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TrueSpace 7.5 UI
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
TrueSpace 7.5 UI // Roundtable
Post by scapino // Feb 15, 2007, 2:18pm
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scapino
Total Posts: 101
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Gotta love that 4th Dimension! :)
Kurt |
Post by GraySho // Feb 15, 2007, 10:10pm
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GraySho
Total Posts: 695
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Yes, that looks quite good. The still artists will not care about the 4D aspect, but I think it's good to have the scrubber and playback/record functions available. And it doesn't take up too much space. |
Post by stoker // Feb 17, 2007, 11:19am
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stoker
Total Posts: 506
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Stan, not sure what you mean by blackened icons. Icons are as colourful as ever, if not more; just the background gradient is darker which in effect makes the icons stand out better.
Has a black line round the actual icon its self ever being considered
By this I mean the picture in the icon not the square...??... |
Post by splinters // Feb 18, 2007, 2:20am
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splinters
Total Posts: 4148
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I consider most things Stoker, as you well know...;) |
Post by weaveribm // Mar 5, 2007, 6:15am
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weaveribm
Total Posts: 592
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Quite right it takes time to learn where the icons are
(Earlier reply) Also helps when the toolbar for a window has the bottom run off the bottom of the screen (see default view).
So move the tool bar to where you want and resave the view.
Improv in your reply there you say 'resave the view'
Is there a specific 'save view/icon bars/window state' function under 7.11 or did you mean Save Preferences or something else please?
I'm getting nearer to finding out how to get the icons organised (create toolbar via Ctrl+drag icon) but they're gone (or appear to be gone) next time I go to the same window. I'm also taking the advice earlier to print out small bits of the pdf as I go along to get focus
Peter |
Post by Alien // Mar 5, 2007, 3:08pm
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Alien
Total Posts: 1231
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Well now, when did they do the 1d/2d things?
They've always been there since 7.0 was released.
Ultimately the colour of the interface is meaningless unless it changes. The human brain does not register constant input it only notices changes in input. The background colour of tS7.5 interface could be shocking electric pink and after five minutes of use you would stop noticing it because your mind can only consciously process a maximum of 9 thoughts at a time and your senses only detect changes in input. How much conscious attention do you put into the colour of the interface in these forums when you are busy thinking of what you want to say and how best to say it?
I don't think I can agree with you on this point. Whilst some colour combinations might be easier on the eyes for a larger percentage of people, chances are that most people could find a combination that would be very distracting to them. Using myself as an example, I have tried a number of visual styles for XP, but keep coming back to the same 1 I normally use. Some of the others [i]look nice, but they're too distracting.
If anyone has cause to complain about tS7 it's me - I use tS for making static fantasy scenes and modelling. tS 6.6 does that very well for me - tS 7's innovations provide many features that have little relevence to me (at the moment anyway).
7/7.11, perhaps, but I would have thought that the new bones in 7.5 would be useful for you, to help with posing the characters you use in your scenes. I've tried the 6.6/7.11 bones myself & understand why everybody complains about them. If the new bones system is as improved as it looks in Roman's blog thread then that will [IMO] remove 1 of the major weaknesses of tS.
Take Silo as example. You can make your very own UI from scratch, by making own icons, icon arrangements etc. Literally ANY color can be changed to ones likings.
Having seen that demo video someone linked to of Silo, I think Caligari could certainly do worse than take a page or 2 out of Silo's book.
Is there a specific 'save view/icon bars/window state' function under 7.11 or did you mean Save Preferences or something else please?
Yes, though it's not perfect [it's a bit buggy]. You want the Layouts library. Right click in there & Insert, then give it a name. I'd also advise that you drag the thumbnail for it near to the top of that library, otherwise if you're not familiar with the quirks of the layouts bar at the top of the main tS window you may find yourself wondering where your new layout is. Then click the tab for another layout, e.g. Default, & wait for it to finish loading, then click the tab for your new layout. If you're lucky it'll look the way you're expecting it to, if not see comment about buggy. ;) |
Post by W!ZARD // Mar 5, 2007, 7:17pm
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W!ZARD
Total Posts: 2603
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I don't think I can agree with you on this point. Whilst some colour combinations might be easier on the eyes for a larger percentage of people, chances are that most people could [if they tried] find a combination that would be very distracting to them.
Undoubtedly one can find distracting colour combinations however, provided the colours do not change the brain quickly becomes adjusted to the combination and stops noticing. Because of the way human vision works and the nature of the human eye, constant input does not register, only changes of input (assuming they are fast enough) get noticed. The eye also reacts to edges and lines better than it does to nondifferentiated surfaces. This partly to do with the proportion of Rod and Cone cells in the eye and partly with the way nerves transmit information.
I worked for a while in a Call Centre for a major local electricity supply company. We used UBS (Universal Business Systems) software a menu based billing system. Every aspect of the UI could be assigned it's own colour by each user. In a call centre with several hundred monitors each with it's own unique colour scheme some very garish, others muted, depending on the users choice. When required to use a computer other than your own, thus being required to use someone elses colours, it was rery easy to adapt to the strange colours until it soon made no difference as the eye/brain got accustomed.
I would have thought that the new bones in 7.5 would be useful for you, to help with posing the characters you use in your scenes. I've tried the 6.6/7.11 bones myself & understand why everybody complains about them. If the new bones system is as improved as it looks in Roman's blog thread then that will [IMO] remove 1 of the major weaknesses of tS.
Yeah mate - you got that 100% right. No one was more disappoointed than I to find that tS boes were not going to be significantly improved past tS 5.1 until the much anticipated tS 7.5 - I'm still hanging out for more user friendly bones. |
Post by Methusela // Mar 5, 2007, 7:43pm
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Methusela
Total Posts: 414
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Yeah mate - you got that 100% right. No one was more disappoointed than I to find that tS boes were not going to be significantly improved past tS 5.1 until the much anticipated tS 7.5 - I'm still hanging out for more user friendly bones.
Does anyone else think they look a whole lot like Motion Studio, without the cross things? That's not at all a bad thing, but that's how it looks to me. ^^ |
Post by weaveribm // Mar 5, 2007, 11:33pm
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weaveribm
Total Posts: 592
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Nice thanks Alien!
The eye also reacts to edges and lines better than it does to nondifferentiated surfaces. This partly to do with the proportion of Rod and Cone cells in the eye and partly with the way nerves transmit information
But much more to do with edge-processing neural nets. Rods and cones are front end low-level hardware dealing with light whereas neural networks are software dealing with the framestore. Nerves are low-quality copper cables in this scenario
Peter |
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