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Linux ?
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
Post by Forester // Nov 7, 2006, 9:58am
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Forester
Total Posts: 11
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Probably a dumb question, but I can't find an answer via search here.
Can we use TS7 on a linux box? If so, I'll buy a friend a copy. |
Post by TomG // Nov 7, 2006, 10:02am
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TomG
Total Posts: 3397
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Sorry to reply that Linux is not supported at the moment, so it wouldn't run on your friend's machine :(
HTH,
Tom |
Post by hemulin // Nov 7, 2006, 11:19am
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hemulin
Total Posts: 1058
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What about running tS on linux through WINE http://www.winehq.com/site/about - basically a program that allows windows programs to run on linux. I know WINE is not brilliant at running games properly (ie things that need 3d graphics) so player may not work brilliantly.
Has anybody tried this? Tom? |
Post by TomG // Nov 7, 2006, 11:53am
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TomG
Total Posts: 3397
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The biggest concern of running under an emulator is the graphics driver - the requirement for DirectX9.0c can be an issue for tS7.
And any emulator will always give less performance and stability, and I would say particularly true with a complex program like a 3D app.
So I wouldn't recommend it, and it certainly would be unsupported from the team here at Caligari. As to whether it might work, it might. I have heard that tS7 can be run under emulation, with some drawbacks - though right now I forget what emulator it was. I believe it was on a Mac, under Windows emulation.
So let's open it up to the people out there - anyone tested any version of tS under WINE?
HTH!
Tom |
Post by 2much4U // Nov 7, 2006, 4:32pm
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2much4U
Total Posts: 430
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What about running tS on linux through WINE http://www.winehq.com/site/about - basically a program that allows windows programs to run on linux. I know WINE is not brilliant at running games properly (ie things that need 3d graphics) so player may not work brilliantly.
Has anybody tried this? Tom?
I've tried this, and it works...but rendering takes 3 times as long, and some files are not supported.
I was using TS v.6.5 on slackware linux.
Oh! Also, it only works in wireframe mode. |
Post by hemulin // Nov 7, 2006, 10:02pm
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hemulin
Total Posts: 1058
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I've tried this, and it works...but rendering takes 3 times as long, and some files are not supported.
I was using TS v.6.5 on slackware linux.
Oh! Also, it only works in wireframe mode.
Hmm, that was what I thought it would do. |
Post by GraySho // Nov 8, 2006, 6:25am
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GraySho
Total Posts: 695
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I've tried this, and it works...but rendering takes 3 times as long, and some files are not supported.
I was using TS v.6.5 on slackware linux.
Oh! Also, it only works in wireframe mode.
Did you try OpenGL drawing mode? As far as I know, Blender works with Linux and uses OpenGL. |
Post by hemulin // Nov 8, 2006, 6:37am
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hemulin
Total Posts: 1058
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Did you try OpenGL drawing mode? As far as I know, Blender works with Linux and uses OpenGL.
That's because Blender is opensource, a version of blender has been specially compiled to run under linux, and it apparently runs better under linux than windows.
What we are talking about is running tS on basically an emulator (actually its a windows api running on linux :rolleyes:). I don't know if Caligari have any plans to compile tS to run natively on linux. I'm not sure how complicated this would be. |
Post by Asem // Nov 8, 2006, 9:45am
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Asem
Total Posts: 255
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It might happen just not likely ts7 but maybe ts8 as I'm not sure anyone has noticed and I find it weird for there to be a opengl dll in the ts folder (basically everything is extensions for Ogl). It almost even seems possible to invoke in the scripting so maybe this might be Caligari making a step to have ts run on linux in the future? |
Post by Alien // Nov 11, 2006, 1:51pm
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Alien
Total Posts: 1231
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Sorry to reply that Linux is not supported at the moment
When you say "at the moment", does that mean you [Caligari] haven't ruled it out as a possibility? http://homepage.ntlworld.com/alien42/smilies/beg.gif
I know recompiling, or even recoding tS7 for Linux would be a huge job, but what if it was a stripped-down, only-for-rendering version? Without all the modelling, SDS, texturing, etc, tools. I'm not currently interested in making the switch completely from Windows to Linux, as I have way too much stuff that I use that is Windows-only, but if I was just going to be using a machine as a render node [with tSnet], Linux certainly has a much more attractive price tag than Windows. :D |
Post by TomG // Nov 13, 2006, 5:04am
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TomG
Total Posts: 3397
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We never rule out any possibility - however that doesn't mean work is in progress, or it is slated for a certain date, etc. Simply means our minds are open to things such as Linux port and Mac ports. We always listen to requests for those, and keep a count of how much demand is out there for such a thing. If and when demand reached the level that would make it financially possible for us to do it, then all other things being equal, it is something we would definitely look into.
So, not news for optimism, and not news for pessism, as it were :)
HTH!
Tom |
Post by Alien // Nov 13, 2006, 9:44am
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Alien
Total Posts: 1231
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We never rule out any possibility - however that doesn't mean work is in progress, or it is slated for a certain date, etc.
Yeah, I didn't think you'd have any actual plans for it yet, I just wanted to know how open you guys were to the possibility of it - some companies wouldn't even consider it.
Simply means our minds are open to things such as Linux port and Mac ports. We always listen to requests for those, and keep a count of how much demand is out there for such a thing. If and when demand reached the level that would make it financially possible for us to do it, then all other things being equal, it is something we would definitely look into.
So, not news for optimism, and not news for pessism, as it were :)
I don't know about that - I'd consider it good news in the sense that all we have to do is convince you that enough of us would want it to make it worth your while. :) Would you only consider a full port if you did decide to port it, or would you also consider a cheaper, cut-down [just for use as a render node] version as well [or instead]. I think I'd prefer the latter option, unless Linux becomes more desktop/user-friendly & more stuff that I use was either ported or useable with 1 of the emulators like WINE. |
Post by frootee // Nov 13, 2006, 12:02pm
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frootee
Total Posts: 2667
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TBH sounds like it would cost more to strip down ts in order to make it a render node option only; the reason being that, now there are 2 strains of the same release that must now be maintained: the "modeller" version, and the "render-only" version. In addition, it would be more beneficial to have a full blown version ported to Linux/Mac. MO flexibility for users, MO Money for Caligari. :-D |
Post by Alien // Nov 13, 2006, 12:17pm
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Alien
Total Posts: 1231
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Hmm... I see your point. The reason I suggested it though, was that I was hoping for something similar to the situation we have on Windows currently, where you can buy 1 copy of tS, then buy a tSNet license & that entitles you to install tS on the relevant number of machines to be used as render nodes.
Perhaps if a full version was ported, the features available [e.g. full or just a render node] could be unlocked with different serial numbers. That way they'd only have the 1 ported version to maintain, but at the same time users could pay a lower fee for render nodes licence if that's all they needed. |
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