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Re: AW's direction (was Re: portal rendering) (Community)
Re: AW's direction (was Re: portal rendering) // CommunityeepJan 6, 2001, 4:53am
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Ah but some games allow for exactly this. While a true deformable level hasn't been made (to my knowledge), some games have deformable elements like blowing up things (buildings, smaller objects, parts of walls, etc), deformable terrain (should see more of it this year), etc. Why do you think saved games are getting bigger? ~1-10MB is common, depending on level file size, of course, but that should show you that not only is your character's position being saved, but positions and states of just about everything else in the level: enemies, animals, movable objects, broken objects, etc, etc. 3D games are getting more and more interactive all the time and that is where I see AW heading if only Rick, JP, and Roland can pull their heads out of their wanna-be "e-commerce" asses and get the picture before a REAL game developer simply does it themself, which is already happening.
> > AW *is* tailored to a specific goal, namely a 3D chat program. AW itself > does nothing special outside of that scope, all games and other things come > from 3d party bots, which are specifically suited for a particular game. AW isn't as much about chat as it is about creating. I've said it before and I'll say it again: AW is a multiuser level editor--period. But it still needs a lot of improvement before it can be a viable alternative to current 3D game level editors. > > That's a false assumption. A level is just a data file telling the game how > that level is built. Nothing, except a decision of the creators of the game, > prevents you from adding things. Your whole point, and excuse for why AW is > behind 3D gaming, seems to be that you can add/delete/move objects when in a > world? If so, this is silly at best. ....which can be a game in and of itself! Just look at all the puzzle games that involve moving objects... > to > > Why do you think AW doesn't have a better scripting language? Not because it > is needed for generality. It's mainly a lack of time. ....and vision. Rob Britvich seems to've taken AW's vision with him because Rick, JP, and Roland sure as fuck don't have one for AW--and, no, "e-commerce" is not a vision but simply an overhyped bandwagon catch-phrase that's dying along with the much overhyped .com mania of the past year. |