Vray skin and hair

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Vray skin and hair // Roundtable

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Post by nowherebrain // Apr 22, 2007, 6:18pm

nowherebrain
Total Posts: 1062
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real hair actually does, it follows a pattern...like the swirly on the crown, everyones is different..if (big if)you ask me I think that...


1) the hair is a step in the right direction and will improve hopefully.


2) it looks very un-natural.

Post by prodigy // Apr 22, 2007, 6:48pm

prodigy
Total Posts: 3029
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real hair actually does, it follows a pattern...like the swirly on the crown, everyones is different..if (big if)you ask me I think that...

1) the hair is a step in the right direction and will improve hopefully.

2) it looks very un-natural.

Step by step.. First its cool get hair or grass in ts.. thats is preaty Cool! on next releases im sure more features be implanted on the new hair system..

We just see demos, or screen shots. Maybe with more work im sure you can get preaty hair....

Hair is not put and render..at all.. i remember a making of "final Fantasy" the movie, one of the worst and dificults challenges was create realistic hair on aki and good hair cuts for the others characters..

Post by parva // Apr 22, 2007, 10:44pm

parva
Total Posts: 822
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look at Joe Alters Shave and a Haircut (http://www.joealter.com/index.htm), thats a "hair"tool

Post by Bobbins // Apr 23, 2007, 2:55am

Bobbins
Total Posts: 506
Yeah, but no tS user would pay $499 just for a plug in - they expect everything to be free. Especially as at that price it's node locked too - upgraded your PC, sir? That'll be another $499....

Post by parva // Apr 23, 2007, 3:17am

parva
Total Posts: 822
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they expect everything to be free

aha OK, so I don't wonder :D


btw. Cinema's hair module based upon SaaH and even if it hasn't got updates since some time it's still worth the money.

The tS hair is far away to get those quality.

Post by splinters // Apr 23, 2007, 3:48am

splinters
Total Posts: 4148
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Best to think of tS hair as an unexplored 'extra' rather than comparing to production quality plug-ins. Still, I am hopeful and expect users will come up with ingenious way of using (developing?) it...:D

Post by prodigy // Apr 23, 2007, 4:29am

prodigy
Total Posts: 3029
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Sorry if i cut this "beta tester's chat" hehehe..

Im agree, the hair tool looks preaty, i think before the 7.5 release we gonna have many many new renders or old update renders with hair! ehhehe..

Roman's head gonna be one of these :D

dont know if its posible add keyframes to the hair to fake dynamism..

Post by splinters // Apr 23, 2007, 6:35am

splinters
Total Posts: 4148
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Just trying to be honest and fair Prodigy, no point pretending that you can do everything with the hair features but I do feel that it is, as yet, untapped potential...just look at the difference in my experiments even after only a few days.

Post by prodigy // Apr 23, 2007, 6:58am

prodigy
Total Posts: 3029
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i know, we must have the feets on the floor..

but to make nice carpets and a hippie style look to roman im sure i can!

Post by Mike // Apr 29, 2007, 7:24pm

Mike
Total Posts: 121
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I guess this is as good as any place for todays experiment?!
:D

Post by splinters // Apr 29, 2007, 9:03pm

splinters
Total Posts: 4148
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Nice fur there Mike, I have a head just waiting for such a hairstyle...:D

Post by Steinie // Apr 30, 2007, 1:15am

Steinie
Total Posts: 3667
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That little urchin has me excited! The possiblities..:)
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