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Re: Rolu's bad example (was Re: more of Roland's bad math (was Re: Movement Waits off?) (note: ~37kb att)) (Community)
Re: Rolu's bad example (was Re: more of Roland's bad math (was Re: Movement Waits off?) (note: ~37kb att)) // CommunityroluFeb 2, 2001, 10:05pm
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if you select the objects, do the sides of the bounding boxes match?
Also try moving objects around. Build a wall, clone it and rotate by 90 degrees, make a corner. Now clone the second wall, rotate it back and try to match it up with the first one. For me this makes gaps quite often, even though it shouldn't. > > I am not saying there's not a problem here. I'm just reporting how things show up on my computer, then we can figure out WHAT the problem is. The seams/gaps on the other videocards I've tried happened within objects too though, does this happen on your system to? Haven't seen gaps inside objects yet, haven't looked for them either. I'll keep an eye open for it. > Perhaps there are several different bugs interfering with each other: seams within objects and placement of objects in worlds. seems possible. Maybe even some patches "let's extend all objects by 1 cm so they won't make gaps anymore". rolu > [View Quote] |