of the
necessity for storing data in some form on their servers. Those that host
their own worlds can host their own bots and so the need is gone. Next is
access to the state of the script ... there would have to be some form of
ability to interact with the executing script for admin/monitoring, more
complexity.
Obviously it IS possible, but the effort to implement it would be
disproportionate to the benefit. It would seem unlikely you're going to get
your wish.
Grims
[View Quote]"john" <john at 3d-reality.com> wrote in message
news:3e2d2865 at server1.Activeworlds.com...
> I mean, people could make RPG bots & PAINTBALL bots from the server (world
> owners only)
> "bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message
> news:3e2c7a4a$1 at server1.Activeworlds.com...
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