490 build issues... (General Discussion)

490 build issues... // General Discussion

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lady nighthawk

Jun 11, 2003, 9:14am
I'm having a "blurring" problem in build 490 (beta 3.4 browser). At my
alphaworld lot, my grass looks blurred now, but didn't in previous builds of
which I've used 483, 485, 486 & 487. In previous builds it looked somewhat
sparkly, as did all the trees, etc. Now all are rather blurred and not
nearly as nice looking as before.

Also in 490, all wall pix and signs have horizontal, vertical or diagonal
lines in them. You have to get right up close to them for this effect to
fade. I did not have this problem in previous betas I've tested either.

Sorry to post this here, I tried to post to beta list but was denied access.
If someone would forward there I would appreciate it. My alphaworld build is
at 599s 396e facing NW. that whole side of Lady NightHawk Ln has been built
on. The front area has a sign on the corner, follow LNH Ln down (NorthWest)
to get to a building I'm working on, inside that building is the wall pix
where you will see the effect I'm talking about ... again I'm on build 490.

Thanks for reading...

Lady NightHawk

lady nighthawk

Jun 11, 2003, 9:18am
Sorry for the dual post, I was getting errors saying I wasn't allow to post
or somesuch.

LNH


[View Quote]

stacee

Jun 11, 2003, 11:53am
As for the "blurring" you referred to, it almost sounds like you might have
Mipmapping on. Mipmapping tends to blur things a bit, instead of the
"sparkling", crisp effect you were used to. Go up to Settings, find
Performance and check to see if "Use Texture Mipmaps" is checked. Uncheck it
if it is.

As for the lines that you see through objects such as pictures, that is a
z-buffering issue---a conflict of rendering two objects whose surfaces are
close to each other, such as when 2 floor panels overlap each other. I'm not
sure of the exact technical reason for why it seems worse in this version,
but nonetheless, you will always, unfortunately, have this issue in the 3.4
version. (It seems to be particularly bad on older video cards, such as the
Voodoos). If you move the pictures away from the walls a little more, it
will help limit the "lined" effect, but nothing will totally get rid of it.

*smiles* I know you said you were having trouble posting to beta. If you
have any other problems, bugs, etc that you would like to report, please
email support at activeworlds.com :)

[View Quote]

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