Re: more of Roland's bad math (was Re: Movement Waits off?) (Community)

Re: more of Roland's bad math (was Re: Movement Waits off?) // Community

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goober king

Jan 30, 2001, 2:39pm
Eep knows full well why he didn't get in the beta, and it has nothing to
do with his (in)ability to "run circles around Roland".

As for the gap problem, since it only occurs only out in the outer
regions of AW, (in the 5-digit coord areas) you need to have a sizable
world in order to see it. So you won't have to worry about it much in
the smaller, private worlds. I myself haven't tested it, but then, I
haven't built much in the outer regions either. With what little
programming experience I have, my guess is Roland just didn't allocate
enough significant digits for the coordinate system, so when you get
into the higher numbers, they get rounded off a lot higher. (That, I'm
assuming, is what he meant by "floating point rounding errors") But
considering how much resources AW already uses up, would allocating a
few more digits really help in terms of memory consumption? It adds up
after a while :-/

[View Quote] --
Goober King
Could help if they had made the whole thing in JAVA... ;P
rar1 at acsu.buffalo.edu

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