ThreadBoard ArchivesSite FeaturesActiveworlds SupportHistoric Archives |
texturing addition (Wishlist)
texturing addition // WishlistcodewarriorDec 12, 2003, 6:46am
A flag in the world options to randomly rotate
textures that appear in large blocks to break up any patterns might be handy. You would only check this if you had a good set of textures that could tile even with random rotations, but that is certainly doable. The terrain system is already based on a scheme where large blocks of a given pattern are stored as very efficient 'chunks', and in general such chunks would not be composed of any edge or transition textures (if you have an entire 8x8 page composed entirely of edges they are not exactly edges are they?). So the browser could randomly 'jitter' the textures in such large areas without requiring any extra room in the current data structures, without increasing the download bandwidth or drawing speed, and without breaking any existing worlds texturing if it were an option in the world features. codewarriorDec 12, 2003, 6:48am
Forgot to mention that they wouldn't have to fix the ugly
bug that occurs if you try to do this the normal way :-) [View Quote] <SNIP> > A flag in the world options to randomly rotate > textures that appear in large blocks to break up > any patterns might be handy. |