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Re: more of Roland's bad math (was Re: Movement Waits off?) (Community)
Re: more of Roland's bad math (was Re: Movement Waits off?) // Communitygoober kingJan 30, 2001, 2:39pm
Eep knows full well why he didn't get in the beta, and it has nothing to
do with his (in)ability to "run circles around Roland". As for the gap problem, since it only occurs only out in the outer regions of AW, (in the 5-digit coord areas) you need to have a sizable world in order to see it. So you won't have to worry about it much in the smaller, private worlds. I myself haven't tested it, but then, I haven't built much in the outer regions either. With what little programming experience I have, my guess is Roland just didn't allocate enough significant digits for the coordinate system, so when you get into the higher numbers, they get rounded off a lot higher. (That, I'm assuming, is what he meant by "floating point rounding errors") But considering how much resources AW already uses up, would allocating a few more digits really help in terms of memory consumption? It adds up after a while :-/ [View Quote] -- Goober King Could help if they had made the whole thing in JAVA... ;P rar1 at acsu.buffalo.edu |