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Captain's Blog
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
Captain's Blog // Roundtable
Post by roman // Jul 19, 2007, 8:56pm
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roman
Total Posts: 320
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We are well under way with our work on next upgrade, this time we plan to release two products concurrently: truePlay2 and trueSpace7.6. The work should take only a few months and it makes good sense to release both upgrades simultaneously. Here is why:
truePlay2.0 will introduce fully articulated, customizable real time user avatars built on top of truespace7.5 character architecture. It will add animated facial expressions, game quality collision, improved real time DX9 engine, fully distributed physics, second generation 3D positional speech and sound as well as content server which will provide a user repository for customer avatars and private shared spaces.
truespace7.6 will introduce vertex animation, morphing tools for facial animation, blendable morph targets as well as new workspace modeling tools and faster speed in modeling. We also aim for more stable and faster workflows with optimized kernel, 2D window manager, widgets, etc. Script editor will expose better access to trueSpace animation and physics simulation functions, thus making it easy to use trueSpace7.6 for commercial quality truePlace2.0 interactive environments. There will be other improvements but I would rather under promise and over deliver unlike some previous posting I made in the past.
truePlay2.0 and trueSpace7.6 share the same code base so they will be developed and tested together. I hope you will like them both.
Even best tools mean nothing if they do not make their way into hands and hearts of talented artists. It is a distinct pleasure for me to introduce new images, all modeled and rendered in trueSpace7.5 by Griff Wason, who in my opinion is one of the world’s greatests technical illustrators and works for some of the best known companies including aircraft manufacturers, spacecraft manufacturers, electronics giants, museums magazines etc.
Griff wrote to me how he feels about truespace7.5, I am quoting him here, perhaps immodestly but words like these are what drive us at Caligari during hard work on major upgrades:
“Roman, I love tS, I love using it, creating with it, experimenting with it, challenging its capabilities. I use it all the time, I use it to make a living, and I owe you, your genius, and your team a huge debt of gratitude…. Functions and features are very important, but it is the underlying structure (the DNA - Rosetta) that steers and defines the path.”
I took the liberty of combining several Griff’s images into a low res collage below. Griff sent me more and we plan to create an appropriate display for all of them in near future.
Images are even more amazing if you consider short time for their production: Sony P200 CPU Board was done in 4 days, Le Rhone Rotary Aero engine took 3 days while traveling on assignment. Both rendered in Lightworks engine.
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Fibre Optic Gyro as used in commercial GPS satellites. Completed in less than one day. Rendered in V-Ray engine.
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Post by roman // Aug 5, 2007, 11:47am
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roman
Total Posts: 320
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As David Brinkley used to say: "First, some news as of this Sunday Morning":
V-Ray1.52 was finaly shipped last week with a significant speed increase compared to V-Ray1.51. I wonder if you guys can confirm speed increase on your specific projects.
truePlay1.3 was released on Friday. Its main purpose is to enable mixed collaboration of trueSpace7.51 and truePlay1.3 clients in same shared space. We will be able to demonstrate this in our Thursday night chats which will resume as of next week. Of course we are working on truePlay2.0 which, as I posted below will be released together with trueSpace7.6.
trueSpace Ambassadors is a new program which we are launching to recognize outstanding members in trueSpace community and encourage you guys to spread the gospel amongst your friends. There will be a commercial aspect to this program with paid production contracts to Gold level members.
http://www.caligari.com/Gallery/Ambassadors/default.asp?SubCate=Ambassadors
We are also starting External Gallery Contest which is aimed at increasing our visibility outside of core Caligari comunity.
http://www.caligari.com/Gallery/externalgallery/default.asp?SubCate=EGall
July Gallery was a nice surprise for me. We had quite strong showing in still image category with Scott Lent car image taking a top spot. In animation category a whole bunch of character animations were submited for the first time. They are not yet a full fledged stories but I feel we are now gaining momentum in animation area. Nikolay deserves a lot of kudos for his work, which incidentaly he created very shortly after he switched to trueSpace7.5.
http://www.caligari.com/Gallery/ImagesGallery/2007/jul/default.asp
http://www.caligari.com/Gallery/animations/2007/jul/default.asp?Cate=GAnimations
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Post by roman // Aug 17, 2007, 2:35pm
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roman
Total Posts: 320
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I see lively discussion on this topic already, here are my 2 cents. It seems that reconstituted Thursday meetings are getting more traction which is great. Currently truePlay1.3 only adds trueSpace7.5 compatibility but we added more structure to the meeting and new space from Emanuell which worked great. We plan to release truePlay1.4 with better voice soon and eventualy truePlay2.0 with fully custom, articulated avatars.
