Re: Rolu's bad example (was Re: more of Roland's bad math (was Re: (Community)

Re: Rolu's bad example (was Re: more of Roland's bad math (was Re: // Community

1  |  

eep

Feb 2, 2001, 11:00am
I wouldn't say AW is any more precise aside from being able to move objects in finer increments, but gaps still happen even then. Roland has already admitted it's a lack of 32-bit floating point precision that causes objects to not be EXACTLY flush. He said the cell database structure would have to be rewritten to fix it. I say that should be the focus of AW 3.2 since it's LONG overdue and would also allow TRUE multi-axis object rotation without having to use action commands.

AW has MANY MANY old bugs that need fixing FIRST before new features are added, like file transferring, multiple lights, OpenGL support, and, yes, even T&L. DirectSound corrected bugs having to do with using MCI sound (pauses, single WAV-playing, etc), so that was an acceptable feature in my opinion. Also, adding features MANY people want (such as the toggling of online status) should take priority over more mundane features. I don't recall people asking for file transferring, for example.

[View Quote] > Can you put it online somewhere so I can see it myself? It's very possible
> to show stuff with gaps to have no gaps by looking at it from the right
> angle/distance. It is possible that aw3 is more precise of course. But just
> rebuilding a wall/street says nothing. I often had walls that fitted
> perfectly, but then there suddenly was a piece that had a gap (which was
> smaller than even the smallest movement could fix).
>
> By the way, *why* was it a bad example? Just because you couldn't reproduce
> it?
>
[View Quote]

1  |  
Awportals.com is a privately held community resource website dedicated to Active Worlds.
Copyright (c) Mark Randall 2006 - 2021. All Rights Reserved.
Awportals.com   ·   ProLibraries Live   ·   Twitter   ·   LinkedIn