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'The Stripper'
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
'The Stripper' // Work in Progress
Post by Humdinger // Jun 17, 2006, 2:16am
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Humdinger
Total Posts: 319
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:D
Not what you think...
Needed to take a break for my 'kids' stuff...
This is more of a proof of concept..as I am trying to have a 'monster' of mine rip a car to shreads.
This is playing around with Cloth Motion from CK Game Factory.
Would need to cut the car up into more pieces..but the idea/plug-in appears to give me what I want. Maybe do a little 'Magneto' tribute...who knows.
http://www.meobeco.com/odds/cyberfloyd/car.jpg
(boring Still)
Link below is to an MPEG 2 avi..no sound...9 seconds...720 x 480..of the car being 'stripped'
http://www.meobeco.com/odds/cyberfloysd/car.mpg (http://www.meobeco.com/odds/cyberfloyd/car.mpg)
4 MEG |
Post by Shike // Jun 17, 2006, 9:13am
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Shike
Total Posts: 511
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:D
Not what you think...
Hrm... bummer...but you tricked me in here at least :D
Got to say that I was very confused when I read this:
...ClothMotion...and ripping to pieces.. :confused:
but after looking at the animation, hey...this was a cool (and different) way to use clothsimulation ... I've only used it on...well...cloth :D
I think you're on to something, and if you do as you mentioned, more pieces and add a monster, it will look really cool :jumpy: |
Post by GraySho // Jun 17, 2006, 9:27am
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GraySho
Total Posts: 695
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Might look even better if you quad divide the mesh. Only thing that looks off is the intersection of pieces when they are ripped apart. I don't know anything about the clothmotion plugin, but I guess you can use it with physics and collision detection. |
Post by MadMouse // Jun 17, 2006, 11:39am
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MadMouse
Total Posts: 1069
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Hi Humdinger LTNS!! The anim looks great, like you I can see real potential in your idea. I think the car must of been fitted with flexi glass though :)
Great work buddy show some more soon.
Steve |
Post by Délé // Jun 17, 2006, 3:27pm
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Délé
Total Posts: 1374
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Interesting use of ClothMotion Humdinger. :) |
Post by Humdinger // Jun 18, 2006, 2:41pm
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Humdinger
Total Posts: 319
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I think the car must of been fitted with flexi glass though
lol..yup..for now at least.
Might look even better if you quad divide the mesh. Only thing that looks off is the intersection of pieces when they are ripped apart. I don't know anything about the clothmotion plugin, but I guess you can use it with physics and collision detection
There is some 'self collision' with Cloth Motion..but lord does that cranks up the simulation time..and can often generate weird results.
Think if i cut the car up in the right peices I can hide most of the lack of true collision detection.
Long story short...
Basically you cut the car up into pieces (keep in mind this is all one mesh..boolean unioned together) so say the roof is seperate from the body. Now I create an animated object..say a cube..and I 'Fix' one vertex from the roof to the cube.
Now when I move the cube it 'pulls' all the faces from the roof as they would in reaction to the single vertex pulling on the reamaining faces/vertecies of the mesh that is just to roof. You can select more points if you like to make it appear more 'solid' 'rigid'.
Then within the same simulation I have another cube that is 'fix'ed only to vertices that make up the body of the car. Now when I move that cube the 'fixed' points of the mesh move with the cube...while the others..that are part of the body that was originally bollean unioned to the roof... are 'pulled' and flop around in response to the movement. Meanwhile all other parts of the mesh..tires ,engine etc. are uneffected as I have NO wind and NO gravity set within the Cloth Motion Simulation.
Cloth Motion..to me is more of a soft body dynamics plug-in. Sure it does 'cloth' but basically it can simulate anything 'soft'.
I may just have a guy rip out of inside a big truck or something...like a can blowing up...?
