promoting my work

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promoting my work // Roundtable

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Post by nowherebrain // Apr 6, 2007, 3:03am

nowherebrain
Total Posts: 1062
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I put this up on turbo squid yesterday, let me know what you think..serious criticism please.


http://www.turbosquid.com/FullPreview/Index.cfm/ID/347870


Once 7.5 is released I will put up a rigged rs object and or .cob, this was primarily modeled in tS and textured/tweaked in blender...the rendering(very basic) was done in max.

Post by parva // Apr 6, 2007, 3:28am

parva
Total Posts: 822
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wow, that are hands :)

knocks everyone out :D

Post by nowherebrain // Apr 6, 2007, 3:39am

nowherebrain
Total Posts: 1062
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Don't miss those feet! I wanted a semi cartoon feel, so some things got augmented...some didn't(like the waist, it's small).

Post by prodigy // Apr 6, 2007, 4:38am

prodigy
Total Posts: 3029
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Cool!!! amazing low polygon model..hehehe


Maybe Blizzard contacts you to work in Warcraft4 heheheh


Good luck!!

Post by nowherebrain // Apr 6, 2007, 5:47am

nowherebrain
Total Posts: 1062
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Ha! I would wish. It's interesting to think when I started with tsSE(I guess 2.0) I would have never even attempted a model like this. I wouldn't have been able to do it anyway..I lacked the skill. The fact is I wasn't able to model a character

until tS6 came out, because of both skill and crashes.

BTW I do have this in .cob(where it was modeled in the first place), so some of you newer users give me some feed back on what you think it is worth. It will help me with pricing.

Post by Jack Edwards // Apr 6, 2007, 1:24pm

Jack Edwards
Total Posts: 4062
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I would put it up as and OBJ and .COB as well. Max cant be converted to any other formats or loaded by any other programs. Looks nice though. You need a better shot of the wireframe up there.


$30 seems pretty cheap.


Good luck with it!!


-Jack.

Post by mrbones // Apr 6, 2007, 2:22pm

mrbones
Total Posts: 1280
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A likeable Orc,;) maybee he is a little skinny.

The model is a good one, It has potential, Now you can add value to your model by adding normal maps and motions then display it in trueplay so potential customers can view the character how it might look in the realtime game engine. Adding value added items like animation and normalmaps(maybee a battle Axe?) to your work will increase sales of your model.:banana:



I put this up on turbo squid yesterday, let me know what you think..serious criticism please.

http://www.turbosquid.com/FullPreview/Index.cfm/ID/347870

Once 7.5 is released I will put up a rigged rs object and or .cob, this was primarily modeled in tS and textured/tweaked in blender...the rendering(very basic) was done in max.

Post by nowherebrain // Apr 6, 2007, 2:35pm

nowherebrain
Total Posts: 1062
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@mrbones, yes I believe you are correct. I am currently reworking the model. I've built a skeleton for him in MAX and when I'm done re-working his "topology" I will update the product..untill that magical day I have cut the price in half a bargain(if you consider some of the model/price ratio's)on turbo squid. This is turning into a good learning experience though...please feel free to continue on the criticisms..though it may be a week or so until it is done. I am taking your comments into heavy consideration.

Post by mrbones // Apr 6, 2007, 3:18pm

mrbones
Total Posts: 1280
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Heres something that may be useful.

The freemoves.bvh should load into max via the included .mnm marker file for biped.
There are some hacking and slashing moves in there you might enjoy.

Let me know if you have any problems or questions.

Good luck with your promotion and cheers!

:D

Post by nowherebrain // Apr 6, 2007, 4:54pm

nowherebrain
Total Posts: 1062
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Thanks, I will check it out. I just sent you a PM.
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