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Re: AW's direction (was Re: portal rendering) (Community)
Re: AW's direction (was Re: portal rendering) // CommunityeepJan 6, 2001, 4:42am
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> Oh for F**ks sake......
> [View Quote] And that's the problem, dipshit: AW ISN'Ta game, which is why it continues to flounder. AW has MUCH potential to be MORE gamelike, but Rick, JP, Roland, et al still don't get it. > You would be scared of what I know pal! <yawn> You haven't impressed me so far... > are > environment > supports > imply, but impose restrictions on unconvered land, the ground zero building > limit radius, whether or not the world has an object registry, eminent > domain rights, etc, etc. > > You're getting pedantic now ... running out of sound arguments? ... and you > CAN build with anything ... in your own world. MAKE the object, USE the > object. Pretty simple to understand I would have thought. What game allows > you to do that then? Level editors do, which is basically what AW is. > due > AW's > takes > certain > and > put > before > that detailed enough physics, but I'm sure if a 3D bowling game had an > "alley/lane editor", the pins could be knocked down from whatever angle the > designer wanted. > > Guess what "Here's an example (of the point - don't take it too literally > regarding AW)" meant? E-X-A-M-P-L-E ... meaning a method of demostrating a > point and "don't take it too literally regarding AW" meaning not necessarily > relating to AW ... because is was an E-X-A-M-P-L-E of the P-O-I-N-T. Well the point wasn't made because the example doesn't apply. <shrug> Back to Argument 101 with you! |