After my opening remarks (which not many people heard) we started with 10 minute real time modeling duel between Prodigy and Dele. The objective was to create a headset model from scratch. As if that was not hard enough, Prodigy dropped out of the space not just once but twice during the duel, due to his local ISP I surmiss so Dele could comfortably march to the finishing line al by himself. Undaunted, Prodigy returned again and again and eventualy finished his headset some 30 min later to a great cheering from assembled audience. Master of ceremony wisely declared both contestants to be winners for their bravery, great skills and positive attitude.
In the left image below you can see overal view of the space with podium on right and two design rings on left. If you look closely you can see almost completed Dele's headset while Prodigy's headset at this stage resembles a solid letter J as he is out of the ring at the moment and desperately trying to re-enter the space. Right image shows view toward the podium with Prodigy back in his ring (on the left) working hard and making progress on his headset.
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Despite technical problems it seems most of us had reasonable fun, we kept displaying our "great sense of humor" and informal collaboration continued unabated, in fact when I returned two hours later I could take the snapshot below. In it, you see at this point Prodigy went far above and beyond contest specifications, taking his headset design to new heights, adding Elton John glasses and funny looking head (whoever that is, he has a healthy head of hair) with most helpfull comments and a strong collaborative support from other participants.
I loved the fact that people who came wanted to collaborate in 3D, not just chat (though we had a few memorable lines). For the most part I was counting 16 to 18 participants even late into the meeting. Please also note live video screen in the back which was quite usefull, we had no shortage of volunteer camerasnowmen. And what is that transparent avatar doing there?
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Post by roman // Aug 26, 2007, 8:26pm
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roman
Total Posts: 320
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After our Thursday meeting I heard that some script guys scheduled their own improptu community meeting last Tuesday. I dropped briefly on the meeting and was very impressed with what I saw.
Dele was leading the meeting explaining his scripting methods using a poor man 3D Powerpoint which worked just fine. Dele also added 3D bulleting board to the meeting space, complete with live counter of attending participants. In the past we would need programmers to make these types of additions, today skilled users can shape the comunity life in the way they can not on 2D Forum like this one.
I took a few pictures. Check out the bulletin board on the right and a bunch of avatars following Dele's presentation on the left.
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These two screen grabs are my favorites, they remind me of a real life conference room, try to do that in Webex:)
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I have enormous respect for guys like Dele, Emmanuel, Marcel and others who are pushing the envelope (though they can be a pain at times too:)). While I understand that many trueSpace users are focused on rendered illustrations, design or videos and do not share yet the excitement of real time collaboration, let us keep in mind the ultimate goal of trueSpace: to build a community of 3D graphics professionals for the age of web.
I do not see how we can fulfill this goal without having a true 3D real time collaboration in a shared space.
I never understood why 3D computer graphics should be forever subservient to Print, TV or even Film (though I like movies just like the next guy). Print, TV and Movies are strong and viable markets today (that is where the "big boys" make their living:)) but they will not be here tomorrow, if you look closely you can see they are vanishing in front of our eyes already. I admit I do not feel too sad about that, it does not help that Hollywood media Moguls who have monopolies on these industries are also responsible for the sorry state of broadband in USA. Just today I received an offer from Verizon to "enter broadband age with incredibly fast 760Kbps access, 30x faster than dial-up". This in heart of Sillicon Valley, while people in South Korea, Japan or for that matter Slovakia can already enjoy affordably priced 100Mbps. |
Post by roman // Sep 27, 2007, 3:15pm
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roman
Total Posts: 320
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It has been a while since last blog. We are hard at work on trueSpace7.6. We are currently focusing on simplyfing UI, improving workflows, improving speed and stability, all issues not super glorious but very important as TS7.6 code will be the basis for truePlay2 as well as gameSpace2. Unfortunately some of this is not easy to convey in pictures. However I am fortunate to be able to show wonderfull new artwork from Marcel Barthel blurring the distinction between off line and real time rendering. In case you are not sure all images below are real time grabs from workspace:)
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These are some earlier stages of Marcels progress. I like the two small images a lot, despite gloomy stone structure of church ruin the light betrays a wonderfully warm feeling, at least to me. Kind of like Ron Fricke camera in Koyaanisqatsi which transforms what should have been a grim social message inside car factory into a visual feast.
