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Pre-purchase anguish
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
Pre-purchase anguish // Roundtable
Post by vnomad // Apr 8, 2007, 10:26am
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vnomad
Total Posts: 14
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Offers for 7.5 show up all the time.
I can't help drooling over the sexy new features :cool:
BUT there will be very poor support for export. Again.
This will keep A LOT of content developers from buying tS, obviously.
I'm frankly worried that we'll be made to purchase an "exporter add-on" at significant costs once we have commited.
Is there any guarantee that this will not be the case?
Personally I think Collada, fbx, bvh export/import are the absolute minimal requirements to seriously use tS in the pipeline.
This said, what I see in those enticing videoclips looks REALLY good.
:banana: |
Post by prodigy // Apr 8, 2007, 10:54am
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prodigy
Total Posts: 3029
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My oppinion?
I think Caligari Truespace support many file formats.. Nobody can expect, Why 7.5 doesn't have a exporte to Tomato3.0 pro 3D ultimate edition (For add an example) .. Ts7.5 has many things to fix, to support and are many other points more importants like stability or erase old bugs..
Im agree that can be usesfull on the future. but on 7.5??? mmmm...are other points more important..
Just my oppinion.. |
Post by Garion // Apr 8, 2007, 11:15am
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Garion
Total Posts: 116
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The more options for import/export there are, the more pipelines TS can be added too, or at least concidered for.
In my experience very few dev teams use the one application for everything and importing and exporting work within the pipeline is very important.
If you are part of a bigger non TS using project or have other apps in your pipeline yoo have to be able to get your work out.
I use FBX and Collada in my other apps and its works well for me.:)
If you are using TS as the sole application for a project, then there is no problem. :)
It is quite possible that an Exportpak will be made availible in the future, but thats up to Caligari.
Cheers
Garion
Still hanging in there. |
Post by prodigy // Apr 8, 2007, 12:29pm
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prodigy
Total Posts: 3029
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100% Agree..
An exporter of motion captures are a good ones.. indeed you can create motion captures of cartoon walking...or a bird.... Not just from human captures..
Maybe we can move this to Feature Sugestion thread.. :) |
Post by RichLevy // Apr 8, 2007, 12:44pm
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RichLevy
Total Posts: 1140
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Personally I think Collada, fbx, bvh export/import are the absolute minimal requirements to seriously use tS in the pipeline.
I fully agree. I am hoping that if enough people voice their opinion Caligari will put some priority into developing these tools.
Rich |
Post by prodigy // Apr 8, 2007, 12:51pm
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prodigy
Total Posts: 3029
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By the way.. What is Collada?? :confused: |
Post by RichLevy // Apr 8, 2007, 1:30pm
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RichLevy
Total Posts: 1140
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It's not just a mesh description format like obj, or an animation format like FBX, it is more of a full scene format. You can have your meshs, lights, cameras, textures, physics, simulations, bones animations, vertex animations, the whole deal. It is an open source format here is a link https://collada.org/public_forum/welcome.php
Rich |
Post by Asem // Apr 8, 2007, 1:54pm
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Asem
Total Posts: 255
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I'm really hoping for the collada format. I remember a discussion posted by Roman about wither they would do collada or fbx and it seemed as though collada would be used (I hope). |
Post by vnomad // Apr 8, 2007, 5:03pm
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vnomad
Total Posts: 14
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Yes, Collada would be the most important in the long run I think, with bvh for immediate consumption.
Whereas geometry exports well, there has always been a problem getting skeletal animations out of tS.
Looking at the terrific ease/control of vertex weighting previewed for 7.5, along with the very intuitive posing interface it would be a crying shame if we could not pipe these scenes down to other programs.
If tS remains encapsulated in this area it will miss out on HUGE segments of a booming market.
Mark my words :rolleyes:
Anyhow, I'm happy to see some good resonnance to my gripes.
Cheers all around!
PS. Looking around quit a bit it would appear that Fragmotion is a decent candidate to fill this gap, partly at least. Anybody try using that? How much of the character animation is lost in the process? |
Post by Jack Edwards // Apr 8, 2007, 7:59pm
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Jack Edwards
Total Posts: 4062
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I think Collada would definitely be a good idea.
OpenFBX would be a good second choice.
Importing is probably more important to have done right though, since the scripting interface has pretty good ability to read the DX data structures and has file I/O methods, exporting via script can probably be done by any of us that has the time to do it.
Infact I was looking at what it would take to script a Yafray renderer exporter. Haven't gotten far enough along with it to see if we can actually automate the rendering, but we can definitely output data files for Yafray to read.
The rub is with the animation data. I don't know if there's a scripting interface for the animation data. If the developers give us that, I think we should definitely put together a collaborative project to get a Collada exporter scripted.
-Jack. |
Post by roman // Apr 9, 2007, 10:48am
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roman
Total Posts: 320
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Yes, Collada would be the most important in the long run I think, with bvh for immediate consumption.I agree, we are looking at Collada (my favorite), FBX as well as XNA and other formats for near future. For the present we were able to code support for BVH, which allows you to bring a lot of motion captures into TS7.5 right away. |
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