Re: AW vs Level Editors (was AW's direction) (Community)

Re: AW vs Level Editors (was AW's direction) // Community

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eep

Jan 5, 2001, 2:10pm
[View Quote] > Geesh ... here we go again ...

Indeed. Try actually READING this time.

[View Quote] You obviously don't have any clue about where the online gaming industry is heading. If you knew about games like 10six, you would know that editing a level (or "camp" as it's called in 10six) is QUITE possible while you're being attacked. While 10six doesn't have extensive editing capabilities like AW and TRUE level editors, it's a minor preview of what's coming up from games like Neverwinter Nights and already present in Vampire: The Masquerade - Redemption where the level can have elements added and deleted in real-time while other people are playing it.

So get your head out of the sand and learn about these things BEFORE responding to this post and making yourself look even more clueless about the gaming industry.

> shareholders have NO power over AWCI or its management. Please learn about
> things before commenting on them.
>
> "Answer to" does NOT mean power over the running of the company. By
> definition, a shareholder has the power to plummet the company into
> financial ruin and therefore AWCI has a basic responsibility to them. The
> corporation law covering a company is irrelevant to the effect of the
> shareholders actions.

Wrong again. Shareholders have NO power over AWCI--even to the extent of selling all their stock, which AWCI will simply buy back like they have been.

> missed how popular Quake, Half-Life, and other games with level editors are.
> And with more and more multiuser online-only games coming in 2001, AW's
> so-called "market share" will be even more stressed.
>
> To my mind, there is no other product around at the moment that even comes
> close to what AW can offer. Multi-user, online games do not combine AW's
> ability for dynamic content (and lets get this straight ... dynamic meaning
> TOTALLY dynamic, not just a select few supported activities pre-coded into a
> "level" definition such as the destruction of a specific wall or a bridge)
> with the capability for mass usage and interaction. There is no comparison.

There is relative comparison and if you actually had a clue about the other games out there and upcoming ones I've mentioned you'd realize this. AW is pale in comparison to what most level editors can do, so AW's worlds aren't TOTALLY dynamic either.

And learn how to increment reply, newbie.

[View Quote]

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