Wanna real avatar?

About Truespace Archives

These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.

They are retained here for archive purposes only.

Wanna real avatar? // Roundtable

1  2  |  

Post by splinters // Apr 8, 2007, 3:03pm

splinters
Total Posts: 4148
pic
Just messing with Genhead nice little program that generates a igh quality model from just two photographs. 7 day fully working trial in this months 3D world...gotta get some piccies of the kids for fun here...my mush (mesh?) is too scary for the public.


Little bit of Vray rendering...needs more work but not a bad start...:D

Post by Colfax // Apr 8, 2007, 6:14pm

Colfax
Total Posts: 49
pic
Of course, why use two photos when you really only need one? Check it out.

http://youtube.com/watch?v=nice6NYb_WA ... click here (http://youtube.com/watch?v=nice6NYb_WA)

http://youtube.com/watch?v=rwXZLar3K8E&mode=related&search= ... and here (http://youtube.com/watch?v=rwXZLar3K8E&mode=related&search=)


The ability to extrapolate a perfect likeness and animate it with little more than a single image further reinforces the fact that you'll be able to trust what you see on your TV less and less and that one day very soon lawyers will call on experts to help determine if video evidence is real or fake.


Of course the software Splinters mentions is available now. I have no idea about the availability of the software in the video I posted the link to.

Post by W!ZARD // Apr 8, 2007, 7:01pm

W!ZARD
Total Posts: 2603
pic
Hey that's pretty cool Splinters.


I'm curious though - what are the chances of a wireframe of that handsome head of yours? And a photo for comparison? I really like the idea of being able to put myself into my own renders (as long as it doesn't make me go blind!).

Post by spacekdet // Apr 8, 2007, 7:14pm

spacekdet
Total Posts: 1360
pic
the fact that you'll be able to trust what you see on your TV less and less and that one day very soon...

Hell, I don't trust them now,!:cool:

Cool tool, though. 7 days seems like such a short time for a demo, but, ahem, it beats no demo at all.

Post by xmanflash // Apr 8, 2007, 10:33pm

xmanflash
Total Posts: 335
TS 8 should include this interface :cool:

Its about half way there with the realtime 3D view!

http://www.viddler.com/explore/rhall/videos/4/

Splinters - can you show us the two images used to make that head?

Post by Steinie // Apr 9, 2007, 1:10am

Steinie
Total Posts: 3667
pic
Splinters why don't you take the photos that Roman gave us of himself and use it in that program? Make him a nice Avatar.
http://forums1.caligari.com/truespace/showthread.php?t=2021

Post by prodigy // Apr 9, 2007, 3:01am

prodigy
Total Posts: 3029
pic
That means we cannot make a Nice avatar?? :(


Nice Model! and i like the new Skin Shader look.. :D thanks for share..

Post by splinters // Apr 9, 2007, 6:06am

splinters
Total Posts: 4148
pic
TS 8 should include this interface :cool:


Its about half way there with the realtime 3D view!


http://www.viddler.com/explore/rhall/videos/4/


Splinters - can you show us the two images used to make that head?


Here is the program and the two images;

Post by splinters // Apr 9, 2007, 6:08am

splinters
Total Posts: 4148
pic
[COLOR="Purple"]Hey that's pretty cool Splinters.


I'm curious though - what are the chances of a wireframe of that handsome head of yours? COLOR]



Here is the wireframe...nice eh? I added a layer if SDS to the 9K poly model so it is pretty fine. There is a much lower poly version there as well.

Post by splinters // Apr 10, 2007, 2:48am

splinters
Total Posts: 4148
pic
Slight update...still needs work though.

Post by pixelpantscher // Apr 10, 2007, 3:03am

pixelpantscher
Total Posts: 39
Hey Splinters,


thats real good :)

Have you any idea if this will work also with technical parts? Unfortunately I can not download anything bigger then some kb so I can not try it myself :( .

Post by splinters // Apr 10, 2007, 7:48am

splinters
Total Posts: 4148
pic
I doubt it...just seems to interpolate between common facial points. Still, I guess with the right points you might get interesting results.

Post by splinters // Apr 10, 2007, 2:10pm

splinters
Total Posts: 4148
pic
Now this is just too addictive...I even put some hair on earlier but I am not posting that pic...:D


So Stoker/hemulin...scary enough for you??

Post by prodigy // Apr 10, 2007, 2:29pm

prodigy
Total Posts: 3029
pic
Splinter, your head its incredible for testing hair.. i cant imagine how can you looks adding hair on the top of your head.. Thanks for share.. :)

Post by splinters // Apr 10, 2007, 3:10pm

splinters
Total Posts: 4148
pic
OK, I am almost at my passport photo...;)

Post by Steinie // Apr 10, 2007, 3:26pm

Steinie
Total Posts: 3667
pic
Hey Daddy O nice Raybans!
I tried to buy that magazine here but we seem to be a month behind. I want to do my head bald...:D

Can you rotate it in real time in 7.5? Stomp your foot one time for yes and two times for no.
Also notice the ear is not quite right.

Post by prodigy // Apr 10, 2007, 3:29pm

prodigy
Total Posts: 3029
pic
Steinie, why you wait if you can download right now.. ;) just 40mb

Post by Steinie // Apr 10, 2007, 3:33pm

Steinie
Total Posts: 3667
pic
I thought the Magazine demo had a 7 day time limit for saving heads. The download does not save.