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And here are two videos proving that this is indeed real time animation. First one shows animated leaves on trees with chirping birds and quiet music. A sanctuary in a pagan place of worship:)
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Second animation shows the speed of physical simulation in this space. For TS7.6 we are working on distributed physics so you get this kind of performance in truePlace2 shared spaces. Animation is a bit long but notice the real time shadows in second half, these are not pre-baked shadows. [Edit] I see someone is comparing these favorably to animation in high end games, keep in mind guys that there is no optimization here in the engine or content like game guys do it for better performace, this is standard customer created content.
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Post by roman // Oct 31, 2007, 1:19pm
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roman
Total Posts: 320
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I do not have new TS7.6 images this week but I want to report that work on TS7.6 is going well. We are doing a lot of "plumbing" work I referred to in my previous post and it just takes time. Nevertheles, exciting new functionality is being developed and as soon as it is presentable, I will give you a sneak peak.
Everyone talks about "customer created content" these days. In our community, every customer is a content creator and no other CEO is more gratefull and aware of our users content than I am. As we are crossing 1000th Forum member mark I want to remind everyone that we are a community of 3D graphics professionals, not a consumer community and I consider membership here a pretty exclusive one.
Our Forum members are the leaders of trueSpace comunity. In my eyes leaders of Forum are those active members who create sub-groups on their own, such as Speed Modeling contest members or more recently, Tuesday night Scripting Live! meetings which became a very cool place, I did not miss one in a long time.
I decided to include images demonstrating these meetings. The first is a TNL! meeting of animators from a short time ago, as you see our meeting place is getting more spiffy and I am pleased to see the attendance going steadily up.
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Next group of images are from yesterday Scripting Live meeting which is organized by users themselves, many of them active scripters (but not just scripters). Frootee started by demonstrating an amazing Haunted House, complete with spooky soounds, trap doors, hidden switches (OK not so hiden). Unfortunately I did not take a picture but we plan to make Haunted House live to visit by anyone with truePlay1.3 or trueSpace7.5 client.
After that Dele showed a 3D laser pointer he is working on and then MarkO invited us to his newest space which is an underwater laboratory, it actualy looks much better when you walk inside in real time than the static images below. At this point serious scripting discussion ensued but social issues such as lost and found cat were still part of the discussion. BTW the image frame around the cat is cool, you can drop images now from a 2D web site to truePlace and all of that is done just by custom scripting, there was not a line of C++ code involved.
I see the scripting comunity is becoming very strong and my hat goes off to its members who collaborate so tightly that in most cases it is actualy difficult to attribute the authorship of newly created object. What is most amazing is that this collaboration is a live interaction directly in 3D space, on many occasions going on for 5 or more hours.
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Post by roman // Dec 2, 2007, 11:27am
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roman
Total Posts: 320
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First, I am pleased to report that TS7.6 development is right on target, going smooth as a silk and I could not be happier about strong collaboration between our developers and Beta testers. Beta testers, particularly scripters, play bigger and bigger role in the development process.
I would like to share with you today outstanding work of one of our testers, Glen Gordon, aka Nightflight. Glen's proceduraly scripted shark is using animated morphs for basic motion but you can control his motion and direction in real time using sliders. When I saw it first time, the smooth motion just took my breath away. We will use similar technique for control of human characters and live avatars.
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We also improved physics, adding breakable objects. Check this wmv video. Our shark is quite an eggbeater. Glen also has another version which chases after closest user avatar:)
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Post by roman // Dec 27, 2007, 4:57pm
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roman
Total Posts: 320
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We are nearing the end of this memorable year. 2007 was a good year for our community. We released trueSpace7.5 which despite its point numbering was a major upgrade in trueSpace line. trueSpace7.5 added very powerful character animation tools with full body IK and physically based skeletons, soft paint, displacement paint, advanced snapping and inference guides, SDS improvements, COLLADA export, V-Ray rendering was moved to workspace, we introduced a darker look and feel and much more.
With the release of 7.5 our already fledging scripter community started to thrive and it is a major factor of trueSpace7.5 success. I want to thank all the great script guys for their truly magnificent contribution to Caligari content. And that is still just a beginning, we expect even greater things from scripters once trueSpace7.6 is released.
2008 will bring product introductions at least as significant as trueSpace7.5 brought in 2007. We will be removing last legacy components left in the code, freeing it to fly with 64 bit support, even better multi-core support and significant new functionality.
