Letter in a Bottle to Captain's Blog

About Truespace Archives

These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.

They are retained here for archive purposes only.

Letter in a Bottle to Captain's Blog // Roundtable

1  ...  3  4  5  6  7  8  |  

Post by TheWickedWitchOfTheWeb // May 2, 2007, 5:16am

TheWickedWitchOfTheWeb
Total Posts: 858
pic
What ONE thing do you want to try first when you get the new release?

Serial number

Post by brotherx // May 2, 2007, 5:56am

brotherx
Total Posts: 538
pic
I'm quite looking forward to being able to easily align primitives. It's one of the things I hate doing just now unless I'm missing something really obvious.

Post by frootee // May 2, 2007, 6:43am

frootee
Total Posts: 2667
pic
prodigy, You're twisting my arm! I probably don't have the cash to buy VRay but each time I see your (and other folks') renders I think aw, screw it. I'll buy it anyway!


Frootee

Post by prodigy // May 2, 2007, 6:56am

prodigy
Total Posts: 3029
pic
Lol, you say you dont have the cash??.. well this month my home it became a chaos, and i pay a huge amout of money.. and i cant pay my !!!50$!!!! for the Vray upgrade yet..

Incredible but is the truth!!

I call this a facts of life..

and by the way.. sorry if i twist to much! :D

Post by Ambrose // May 2, 2007, 6:56am

Ambrose
Total Posts: 261
pic
I'm for sure will make a nice watch, ispired by Prodigy, but wount follow the tutorial, will read it later though...


Displacement map painting, does this mean we can do like this in Silo? see the bug for good example ;)


http://forums.polyloop.net/3d-work-progress-finished-works/8823-silo-2-beta-wips.html



or just enjoy the thread...


also looking most forward finally having one Workspace ;)



Now I remember, it is very possible, it's also menthioned in the first "Captains Blogg" here:


http://forums1.caligari.com/truespace/showthread.php?t=893



wooaw, I see dinosaurs, elephants insects and all kind of things, super coolers...



Serial Nr, hehe, that's a good one...



SeYa/Ambrose...

Post by Steinie // May 2, 2007, 12:25pm

Steinie
Total Posts: 3667
pic
Prodigy,

Check your messages here...

Steinie

Post by prodigy // May 2, 2007, 12:33pm

prodigy
Total Posts: 3029
pic
Check Yours..:p

Post by kena // May 2, 2007, 3:15pm

kena
Total Posts: 2321
pic
I'm looking forward to the texture blending and the hair. I've got a very nice picture, but I cannot get the hair right. I'm hoping it will work better in 7.5 for me :D

Post by nowherebrain // May 2, 2007, 3:17pm

nowherebrain
Total Posts: 1062
pic
crashing

Modeling tools in WS

SS shader in WS

Character Tools

animation in general(dope sheet, non linear, physics)

getting my head wrapped in python

ignoring responsibility(e.g. rendering in Vray for no purpose whatsoever).

interactive scenes in truePlay = end result

Post by rj0 // May 2, 2007, 3:41pm

rj0
Total Posts: 167
Serial number


lol


Good point!


rj

Post by Délé // May 2, 2007, 3:46pm

Délé
Total Posts: 1374
pic
getting my head wrapped in pythonPython? New scripting is Jscript or VBscript. :)


The thing I'm looking forward to most is just being able to freely talk about it. When you guys get talking about stuff around here sometimes, I have to bite my tongue. You don't know how hard it is sometimes. So that and playing with the character tools more. They're fun. :)

Post by nowherebrain // May 3, 2007, 1:07am

nowherebrain
Total Posts: 1062
pic
Ahhh, I never even noticed...I probably just glazed over it as I primarilly use C or C-script(3Dgamestudio). Thanks for the correction, I would hate to waste my time learning something I just wont use.

Post by mykyl1966 // May 3, 2007, 1:10am

mykyl1966
Total Posts: 221
pic
Roman, That new image with the hair is really starting to show what the hair is about. Very nice. Good to hear that the creator (Heidi I think you said) is going to put a tutorial based on it out for us. Excellent stuff.


