Re: more of Roland's bad math (was Re: Movement Waits off?) (Community)

Re: more of Roland's bad math (was Re: Movement Waits off?) // Community

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eep

Feb 1, 2001, 12:38pm
Exactly. See, most people don't even BUILD that exactly, which is why most people don't notice the gaps. Most people also aren't observant enough to notice seams when moving and the object shaking/settling as they slow down (or the avatar jerky movement). It's observations like these that separate the users from the TRUE testers. Most programmers don't even notice these things, which is precisely WHY there is QA in the first place: to find what programmers all too commonly miss with their own damn code. If a programmer loses sight of what his/her code does, s/he isn't a good programmer.

[View Quote] > Note that you usually need to go quite close to see them. Also, you can see
> them better when you move.
>
[View Quote]

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