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Re: Struct... (Sdk)
Re: Struct... // Sdk
Aug 9, 1999, 9:54pm
Ok. I'm going to go through the files and simply #include <AWCPP.h> in all
the .cpp files, and if that doesn't work(which I suspect is the case), then
I'll put it in all my .h files.
Thanks.
Tom Russell
[View Quote]Edward Sumerfield wrote in message <37AAF7F8.A0A93E0 at poboxes.com>...
>The way I eventually simplified this include business is to put all the
AWCPP
>include files into one AWCPP.hpp file. By doing this I loose a little
compile
>performance, including files that aren't always necessary, but I am assured
that
>I have all the correct include files in the appropriate order. There is
nothing
>more tedious, to my mind, than chasing down include file dependency
problems.
>
>I am not sure which version of AWCPP you are using Tom but the latest
version,
>0.4, has AWCPP.hpp included into AvatarMe.C. The AWCPP.hpp file contains
the
>appropriate Avatar.hpp and AvatarMe.hpp include files.
>
>If I had a perfect object model it should tell me which classes were
dependent
>on which other classes. It just seems like so much work to go through all
that
>when one can put them all in one file. It is also a simplification for
people
>who wish to use the AWCPP.lib. They just have one include to add to their
code
>to allow them to use any of the classes.
>
>In thirteen years of programming I have never been happy with my include
file
>strategies.
>
>Walter Knupe wrote:
>
although
It
able
other
and
have
just a
is
the
a
your
layout.
before
gonna
"Remove.cpp"
>
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