Cheers


Mike R

Post by W!ZARD // May 3, 2007, 10:57am

W!ZARD
Total Posts: 2603
pic
So the excitement is growing for the 7.5 release. W!zard sounds like he is getting ready by creating characters for 7.5's animation capabilities. (Have you ever animated before W!zard?)


How about everyone else. What ONE thing do you want to try first when you get the new release?


W!zard you can also tell us since I used you as an example.

Animated Characters might not represent the ONE thing you are just dying to try.



Actually I'm keen to try the new interface - I really like the dark grey colouring and although there's not been much discussion about it here I'm looking forward to using the new layouts.


But that's a general sort of thing - as previously mentioned the character tools are a big drawcard for me - currently I pose my characters in MakeHuman and detail them in trueSpace which is a really backward workflow. The new posing tools should mean I can build one character and rig it and reuse it without having to retexture and redetail each time - yay!


The other thing I'm keen to use is tyhe new modelling tools - soft selections and so forth in Workspace. I've not really used the 7.11 player tools as they lacked so many functions - 7.5 should change that.


@Steinie - LOL, yes I have done some animation but then I got trueSpace 5 and tried to use the bones! My 3d animation experience started with camera flybys in Terragen and then moved to Anim8or. I found Anim8or to be incredibly useful as a beginners learning tool - it splits 3d creation into 4 logical sections which you can learn one at a time. It's bones are very simple but I was easily able to model a cartoon wizard and get him to play a guitar solo with relative ease.


I upgraded to tS 5.1 because I wanted the better modelling and rendering tools and so was incredibly disappointed with 5.1 bones. I've also played a little with physics scenes and such which work much better but I never got my head around deform objects and so on.


Ultimately I also got fed up with having my PC occupied with rendering out animations and therefore not really useable for anything else (now I have a dedicated graphics machine that's no longer a problem) .


I'm also interested in building some 3d spaces for trueSpace.


The thing with tS 7.5 is that not only will it give us better tools for doing what we have already been doing it also offers entirely new areas of 3d to explore. The future of 3d is not what it used to be!

Post by Humdinger // May 4, 2007, 4:53am

Humdinger
Total Posts: 319
pic
Captain's Blog Post #23...


Alright! Hair is looking very nice on newest sample !


Question...is this only a V-Ray option..? Or will hair render using Lightworks as well...?


Also...are there any cast shadows from the hair (hard to tell from sample)



----


And what is this...?!!?!? Do I see multiple mesh objects being skinned to a single skeletal rig...!?!?!?!?


Jack ..Jack Edwards!! How's that morpher coming ? ;)

Post by Bobbins // May 4, 2007, 5:26am

Bobbins
Total Posts: 506
The hair is casting shadows.

Post by TomG // May 4, 2007, 8:30am

TomG
Total Posts: 3397
Hair / fur does render under Lightworks. Hair can cast shadows if you like (and not if you don't like).


I have been able to skin multiple objects onto the same skeleton yes, assigning objects to only specific bones in the skeleton when doing so. Not done a huge amount of testing on that, but I was able to do it in my simple test case, using "Attach Skin To Bone" rather than "Attach Skin To Skeleton" - repeated uses of "Attach Skin To Bone" can assign the same object to be influenced by more than one bone.


Note that Attach Skin To Bone is of course different from the other tool "Attach Object To Bone" which does not deform the attached object, while "Attach Skin To Bone" does deform what you attach.


After Attach Skin To Bone, you need to set up the vertex assignements yourself, tS does not do an auto assignement like it does with Attach Skin To Skeleton (which can in fact be a particular benefit in fact, that it does no assigning - means you start with a clean slate!).


HTH!

Tom

Post by Humdinger // May 4, 2007, 9:17am

Humdinger
Total Posts: 319
pic
Sounding and looking good Tom.


The last IK video you did regarding 'targets' was great. Fun to watch you move around the waist target..and me screaming into my monitor..


