Ivy plants

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Ivy plants // Roundtable

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Post by Asem // Mar 30, 2007, 9:41pm

Asem
Total Posts: 255
Since we were on the topic of hair/fur/grass (they all basically the same except type of reflectance shader imo) that I would bring up a really nice tool that creates ivy based on the object and grows on it through a 3rd party program called An Ivy Generator by Thomas Luft. I've created a good amount of my own both in LW, Vray, and Realtime(below).

Tip: the material for vray when importing the ivy into ts7 doesn't seem to like the the enhanced phong shader so you have to set it to a different one like regular phong. You have to triangulate the object before you export as .obj for ivy generator to import it correctly. Some of the settings like branch possibility goes down the higher the number (which is weird and the same with almost all settings). One last thing I've found that for some reason (haven't figured it out yet) when importing the ivy back into ts it seems to rescale it self by size incorrectly though I don't remember doing it before.

This ivy object was around 300,000 faces though its possible for it to go down (I think it has to do with number of branches the most). Better examples on the site.

an ivy generator website
(http://graphics.uni-konstanz.de/%7Eluft/ivy_generator/)

Post by Ambrose // Mar 30, 2007, 9:53pm

Ambrose
Total Posts: 261
pic
Asem that looks very nice actually.



Thanks for posting ;)



SeYa/Ambrose...

Post by Asem // Mar 30, 2007, 9:59pm

Asem
Total Posts: 255
Thanks Ambrose, I've been messing around with the past few days and think I have a handle on it now.

Post by parva // Mar 30, 2007, 11:10pm

parva
Total Posts: 822
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X-Pax gave the link the german forum and I was impressed by the results.

Of course the polycount is heavy but the growing of branches along a mesh is cool :)

Post by daybe // Mar 31, 2007, 5:00am

daybe
Total Posts: 562
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Thanks for the link to this program, very cool looking the gallery looks great.


Cheers,

Post by nowherebrain // Mar 31, 2007, 9:15am

nowherebrain
Total Posts: 1062
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I've messed with it(or one like it) in blender a little..it is kinda neat(fun).

Post by MadMouse // Apr 2, 2007, 12:52pm

MadMouse
Total Posts: 1069
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Thanks for the link Asem. I've been playing around with this a bit and now I've go the hang of it I can see real potential with this program.
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