|
|
TrueSpace 7.5 UI
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
TrueSpace 7.5 UI // Roundtable
Post by Methusela // Jan 6, 2007, 3:45am
|
Methusela
Total Posts: 414
|
If the mockup by Roman is anything to go by, I've gotta say that 7.5 will look sleeker and (no other way to put this :D) sexier than any other 3D program out there! Please tell me that's how it looks, you beta testers! (Provided you're allowed to.) |
Post by jayr // Jan 6, 2007, 5:32am
|
jayr
Total Posts: 1074
|
i know, despite all the bad feeling on the forum, i can't wait to see 7.5, the promised features will be superb if they arrive and it looks fantasic. I've always like the UI on truespace though. |
Post by hemulin // Jan 6, 2007, 5:58am
|
hemulin
Total Posts: 1058
|
If the mockup by Roman is anything to go by, I've gotta say that 7.5 will look sleeker and (no other way to put this :D) sexier than any other 3D program out there! Please tell me that's how it looks, you beta testers! (Provided you're allowed to.)
Hehe, what Roman says is usually what goes. ;) |
Post by Steinie // Jan 6, 2007, 6:32am
|
Steinie
Total Posts: 3667
|
I'm not privy to any information Beta testers have. So my opinion is solely based on what I see (information spoon fed to us).
The different size icons bother me. Their also not level across the top so they look thrown together. It appears they have a conflict between size and screen space. So my impression of a clean interface is not satisfied.
I agree with most of you about their choice of color scheme. Putting the emphasis on the work rather then the tools was a wise choice. I hope they deliver on a promise of being able to modify color scheme for the users having issues with it being too dark. |
Post by Jack Edwards // Jan 6, 2007, 6:32am
|
Jack Edwards
Total Posts: 4062
|
LOL, well Roman already posted my opinions about the new interface look. Gotta say that I think Oliver did a great job. :banana: I love the new darker, sleeker look.
Hey, you guys know if you join proTeam you can give it a whirl already, right? :D (Back to playing with 7.5 I go... Mwhahahaha! :p )
-Jack. <--- evil bastard :cool: |
Post by ProfessorKhaos // Jan 6, 2007, 7:22am
|
ProfessorKhaos
Total Posts: 622
|
lol. Just renewed proTeam on the 29th (had it a couple of years ago...). That was after the 7.5 beta announcement though so I've asked them for the download link in email (it's not on the current proTeam downloads page).
Love the bigger icons across the top too! That should make some folks very happy. Anxious to see how the new character animation features work. :) |
Post by Paul Boland // Jan 6, 2007, 9:14am
|
Paul Boland
Total Posts: 383
|
"...biger icons across the top..."
Where are you seeing these screen shots??? Would love to get a look at 7.5! |
Post by jayr // Jan 6, 2007, 10:24am
|
jayr
Total Posts: 1074
|
The big icons across the top look like floating tool specific panels like the ones in 6.6, i like them, it just means you have to move the mouse far less to get to the tool you want, either that or learn all the short cuts :D |
Post by jayr // Jan 6, 2007, 10:25am
|
jayr
Total Posts: 1074
|
sorry paul, i ment to put this in as well, the screen shots are in the 'captin's blog' topic :) |
Post by prodigy // Jan 6, 2007, 11:56am
|
prodigy
Total Posts: 3029
|
I think the most huge problem with the UI on TS7.xxx are not the color scheme or the size of the icons.. be the thing to have 2 diferent UI on a same software.. Im very concern about how we gonna move throw the 3d evoriaments or if the player now have doubleclick or the mouse weel rotation etc.... Good things of the UI from the Model must passed to the player..or TS7 if you still thinking are independent one from the other...:rolleyes:
I think, and i like the idea the ts7.5 be 1 uniform UI and when the most of the model tools are passed to the player.. yes.. change the look or even the ts6 ui |
Post by wireframe // Jan 6, 2007, 12:31pm
|
wireframe
Total Posts: 62
|
I would like to have a better 3D navigation with keyboard and mouse (improve the workflow ala modo/lightwave/Blender) not only with TS navigation control :
ALT --> Rotate the view by holding ALT and draging LMB
ALT CTRL --> Zoom the view by holding ALT and CTRL and draging LMB
ALT SHIFT--> Pan the view by holding ALT and SHIFT and draging LMB
thanks
Phil
LMB : Left Mouse Button |
Post by Tiles // Jan 6, 2007, 10:33pm
|
Tiles
Total Posts: 1037
|
I disagree here. That's the part i hate at Blender. Nothing to say against hot keys. I have some functions hotkeyed too. But i prefer the button way for most needs. It aches in my neck to have permanently left hand at mouse and right hand at keyboard. And permanently look down if i have the right keyboard key under my fingers, dancing around between several keys ... |
Post by parva // Jan 7, 2007, 12:48am
|
parva
Total Posts: 822
|
@wireframe - that is already possible. You can customize your navigation to nearly all common styles.
