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Re: proof! (was Re: Rolu's bad example) (Community)
Re: proof! (was Re: Rolu's bad example) // CommunityroluFeb 4, 2001, 2:32pm
Actually, I think object placement should become less accurate. At the
moment, the accuracy is larger than what you can correct using even the smallest movements, so if an object ends up somewhere where it doesn't completely touch another object, you can't fix it. On the other hand, if the objects would snap to a grid with an interval equal to the smallest movement possible, they would always fit (as long as you build straight). To be able to position rotated objects where you want, there should be an even finer control as there is now. Moving normal does 1/10th of a cell length iirc, shift-move does 1/100th, and there should be something like ctrl-(shift-)move to move things 1/1000th of a cell length, and every object you build should be positioned at a whole amount of 1/1000th of a cell length. This would be very easy to do, when you move something just perform the regular calculations and then round it's new coord to 1/1000th of a cell length. Rolu [View Quote] |