Fake SSS in Lightworks w/ ShaderMagic

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Fake SSS in Lightworks w/ ShaderMagic // Roundtable

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Post by frank // Jan 3, 2007, 9:50am

frank
Total Posts: 709
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In a response to another post, I plundered and found these images from some previous experimenting to show that fake SSS is possible in Lightworks. However, after re-reading the post, I think I misunderstood the question so I deleted my response and images.


I decided to go ahead and share them here separately, because they may be of help to someone.


Weha!

Post by Chester Desmond // Jan 4, 2007, 4:36am

Chester Desmond
Total Posts: 323
That looks great Frank! Any chance you could upload the smb file?

Post by Nephos // Jan 4, 2007, 12:12pm

Nephos
Total Posts: 59
Back in the days...


http://forums.caligari.com/discus/messages/1585/12260.jpg

http://forums.caligari.com/discus/messages/1585/12257.jpg

http://forums.caligari.com/discus/messages/1585/12261.jpg

http://forums.caligari.com/discus/messages/1585/12258.jpg


and for the files, you can thank Ian for these still being up...


http://www.geocities.com/herbie_west/shaders.html


oh the memories :D


Nephos

Post by chrisj // Jan 4, 2007, 12:41pm

chrisj
Total Posts: 239
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looks like sss to me. probably uses a similar idea, with perhaps less sophisticated and accurate algorithms.

Post by membrain // Jan 4, 2007, 5:28pm

membrain
Total Posts: 28
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Very cool... Unfortunatly for people like me, ShaderMagic is no longer in existence on the web it would seem =(

I can't find it for download anywhere, and an HDD crash a while back claimed the copy I had. Ohwell... sux for me

Post by frank // Jan 5, 2007, 5:19am

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Total Posts: 709
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Did some quick searching on ShaderMagic and found the following:


http://www.cgchat.com/forum/archive/index.php/t-10739.html


Appears that it would be free now. Any reason why I couldn't send membrain a copy????

Post by membrain // Jan 5, 2007, 6:01am

membrain
Total Posts: 28
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I'm not sure... I know back when I was using 4.3 SM was my best friend =) If I'm able to get my hands on it sometime in the future... It's going on a CD, no question about it. Can't risk loosing it again ;)

Post by Methusela // Jan 7, 2007, 10:07pm

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Total Posts: 414
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What's the difference between Shadermagic and Shaderlab?


http://www.primitiveitch.com/pub/


'Cos that's there for free...

Post by Bobbins // Jan 7, 2007, 11:47pm

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Total Posts: 506
They are different custom shaders from different programmers, but both have very similar capabilities.


ShaderMagic was node based so you hooked blocks together with links in a graphical interface much like the Link Editor in tS7.


ShaderLab was script based, so shaders were constructed from a text based programming language.


You can't save a ShaderLab shader and load it into ShaderMagic, though - and vice versa.

Post by Leif // Jan 9, 2007, 4:44am

Leif
Total Posts: 276
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Where is the smb file that is seen in Shadermagic's user interface in the screenshots? The version seem to be different from the ones available for download in the linked webpage.


The linked pictures are from this thread:

http://forums.caligari.com/discus/messages/1585/8614.html

Post by Nephos // Jan 10, 2007, 10:51am

Nephos
Total Posts: 59
Here ya go . I also included the updated version (I liked the original better myself)


Have fun renderin!!


Nephos

Post by Leif // Jan 11, 2007, 4:25am

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Total Posts: 276
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That's neat. Thank you Nephos, and Frank.
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