'Damn it Tom..grab that waist and make the rig squat! I know you know I am waiting...ackkkkkkkkk!!'


and then Whala...the trick she was done! :banana:

Post by Jack Edwards // May 4, 2007, 11:16am

Jack Edwards
Total Posts: 4062
pic
@Humdinger,


As far as I know the morpher is done. Unless you guys can tell me otherwise!

I'm certainly open to feature and improvement requests. ;)


I do need to get the tutorial done, but I'm debating on waiting for the 7.5 release before I do that since I think everyone with 7.11 is probably going to upgrade to 7.5 anyway. (If not, ...why are you torturing yourself???) :p


And I still need to get my entry for the speed challenge done. :o


-Jack.

Post by TomG // May 4, 2007, 1:55pm

TomG
Total Posts: 3397
Haha yes, that was all to torture you Vinny ;) Keep ya wondering and waiting and tense on the edge of the seat there. Good to know it worked hehe! :)


Thanks!

Tom

Post by mrbones // May 4, 2007, 3:13pm

mrbones
Total Posts: 1280
pic
If you look closely you will notice that orange brick says "Melanin" and red brick says "Hemoglobin". How cool is that?


That is super cool Roman! :cool:


Cheers

Post by Steinie // May 7, 2007, 3:29am

Steinie
Total Posts: 3667
pic
Prodigy,

I hope your Caligari Watch runs fast today!

Post by prodigy // May 7, 2007, 4:39am

prodigy
Total Posts: 3029
pic
LOL!! HUMMMM Maybe i can tweak it!! :D

So, i calculate the release gonna happend at 11pm local time.. so im gonna have a loooong night! :D

Post by frootee // May 7, 2007, 4:55am

frootee
Total Posts: 2667
pic
I recall one release, where the downloads were scheduled i.e. the link was emailed to folks in batches, depending on when they ordered. I wonder if that is the plan for this release, or Caligari will use a Shotgun-email approach, and everyone online will hit the server at the same time. I hope those servers are cryo-cooled! I am really excited about getting 7.5 (okay maybe that's a stupid thing to say... EVERYONE is excited about it) but I gotta say it anyway. I'M PUMPED! :jumpy: :jumpy: :jumpy:


Frootee

Post by splinters // May 7, 2007, 5:01am

splinters
Total Posts: 4148
pic
Having owned every version of tS, I can honestly say that it has never looked so different from a previous version...and this is a good thing. Also, I have never seen so much progress in a point upgrade. I am enjoying playing around with 7.5 so much that I have not actually created any personal stuff for months now...:o

Post by prodigy // May 7, 2007, 5:10am

prodigy
Total Posts: 3029
pic
In my case i never wait a upgrade.. so, i work....one day enter to caligari website and see...mmm whats new??? hooo a new upgrade..

But now, im more envolved on the forum so i stay each day inside the caligari website.. or each hour?? what ever.. i never seen a countdown o a ts release, so i think its like the 2k!

And Splinters, i know why you are not very exited.. because you are working with 7.5 from the beginning.. we still working with 6.6 or 7.11 a big diference..;)

Post by prodigy // May 7, 2007, 5:12am

prodigy
Total Posts: 3029
pic
By the way!! whats that steinie?!?!?!?!?! New avatar?!?!?!? :D

Post by Steinie // May 7, 2007, 5:15am

Steinie
Total Posts: 3667
pic
I'm a Party Animal!!!:jumpy:

Post by Steinie // May 7, 2007, 5:22am

Steinie
Total Posts: 3667
pic
Is there any updated information about the new Shaders Saul was going to share for VRay 1.5?

Post by bigbigblue // May 7, 2007, 5:34am

bigbigblue
Total Posts: 26
LOL!! HUMMMM Maybe i can tweak it!! :D


So, i calculate the release gonna happend at 11pm local time.. so im gonna have a loooong night! :D


I think you will find it finishes at midnight local time for everyone. The countdown is done in Flash, so I assume it picks up the clock of the client machine, rather than Caligari's server.


Bigbigblue
Awportals.com is a privately held community resource website dedicated to Active Worlds.
Copyright (c) Mark Randall 2006 - 2021. All Rights Reserved.
Awportals.com   ·   ProLibraries Live   ·   Twitter   ·   LinkedIn