texturing addition (Wishlist)

texturing addition // Wishlist

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codewarrior

Dec 12, 2003, 6:46am
A flag in the world options to randomly rotate
textures that appear in large blocks to break up
any patterns might be handy.

You would only check this if you had a good set
of textures that could tile even with random rotations,
but that is certainly doable.

The terrain system is already based on a scheme
where large blocks of a given pattern are stored as
very efficient 'chunks', and in general such chunks
would not be composed of any edge or transition
textures (if you have an entire 8x8 page composed
entirely of edges they are not exactly edges are
they?).

So the browser could randomly 'jitter' the textures
in such large areas without requiring any extra room
in the current data structures, without increasing the
download bandwidth or drawing speed, and without
breaking any existing worlds texturing if it were an
option in the world features.

codewarrior

Dec 12, 2003, 6:48am
Forgot to mention that they wouldn't have to fix the ugly
bug that occurs if you try to do this the normal way :-)

[View Quote] <SNIP>

> A flag in the world options to randomly rotate
> textures that appear in large blocks to break up
> any patterns might be handy.

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