Post by splinters // Apr 10, 2007, 3:34pm

splinters
Total Posts: 4148
pic
Runs real nice in 7.5 but because I am using GI in Vray, it looks very dark. Grab to follow once I get this render done...:)


Yeah mag version is a special edition that allows full functionality for 7 days...can't be run after 1st May though so...

Must look at that ear before the demo runs out.

Post by splinters // Apr 10, 2007, 3:44pm

splinters
Total Posts: 4148
pic
Real time...runs very fast and smooth too...:)

Post by hemulin // Apr 10, 2007, 11:09pm

hemulin
Total Posts: 1058
pic
Lol, that workspace grab makes you look like you've been in the sun too long. :D If you want real comments, then I think you should work on the ears.

Post by splinters // Apr 11, 2007, 12:02am

splinters
Total Posts: 4148
pic
Yeah, ear is a bit dodgy...I will look at that before the license expires. It has been fun messing with the program though.

As for the glossy DX view, you of all people Hemulin should know that Vray and DX materials are very different. You can see how glossy the texture shows up in workspace but it is fine when rendered with Vray.

Post by MadMouse // Apr 11, 2007, 1:08am

MadMouse
Total Posts: 1069
pic
Yeah, ear is a bit dodgy...

Phew! thank god for that, I didn't like to mention it just in case your real ears are like that. Thought you might have been in the front row of the scrum to many times or maybe a bare knuckle fighter ;)

Looks great BTW interesting program.

Steve

Post by splinters // Apr 11, 2007, 7:12am

splinters
Total Posts: 4148
pic
Here ya go. Vray and LW for comparison. Glasses need work in Vray but skin looks more realistic IMO.

Post by Paul Boland // Apr 12, 2007, 7:53am

Paul Boland
Total Posts: 383
pic
Splinters, your work on this thread inspired me to give the software a try, I wasn't really pushed to do so. However, I've hit a problem and was wondering if you could see where I'm going wrong?

http://www.iol.ie/~pkb/PaulsHead2.jpg

http://www.iol.ie/~pkb/PaulsHead1.jpg

My texture doesn't seem to fit onto the 3D head!! It looks like I'm melting! LOL! As far as I can tell, I've followed the instructions and placed the dots where need be. I then did some editing once the wizard was finished but when I load the head into TrueSpace and apply the texture, as you can see, it doesn't fit?!?! I've read throught most of the documentation but can't find any explaination of why this is happening of how to fix it.


Did you have this problem and if so, how did you fix it?

Post by splinters // Apr 12, 2007, 8:22am

splinters
Total Posts: 4148
pic
Ok, first things first, get your hair tucked behind your ears...;)


Now, load up a 5k poly version of the Obj file using the luuv plug in. Now, use the tool to break the object up into separate parts and detach the eyes and head. Don't apply any UV to the object!

Navigate to the tiff texture that was created with the program, and the bump map and use the paint over function to get the texture on the head. Now find each of the eye textures and paint each eye with them. This should do it for you.

As you can see from the earlier posts, it took quite a time to get the point in Genhead right and I edited the texture in Photoshop.

Oh, and I applied SDS to the head mesh before rendering...

Did you get the 3D World version?

Post by Paul Boland // Apr 12, 2007, 9:56am

Paul Boland
Total Posts: 383
pic
Ah, there we go.

http://www.iol.ie/~pkb/PaulsHead3.jpg

Umm... Not bad. It isn't perfect but its not bad. Will take some new photos tomorrow and redo the process, see if I can get better results. My eyes seem a bit glazed over like I'm zoned out or something! LOL!! Also, doesn't seem to like my hair though it's not bad looking. And where's my goatee and sideburns gone! LOL! The geometry on my forehead looks a little off, as does my nose. And as for that egg pointed chin! LOL!!


Thanks, Splinters. Will mess around with this again tomorrow and see if I can improve on it but yeah, I like this. Not sure what I'm going to do with my head now, but I like it. Oh, and yes, I have the 3D World demo so only a few days to play with this.

Post by prodigy // Apr 12, 2007, 10:13am

prodigy
Total Posts: 3029
pic
Yup, maybe a better texture..


First Roman's Head, then Splinter's Head. Now Paul Head's... We can hang those heads on Trueplace hehehe.. Im thinking on make my own too.. not using that soft, i prefer use the same technic than the roman's avatar. Lets see how many heads we can handle :jumpy:


And make a Head Gallery..:D

Post by splinters // Apr 12, 2007, 1:23pm

splinters
Total Posts: 4148
pic
Nice Paul, look at how mine started out then see how far it came in a day or so. Bear in mind also that I have tS7.5 and Vray 1.5 beta's, but with a little work and maybe an IBL you should get much better results. It's all in the lighting...

Post by Paul Boland // Apr 13, 2007, 8:19am

Paul Boland
Total Posts: 383
pic
Thanks, Splinters. I have the new photos taken, will mess around with GenHead tonight and will post my results tomorrow.
Awportals.com is a privately held community resource website dedicated to Active Worlds.
Copyright (c) Mark Randall 2006 - 2021. All Rights Reserved.
Awportals.com   ·   ProLibraries Live   ·   Twitter   ·   LinkedIn