I cannot yet discuss individual new features specifically, other than to say that they will be great and that they will improve functionality in all the existing main areas. trueSpace7.5 already proved that our new architecture allows us to add new functionality quickly.
What is even more important is that this architecture is open, and our growing community of developers, scripters and progressive artists will have a new kind of online 3D environment where they will be able to add their value to Caligari content and grow our comunity in important new directions.
I firmly believe that 2008 will be the year when our new architecture will fully shine making everyone in the industry take notice - and I mean everyone!
Here is a good example from Marcel Barthel demonstrating how real time graphics and real time physics can combine to produce game like scenes:
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Here's a simple little interactive Holiday scene created and scripted by Mathew Collins. It's all procedurally driven, just load the scene in TS7.5 and press the "Play Song" in the LE.
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Merry Christmas and happy New Year to you all! |
Post by roman // Feb 6, 2008, 10:47am
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roman
Total Posts: 320
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Dear Caligari community members,
I am pleased to announce that Caligari Corp has become a wholly owned subsidiary of Microsoft Corporation. Specifically we will be working with the Virtual Earth team which is in the process of building out an immersive 3D Web experience. If you haven't seen it yet check it out using the 3D mode at http://maps.live.com
I am deeply convinced that union of Caligari technologies and the scope of Virtual Earth project and vision behind it creates the perfect home for us and new opportunities for each one of you as part of the Virtual Earth community.
You know me and my ambitions for trueSpace and web-based 3D collaboration. Let me tell you right away that there were no compromises I had to make to accommodate our vision within the Virtual Earth platform, in fact I was challenged to increase the scope of our vision. I talked to many people at Virtual Earth group and I am convinced that the technical team behind Virtual Earth has a significant, long-term commitment to the 3D Web.
At the same time you will be pleased to hear that our development team and tightly knit community of Beta testers will stay the same as before, only now we will have more resources to rely on, larger market to consider and I hope more fun doing that.
The future is bright for all of us!
Roman |
Post by roman // Mar 11, 2008, 5:25pm
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roman
Total Posts: 320
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It's good to be back in the Captain's Blog! The last 4 weeks have had a lot of travelling, which has kept me away from being able to write here regularly. It's been a good 4 weeks though with a lot of new people being introduced to trueSpace.
Beta testing is continuing as normal. The latest addition is the development of the SDK. We're also testing of the morph system, as seen in this example from Prodigy which uses morphs (some driven by a timer for a breathing effect) on a model that looks like something from Bikini Bottom.
I was able to fit in time to judging the gallery, with one of the animations being produced almost entirely using the real-time renderer. The winning image shows an amazing blending between 2D and 3D, I see many community members have had fun like I did in trying to see where the 2D ends and the 3D begins!
I hope now to update the Blog more regularly once again, thank you for being patient during this exciting time!
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Post by roman // Apr 6, 2008, 8:21pm
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roman
Total Posts: 320
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We have first version of real time clothing which is being extended to soft bodies as well. Our Beta testers have a lot of fun with this.
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Post by roman // Apr 6, 2008, 8:49pm
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roman
Total Posts: 320
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Not only we have real time version of Booleans implemented in workspace, we also keep construction history and you can combine Boolean operations and point edit sweeps in a single workflow. Note that even after you applied a union to the chimney, you can still move it on the roof, how cool is that?:)
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Post by roman // May 4, 2008, 6:09pm
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Total Posts: 320
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We are making a lot of good progress towards completion of trueSpace7.6 It will not be long now:)
I have four videos, documenting our progress, 3 of them by our developers so they my not be an Oscar winning material but they show new trueSpace capabilities rather well.
Blendedfrogmovie demostrates real time blending of IK based animation clips. Destiny Short shows the same for our morphs. Facial morphs video shows new control panel for creation and control of facial expressions, body poses, possibly animations too. Finaly, LensesGlasses shows real time refraction shader created by bokon which is quite beautifull. Enjoy!
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Post by roman // Jun 10, 2008, 4:28pm
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roman
Total Posts: 320
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Things at Caligari are running at a breakneck pace. The beta team and our developers are focused at this moment on finding and resolving bugs. The aim is to ensure that all tools that are there work well, and that they are stable. That means for the last few weeks we have less exciting images to post, as testing never involves creating anything of beauty! I noticed there was a question about edge sweeping, and wanted to confirm that you can now select and sweep edges in trueSpace, using the same tools as used to sweep faces.
