Re: proof! (was Re: Rolu's bad example) (Community)

Re: proof! (was Re: Rolu's bad example) // Community

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rolu

Feb 4, 2001, 2:32pm
Actually, I think object placement should become less accurate. At the
moment, the accuracy is larger than what you can correct using even the
smallest movements, so if an object ends up somewhere where it doesn't
completely touch another object, you can't fix it. On the other hand, if the
objects would snap to a grid with an interval equal to the smallest movement
possible, they would always fit (as long as you build straight). To be able
to position rotated objects where you want, there should be an even finer
control as there is now. Moving normal does 1/10th of a cell length iirc,
shift-move does 1/100th, and there should be something like
ctrl-(shift-)move to move things 1/1000th of a cell length, and every object
you build should be positioned at a whole amount of 1/1000th of a cell
length. This would be very easy to do, when you move something just perform
the regular calculations and then round it's new coord to 1/1000th of a cell
length.

Rolu

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