Re: Adobe Atmosphere (formerly Anarchy) debutes (Community)

Re: Adobe Atmosphere (formerly Anarchy) debutes // Community

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eep

Apr 1, 2001, 2:55am
Adobe is foolish if it thinks a software only version will last long. However, by making a hardware AND software version (wow, dig the ability to switch rendering modes&!*( at &%$(# at Gee, 3D games have only been doing it for over 5 years now!) MORE people will be reached and will allow for a better experience than being limited to JUST software rendering (which is mindnumblingly slow).

[View Quote] > Judging by the documentation, Adobe is aiming the Atmosphere Browser at the
> widest possible internet audience, including machines that don't have
> powerful 3D cards. That's why the software rendering.
>
> They will probably make money by selling the Atmosphere Builder component.
> Once you buy the Builder, you can build a World (Objects, Avatars, Textures,
> &c) & post it on a website, for anybody to visit. If you make your World
> available via Adobe's Community Server (or anyone else's), visitors can see
> and interact with other visitors. Your World may not look as beautiful, but
> it can be as big you want, & you won't have to pay Adobe anything for it,
> unlike AWCI, which charges more & more for big Worlds, on a per square meter
> basis.
>
> If I read the Adobe doc's right, the Builder component is not only capable
> of making objects and worlds offline, it also has the potential for
> supporting online building. (You'd need to script objects for behavior the
> same way you program or script bots.)
>
[View Quote]

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