Our Boolean tools are going to be some of the best you have seen. You have the option of using a history stack that lets you change the Boolean even after the operation was performed. Not only can you edit the objects involved in the Boolean operation, effectively doing the Boolean operation in real-time and letting you adjust it until you have the result you need, you can even change the type of Boolean from a Subtract to an Add or Intersection or more! The attached video made by Tomas shows this in action.
The second video shows Tomas using the face sweep tools, improved now so that you can use them to cut through objects, a kind of on-the-fly Boolean mode. As you can see, much of our attention is going on the core modeling tools for the workspace for this next release of trueSpace.
Third and fourth videos show an amazing work by David Bokon who keeps creating new and ever more impressive shaders. Outstanding work created by trueSpace users is the best part in my working days. |
Post by roman // Jul 23, 2008, 1:12pm
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roman
Total Posts: 320
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Dear Caligari community member,
Today is an important day in the 23 year history of trueSpace. We are releasing a major upgrade to our flagship product with trueSpace7.6, bringing significant improvements in modeling, animation, rendering and workflows, plus new direct export to Virtual Earth. Most of these you might already expect if you’ve been following my regular Captain’s Blog. What you may not expect is that we are making trueSpace7.6 available to everyone at no charge, in a giant step forward to bring high-end 3D authoring tools to all who want them!
trueSpace7.6 is far more than a SketchUp-style 3D architectural modeling tool. Instead, it provides a complete 3D authoring environment for any type of 3D content creation, whether that’s images, animations, objects for games, or content or worlds for online interactive shared spaces.
trueSpace7.6's modeling tools feature a variety of surface representations including full polygonal editing, subdivision surface modeling, NURBS, metaballs, and implicit surfaces. Those are supported by 400+ modeling tools, like real-time Boolean operations with full construction history, so you can move subtracted parts of your design at any time during your work, or even change a subtraction to an intersection.
trueSpace 7.6 also provides advanced surfacing tools like layered materials, texture maps, normal maps, procedural materials, UVE projections, real-time DX9 pixel shaders that include shaders to simulate subsurface scattering, reflection, refraction, smoke, fire, water, anisotropicshader, metallic paint, glass – and those are just the real-time shaders!
The animation capabilities are even more impressive.trueSpace7.6 supports key-frame and motion capture animation on fully hierarchical objects. Key-frame animations can be seamlessly blended with procedural animations and physical simulations, all of which can fully interact with each other. This means you can have a walking character animated by key-frames getting hit by a procedurally animated car and fly away in response to the collision thanks to physical simulation.
In trueSpace7.6 you can also create fully articulated characters and interact with them using full body IK with editable direct manipulation widgets for joints (including physical stiffness), and apply physics or animated morphs for facial expressions.
If you want to create a photorealistic images or a video, built-in Lightworks high quality offline renderer will give you spectacular rendering results including soft shadows, raytracing, global illumination in form of hybrid radiosity, image based lighting, caustics, tone mapping, HDRI, anisotropic reflectance, multi-pass rendering to Photoshop layers, motion blur, depth of field, lens flares etc.
trueSpace’s award-winning direct manipulation interface with its easy-to-use 2D controls and 3D widgets has always been highly praised by users and press alike. For version 7.6 we have streamlined many workflows in extensive collaboration with our Beta testers. The UI is context-based and fully configurable, including toolbars, panels, widgets, layouts and projects. With universal drag-and-drop you can simply drop your model from the 3D workspace directly into an e-mail, written document, etc, and vice versa, clicking on the object in an e-mail will automatically open it in trueSpace.
There is also a series of advanced editors. In addition to the 3D workspace and modeling editors, there is a universal 2D node link editor, script editor, non-linear animation editor, material editor, UV editor, and more. Plug-ins are now accessible from the real-time 3D workspace and we expect to release truly amazing plug-ins for trueSpace7.6 in the near future, as well as stimulate 3rd party creation of independent products both free and commercial thanks to the availability of an SDK.
Finally, trueSpace7.6 is the only 3D authoring tool on the market which will allow you do all of the above in real-time shared 3D collaborative spaces where members of the design or animation team can maintain real-time interaction from anywhere in the world.
