I am back with a Bathroom

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I am back with a Bathroom // Work in Progress

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Post by Vizu // May 2, 2006, 12:31pm

Vizu
Total Posts: 628
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Okay, i have now the time for a new Project.

Target was to create a realistic chrome effect in VRay.


The WIP result is


http://www.vizualizer.de/Images/Duschkabine3small.jpg




For a Larger Version ...

http://www.vizualizer.de/Images/Duschkabine3.jpg (http://www.vizualizer.de/Images/Duschkabine3.jpg)


Yes i know, the tiles not so good, in this time is still a placeholder.

And Yes, we miss the parts under the basin .... ! IT IS A WIP :p

Post by frank // May 2, 2006, 1:15pm

frank
Total Posts: 709
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Lighting and shading look good!


The sinks look like they would break from the wall if I lean on them, though. ;)


(I know it's a WIP.)

Post by roman // May 2, 2006, 2:57pm

roman
Total Posts: 320
Why would you lean on them? As long as they look nice:)

Post by frank // May 2, 2006, 3:35pm

frank
Total Posts: 709
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Why would you lean on them? As long as they look nice


You don't lean on the sink while brushing your teeth?!?!


I take the war against tooth-decay seriously, I guess.


:)

Post by jamesmc // May 2, 2006, 3:43pm

jamesmc
Total Posts: 2566
I like it Vizu. Could use some directional ceiling lights. I like to see what I'm drying off. :)

Post by Mike // May 2, 2006, 4:54pm

Mike
Total Posts: 121
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Great start, how about some art deco mirrors above the sinks with steamed reflections of something mysterious?

Post by Vizu // May 2, 2006, 9:38pm

Vizu
Total Posts: 628
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Ha ha Frank, i will make a underconstruction for the sinks so you can when it is done, sit on it together with youre wife ;)


This is still a WIP and i try to find a good and nice design construction for this Problem.


The Light is like the tiles on the walls and floor, just a Placeholder.

This scene have only one pointlight.


No HDRI or else i use for it.


My only problem for now is, that the sink Plane don´t look Transparency.

I have set a Fresnel transparence on it but in this render it looks Dark / black ;(


I will fix it later ...

Post by nick // May 2, 2006, 10:20pm

nick
Total Posts: 49
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Although it's a wip, I would place a small frieze at the lower part of the wall - on place where wall meet floor. There are no such perfect tiles that fit so close, and it would give some more realistic view.


And don't forget the drain :p

Post by parva // May 2, 2006, 10:33pm

parva
Total Posts: 822
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looks good... why not ripple/smoke glass for the shower cabin? Everyone can take a look at you :D


For the glass I must admit a problem which wasn't in early beta.

Glass renders indeed very black espacially at corners (good to see at the shower door). This was still mentioned from me to the devs but currently no answer how this could be fixed.

Post by nick // May 2, 2006, 10:40pm

nick
Total Posts: 49
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looks good... why not ripple/smoke glass for the shower cabin? Everyone can take a look at you :D


Some people like that, parva, didn't you ever think about it? :) :) :)

Post by xmanflash // May 3, 2006, 12:55am

xmanflash
Total Posts: 335
Lovely Job, although is it just me or does the glass door look a little thick (and consequently too heavy?)

Post by Vizu // May 3, 2006, 2:49am

Vizu
Total Posts: 628
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Xmanflash thick ? yes it is and must be (i think so)


Parva i mean not the edges of the glass. I mean the dark flat surface on top of the sink. it must more transparency.


Wie gesagt, die Tiles / Fliesen an Wand und Boden werden gegen echte 3D Geometry getauscht. Beleuchtung hat diese Scene ja noch garnicht.

Auch der Abfluss und die Untertischkostruktion die das Becken halten soll fehlt noch.

Der WC Sitz und eine Badewanne fehlt auch noch irgendwie und dann ist da die Kamera Einstellung, geht ja mal garnicht ;)

Post by Vizu // May 4, 2006, 10:47pm

Vizu
Total Posts: 628
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i´ve got 3 houres of time yesterday and add a bit .... see on the Image on side 1.


Only with the ??? tovel ??? this in the middel of the 2 sinks makes problems on UV mapping ;(

Post by GraySho // May 4, 2006, 11:20pm

GraySho
Total Posts: 695
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i´ve got 3 houres of time yesterday and add a bit .... see on the Image on side 1.


Only with the ??? tovel ??? this in the middel of the 2 sinks makes problems on UV mapping ;(


Towel? Map it first, bend it afterwards (Zuerst mappen, dann um die Stange biegen ;) )

Post by Vizu // May 5, 2006, 2:46am

Vizu
Total Posts: 628
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i am to stupit for this.


Ich bin doch n vollhirni. Das bekomme ich nie hin.

Wenn ich es ersteinmal mappe und dann anfange die Geometrie zu drehen und verbiegen, verzerre ich auch das Mapping.

Ein UV materialrectangle wird von VRay leider nicht unterstützt ;(

Post by frank // May 5, 2006, 3:39am

frank
Total Posts: 709
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You need a towell hook so you can hang it up.

Post by parva // May 5, 2006, 3:43am

parva
Total Posts: 822
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den Knick sieht man doch eh nicht. Ne einfache planare UV map müsste da doch reichen... aber tolle Einrichtung. Verdient nur noch ein etwas besseres Licht ;)

Post by Vizu // May 5, 2006, 2:13pm

Vizu
Total Posts: 628
pic
Have fix the materials on wall and floor. The short left wall must be fixit and in the hole comes a bathtub.


http://www.vizualizer.de/Images/Badezimmersmall.jpg




and the higher resolution

http://www.vizualizer.de/Images/Badezimmer.jpg (http://www.vizualizer.de/Images/Badezimmer.jpg)
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