ThreadBoard ArchivesSite FeaturesActiveworlds SupportHistoric Archives |
Re: Adobe Atmosphere (formerly Anarchy) debutes (Community)
Re: Adobe Atmosphere (formerly Anarchy) debutes // CommunityeepApr 1, 2001, 2:55am
Adobe is foolish if it thinks a software only version will last long. However, by making a hardware AND software version (wow, dig the ability to switch rendering modes&!*( at &%$(# at Gee, 3D games have only been doing it for over 5 years now!) MORE people will be reached and will allow for a better experience than being limited to JUST software rendering (which is mindnumblingly slow).
[View Quote] > Judging by the documentation, Adobe is aiming the Atmosphere Browser at the > widest possible internet audience, including machines that don't have > powerful 3D cards. That's why the software rendering. > > They will probably make money by selling the Atmosphere Builder component. > Once you buy the Builder, you can build a World (Objects, Avatars, Textures, > &c) & post it on a website, for anybody to visit. If you make your World > available via Adobe's Community Server (or anyone else's), visitors can see > and interact with other visitors. Your World may not look as beautiful, but > it can be as big you want, & you won't have to pay Adobe anything for it, > unlike AWCI, which charges more & more for big Worlds, on a per square meter > basis. > > If I read the Adobe doc's right, the Builder component is not only capable > of making objects and worlds offline, it also has the potential for > supporting online building. (You'd need to script objects for behavior the > same way you program or script bots.) > [View Quote] |