@Tiles - yes the looking at the keyboard is the first step but after some time you get the right feeling and remember where the button is and don't need to look at it any more. Similar like those who can write with 10 fingers ;)
The combo keyboard+mouse is very good and no need for that fancy stuff like space navigator or alike. I just wished more programs would support all buttons my mouse has (3 button is standart, never mice have 6 or more). |
Post by Tiles // Jan 7, 2007, 1:11am
|
Tiles
Total Posts: 1037
|
Of course you get used to hot keys after a while. And as told i use hot keys too. But ways not for every available button. It's this artistic thingie about working two handed where you could work with one that makes me nuts in Blender. Why is this need to hold down keys all the time for simple and most used features? My poor fingers.
I love to hang relaxed down in my chair, feet at the table, and have just one hand at the mouse to work :D
For me Blender hot keying for navigation is like i can write with ten fingers but need the feet too ;)
In the end it's something about personal flavour. Hot keys can indeed increase your workflow speed. And you name it: you can also every button in TS customize to have hot keys. It's just that for me hotkeying navigation makes my workflow slower and uncomfortable :) |
Post by wireframe // Jan 7, 2007, 3:26am
|
wireframe
Total Posts: 62
|
@wireframe - that is already possible. You can customize your navigation to nearly all common styles.
Could you explain didn't found anything working like that in TS...
Thanks
Phil |
Post by parva // Jan 7, 2007, 4:12am
|
parva
Total Posts: 822
|
Could you explain didn't found anything working like that in TS...
Thanks
Phil
You need to change some bricks in the LE background widget area, nothing difficult.
For further details or samples I recommend the widget course.
@Tiles - :D ah now I understand what you mean, hehe. Yes the Blender navigation is weird, made for Aliens with 3 hands ^^ |
Post by Tiles // Jan 7, 2007, 4:17am
|
Tiles
Total Posts: 1037
|
Hehe, yes. Blender hotkeying is definitely not my case :P
In TS 6.6 you can open the Icon Helper. There you can set a hot key for every button.
Same for TS 7.11 modeler side. Not sure about doing it in the Player side though. But TS 7.5 is on its way. Then let's have a closer look :)
Switching between move/rotate/scale for Object Move is still hotkeyed by the way. You can save a list of current hot keys which makes it easier to find one that you can setup. Save Hotkey List in the Icon Helper, upper right corner of the panel ... |
Post by wireframe // Jan 7, 2007, 4:18am
|
wireframe
Total Posts: 62
|
If I understand I must pay to have some info here .... :confused: |
Post by wireframe // Jan 7, 2007, 4:25am
|
wireframe
Total Posts: 62
|
Switching between move/rotate/scale for Object Move is still hotkeyed by the way ...
yes but not with ALT/CTRL/SHIFT alone ....
And it is not interactive ... |
Post by nowherebrain // Jan 7, 2007, 6:29am
|
nowherebrain
Total Posts: 1062
|
Blender feels like the MAC of the 3d community but, once learned it is easily as good as lightwave or modo....well almost anyway..still no Ngon support:( ....that aside. I like the changes to the new interface;) ....not a big button fan though clicking pictures slows me down. I'll not worry about that though, I'll dismantle any tool bar I don't plan on clicking on, leaving me with only my preciously clean hot key set. |
Post by prodigy // Jan 15, 2007, 6:13am
|
prodigy
Total Posts: 3029
|
One of the most important things i think the New TS7.5 player version must have is the Center Mouse Button... like the model side..... i hope the caligari dont miss that point.. :rolleyes: |
Post by Methusela // Jan 15, 2007, 7:54am
|
Methusela
Total Posts: 414
|
Yes. I completely agree. I loved being able to do that in 6.6, and I really hope 7.5 incorporates the same ease of navigation. |
Post by trueBlue // Jan 15, 2007, 8:20am
|
trueBlue
Total Posts: 1761
|
This could be done very easy with tS7.11 right now. It is a simple command: Look at Object.