Eh who knows..hope to play with it some more du'ring the week. |
Post by Humdinger // Jun 19, 2006, 4:11am
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Humdinger
Total Posts: 319
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More 'bleeping' around...
this time using collision within Cloth motion...second car is a collide object within Cloth Motion.
Still very crude..using same test mesh car within cloth motion...but adds another option for stuff like this.
Can see a guy throwing one car into another..etc.
http://www.meobeco.com/odds/cyberfloyd/car2.mpg
MPEG 2...600k...with sound...740 x 480
'Memorize Shape' is another interestinging feature in Cloth Motion |
Post by Humdinger // Jun 19, 2006, 5:28am
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Humdinger
Total Posts: 319
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Still very crude..using same test mesh car within cloth motion...but adds another option for stuff like this.
Can see a guy throwing one car into another..etc.
You know what I'm saying...Stuff like this...
:D
http://www.meobeco.com/odds/cyberfloyd/car3.mpg
MPEG 2...1.5 MEG...with sound...740 x 480 |
Post by Alien // Jun 19, 2006, 6:14am
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Alien
Total Posts: 1231
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You know what I'm saying...Stuff like this...
:D
http://www.meobeco.com/odds/cyberfloyd/car3.mpg
MPEG 2...1.5 MEG...with sound...740 x 480
Now THAT was pretty cool. Would look better if there was some way to make some parts more rigid/stiff, but still cool nonetheless. |
Post by Humdinger // Jun 19, 2006, 7:34am
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Humdinger
Total Posts: 319
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Would look better if there was some way to make some parts more rigid/stiff, but still cool nonetheless.
Not impossible..back to planning it all out..cutting the car(s) into the right parts..etc
more!
http://www.meobeco.com/odds/cyberfloyd/car4.mpg
MPEG 2...with sound..60 frames...1.3 MEG
This one is a combo...first used TS sim to get the flying car to 'hit' the van...then used that path when i had the flying car become my collision object within Cloth Motion.
Threw in a background and some shadow catching for kicks.
:) |
Post by Humdinger // Jun 19, 2006, 7:37am
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Humdinger
Total Posts: 319
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BTW...Mad Mouse
In the end I would probably go with some timed particle effects for any borken glass. Or run a 'charge' simulation within TS for just the galss parts. |
Post by Alien // Jun 19, 2006, 11:42am
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Alien
Total Posts: 1231
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Not impossible..back to planning it all out..cutting the car(s) into the right parts..etc
more!
Well, with the impact trajectory in that last 1, I'd have said the cutoff would be about here:
http://homepage.ntlworld.com/alien42/images_for_caligari_forum/rip-line.jpg
Whilst I think the door would be damaged, aside from the glass breaking I think possibly only the top right corner might be distorted.
Also, the doors to the storage locker might get distorted/crushed a bit, but I don't think they'd be ripped like the top half. |
Post by Humdinger // Jun 19, 2006, 2:38pm
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Humdinger
Total Posts: 319
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Well, with the impact trajectory in that last 1, I'd have said the cutoff would be about here:
http://homepage.ntlworld.com/alien42/images_for_caligari_forum/rip-line.jpg
Whilst I think the door would be damaged, aside from the glass breaking I think possibly only the top right corner might be distorted.
Also, the doors to the storage locker might get distorted/crushed a bit, but I don't think they'd be ripped like the top half.
As I mentioned you really have to cut the 'car' up into pieces and then boolean them together so they work as one object within Cloth motion ( CM does not support glued objects ).
On the van I only cut off the top roof polygons..just to break it up at least once....so the rest of the body distorts wildly as it is all one mesh in Cloth Motion.