We are taking the unprecedented step of making these tools available to everyone for free in order to stimulate content creation for the present and future online 3D environments, and so that any artist out there with a dream can fulfill their vision without finding themselves trapped by budget limitations. This is particularly true if their vision includes emerging 3D online worlds, where free and unrestricted communities of web artists can collaborate on 3D projects and even establish new kinds of communities the likes of which the world has never seen before, way beyond simple chats in isolated 3D rooms or 3D islands.
trueSpace7.6 will empower you to create anything you dream up, whether you want to make illustrations for National Geographic, design products for Rolls-Royce, create buildings for Virtual Earth, make advertising or training videos, architectural walkthroughs, innovative video games, or animated films. All of these possibilities are now open to you simply by downloading trueSpace7.6 and learning what its powerful 3D authoring tools can do for you!
To download trueSpace7.6, visit the link below: http://cart1.caligari.com/web/Truespacemainreg.aspx
Also, to aid in your learning process we have made all of our video courses, previously $79 each, available at no charge, and you can download those courses from the link above.
At a time when other companies are removing their low cost products to make it even tougher to get started in 3D, it gives us great pleasure to enable all artists regardless of age or income to create 3D in whatever field they dream of. We hope you enjoy your copy of trueSpace7.6.
Roman Ormandy
Founder
Caligari Corp |
Post by roman // Jul 27, 2008, 7:44pm
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Total Posts: 320
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It is with great sadness that I learned that professor Randy Pausch, professor at Carneghie Mellon and the author of Alice, a free 3D educational programming environment, died on Friday at the age of 47. It was only a day after we released trueSpace7.6 as a free product, I know Randy would rejoice in this news. It would be presumptous of me to call Randy a friend but I knew him well and we both shared passion for expanding interactive 3D graphics outside of traditional Film/Video/CAD/Games markets. Over the years we exchanged our experiences on Alice and trueSpace in Siggraph workshops and private discussions. You could say our motivations were quite close.
For this reason I think it is fiting to dedicate trueSpace7.6 release to the memory of Randy Pausch. |
Post by roman // Aug 3, 2008, 6:50pm
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roman
Total Posts: 320
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I am happy to announce that yesterday we raced past 500,000 download mark, only about a week after trueSpace7.6 was released. This is a good number (for multi-hundred MB download) and a strong indication that trueSpace is becomming a force to reckon with. Our family is growing rapidly:)
With 1,500 manual pages and several dozen hours of video courses it will take a little time before the new users will start posting high quality art to this forum and elsewhere. Let us help them in their effort to learn trueSpace and welcome them to our comunity. For all its power trueSpace7.6 learning curve is not that steep and in addition to this forum there are also shared spaces where our technical support guys and trueSpace ambassadors can teach new users in online shared space. I personaly can not wait to see new users art creations to be posted here so we can all discuss them and critique them.
Our developers are following this forum as well for any problems with instalation or workflows, despite smooth launch we are already planning a patch in a few weeks with improvements which did not make it to last week release, some pretty nice ones. These are exciting times indeed! |
Post by roman // Oct 12, 2008, 4:02pm
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We no longer have an exact count of TS7.6 downloads given that some users download TS7.6 from sites other than Caligari web site but we estimate conservatively that we crossed 3 million download mark some time ago. Good work everyone and pat on shoulder for our developers and community members who do such a great job evangelizing trueSpace!
On the minus side I do have to apologize for slower progress with TS7.61 patch, we got caught up with product planning issues. Patch will be forthcomming though and if everything goes well it will have an important new addition, stay tuned for next Captain's Blog which hopefuly will not take as long as did this one. |
Post by roman // Jan 8, 2009, 2:38pm
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Total Posts: 320
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First, on behalf of the entire trueSpace team I want to wish everyone a Happy New Year 2009! While I am not ready to make specific anouncements today, I can tell you that trueSpace team is hard at work and we will keep you informed about our progress as soon as we can.
We realize that we have to earn your trust as recently we did not bring you much of new and exciting news. We are still working on TS7.6 patch which should include some Vray fixes. As you know we are no longer selling Vray, simple reason is that sales numbers were just not there. We have now over 5M+ downloaded copies of trueSpace 7.6 and while $299 for Vray was a great deal in my opinion, not many users took advantage of it. We have great respect for Chaos Group technology and if in the future situation changes we will be open to the posibility to bring Vray back.
I am glad to see development of new plug-ins for trueSpace, among them Blender Fluid importer by frootee, Shader Pack by Marcel Barthel and Layerz by Dele. I always believed in strength of trueSpace community and these new plugins are confirming my faith. Thanks you guys for great new products!
trueSpace team is comited to do our part. We are the same people as we were a year ago and we are working just as hard on your behalf. While economy and market conditions may change, our mission does not. We expect 2009 to be an important year for trueSpace. |
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