All you would have to do is set up your Background widget to use this command with a double click of the middle mouse button. |
Post by Methusela // Jan 15, 2007, 7:09pm
|
Methusela
Total Posts: 414
|
Oh, I thought he meant hold down the middle mouse button and drag the mouse to rotate the scene. 'Cos I want that back. |
Post by trueBlue // Jan 15, 2007, 7:46pm
|
trueBlue
Total Posts: 1761
|
Me too and so this is my first widget that I made. Does not include the Look at object though. Here is the link:
http://forums1.caligari.com/truespace/showpost.php?p=17659&postcount=1 (http://forums1.caligari.com/truespace/showpost.php?p=17659&postcount=1) |
Post by whirabomber // Jan 19, 2007, 3:52pm
|
whirabomber
Total Posts: 11
|
I hate buttons - you have to literally dig through them in order to figure out what in the world does what. I opened TS 7.11 for the first time in nearly a month tonight and just began to stress at the sight of it.
I could actually get an idea what I was doing in TS6.6 but 7 came along and funked up the menu even worse. I'd rather pour over 100 buttons of text than learn truespaceglyphics. I really don't want to learn some pictographically obscure language in order to use TS, which literally you have to do for any reasonable hope of doing anything in TS.
How hard would it be to just make the silly buttons text?
Now that would be an improvement.
I just really, really, really hate those scrawls jammed to a 128x128 or so icon that I have to memorize what *exactly* it does and when it will do it.
I am with Albert Einstein's philosophy group - don't memorize what I can write down. Please write down on each button what it does.
And I really do not buy into that "easier to internationalize" bunk. |
Post by W!ZARD // Jan 20, 2007, 4:25am
|
W!ZARD
Total Posts: 2603
|
No offence intended whirabomber but aren't you doing a bit of a head trip on yourself?
Seems to me that I have to learn the function of any tool before I can use it. Learning what it's name is is insignificant compared to learning what it can do and how to use it! The name of the button is not really that important - it can have a name that is a series of letter symbols with a specific meaning or with a pictorial symbol with a specific meaning - I still have to learn the symbol and it's function regardless of the type of symbol.
It makes no difference at all to my brain - it can remember that (red and blue squares partly covered by envelope) and the words "render to file" mean the the same thing. The computer will do the necessary calculations to create a picture according to the parameters I've set.
In fact the human brain works symbolically - and words are just symbols after all. Strictly speaking it's actually easier to remember the significance of a single symbol thast it is to remember the significance or a whole series of them (as we do when remembering the meaning of a word). This is WHY symbols are used.
Having said that I sympathise as I also had a bit of a stress session when I first open tS7. Interestingly, it was exactly the same as the stress session I had when I first opened ts 3.2!! |
Post by Steinie // Jan 20, 2007, 5:28am
|
Steinie
Total Posts: 3667
|
Unfamiliar territory that gets better and better the longer you are there.
What would happen if everything had text...Let me reach for "doorknob" and open the "door" then use the "toilet" and reach for the "toilet paper"
We don't need text because you know what they all do.....you do know don't you?...:rolleyes: |
Post by whirabomber // Jan 20, 2007, 7:10am
|
whirabomber
Total Posts: 11
|
Well now, when did they do the 1d/2d things? Thanks, BTW for pointing that out. I would have never figured that out. I totally missed that. Now if it was a global button so I don't need to keep clicking on every darn toolbar to convert it to 1d. Also helps when the toolbar for a window has the bottom run off the bottom of the screen (see default view).
Well now, I don't have a lot to complain about now.. darn.. I was going to complain about the convoluted movement, but noooo.. too easy in 7.11. I was going to complain about axis locking but nooo.. just pic the view looking down the axis you want locked and it won't move in that axis.
Ok, a niggling - there needs to be a clearer way to pick out what view one is looking at. In 4-view, I can't tell what view is XY, XZ, YX, etc planar views. Just no making me happy.
BTW, I am a keyboard freak, hated GUIs since Windows 3.1, still hate them beyond text/file management. Text is my symbol of choice. Hence I only know two languages, none really sybolic - English and bad English. |
Post by splinters // Jan 20, 2007, 8:43am
|
splinters
Total Posts: 4148
|
BTW, I am a keyboard freak, hated GUIs since Windows 3.1, still hate them beyond text/file management. Text is my symbol of choice. Hence I only know two languages, none really sybolic - English and bad English.
I am really curious what attracted you to trueSpace7 over the other 3D packages out there. In the past, many users have cited the icon rich interface and easy learning curve as the main thing that attracted them...I always thought of that as the main distinction between tS and other text heavy UI's.
I certainly find it easier to get around and my 'perceptions' of iconography have really been turned on their head since joining Beta Team several years ago...;) |
|