In my mesh I have natural polygons breaking along the panel lines already..but did not yank them out...the doors along the bottom of this side of the van. |
Post by Humdinger // Jun 21, 2006, 2:51am
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Humdinger
Total Posts: 319
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Getting 'better'....
in these examples I have cut up the mesh of the ambulance it to a greater number of pieces.
http://www.meobeco.com/odds/cyberfloyd/car5a.jpg
link to MPEG 2 video..'A Brudge too Low'
http://www.meobeco.com/odds/cyberfloyd/car5a.mpg
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http://www.meobeco.com/odds/cyberfloyd/car5.jpg
link to MPEG 2 video..
http://www.meobeco.com/odds/cyberfloyd/car5.mpg
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http://www.meobeco.com/odds/cyberfloyd/car5b.jpg
link to MPEG 2 video..'A Brudge too Low'
http://www.meobeco.com/odds/cyberfloyd/car5b.mpg |
Post by Humdinger // Jun 21, 2006, 3:21am
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Humdinger
Total Posts: 319
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On the last two...
I attached a simple cube to the 'hand' bone of the motion Studio rig.
Then within Cloth Motion I made the cube a 'collision' object.
Now as the rig animates (however poorly..lol) and the cube hits the car..the car responds as if hit by the hand of the animated charcater/mesh. |
Post by Humdinger // Jun 21, 2006, 7:22am
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Humdinger
Total Posts: 319
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Last one for now..if not till I make a 'final' one.
Hacked together from different clips I had gathered..
Makes me laugh (love monster movies)
http://www.meobeco.com/odds/cyberfloyd/car6.mpg
has some cool/silly sounds added for effect |
Post by Methusela // Jun 21, 2006, 7:26am
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Methusela
Total Posts: 414
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Hmm, that gets me thinking... Perhaps if you lowered the poly count and only had edges where you wanted the creases to appear, then you could avoid the still sort of cloth-like appearance of the metal.
Either way, excellent idea, very innovative. |
Post by frank // Jun 22, 2006, 2:34am
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frank
Total Posts: 709
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That's some pretty creative stuff, Vinny!
I've seen you do some crazy things with plugins, squeezing every drop of functionality out of them or taking an old plugin and doing something unexpected with it. (I've learned more than a couple really handy MoStu tricks from you!)
Nice anims! |
Post by Humdinger // Jun 22, 2006, 3:29am
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Humdinger
Total Posts: 319
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Thanks all...
For me it's all about 'trying'...and knowing the applications.
Example...
Using Motion Studio with Cloth Motion.
In my example..I have a 'cube' attached to the hand of the MS rig. I use that cube as my collision object in Cloth Motion (CM).
Now..IF i first attached the cube to the MS rig..then eneter the Cube as a collision object in CM..it does not work.
BUT...if i first enter the cube as a collision object in CM..THEN attach the cube to the rig...the cube moves with the MS rig..and also works within the CM simulation.
Why...?
Who knows! I just know it worked.
So it had to be one or the other or neither. Till you bother to try you never know...and if you don't know...you'll never bother to try.
Also..you have to have MS in animate mode when you run the CM simulation..or things get all screwed up!
:) |
Post by frank // Jun 22, 2006, 4:04am
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frank
Total Posts: 709
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Till you bother to try you never know...and if you don't know...you'll never bother to try.
So how do you know to bother to try in the first place?
;) |
Post by Humdinger // Jun 22, 2006, 2:23pm
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Humdinger
Total Posts: 319
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Here you go guys...
This one has more of a 'metal' feel as the guy pummels the ambulance.
Also removed the mood lighting to give a better view of the damage.
Still wicked crude..but it's all working enough to tempt me to attack a gallery submission.
'whatever
http://www.meobeco.com/odds/cyberfloyd/car8.mpg
3.5MEG.....MPEG 2
turned the cloth motion sim on and off as the character animated...scene causes error on reload in TS...not too sure why...though i think the 'on' 'off' stuff is causing some problem. |
Post by Shike // Jun 23, 2006, 3:23am
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Shike
Total Posts: 511
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He,he, nice ! :D
Is he looking for more steroids in the ambulance? ;) |
Post by MadMouse // Jun 23, 2006, 12:43pm
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MadMouse
Total Posts: 1069
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LMAO!!!! I love it. Excellent Vinny :D |
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