football

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football // Roundtable

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Post by 2much4U // Apr 21, 2007, 6:25am

2much4U
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I didn't know where to post this. It's not a work in progress, but it isn't a finished image either. I'm just looking for some comments and/or criticism.


PS. I plan to sell this on turbosquid.com. Any ideas about the price?

Post by splinters // Apr 21, 2007, 6:53am

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Oxymoron?...if it is not finished then surely it must be a work in progress.


As for price, many people will try something themselves rather than pay for it...ask yourself how much time and effort you would save someone in making that and could they produce a production quality render using it....I don't want to disrespect your work but I got a much more realistic model (with much more realistic laces and texture) for free off 3DCafe before it closed. There are still a few sites giving free quality objects out there...


Just my thoughts, there is no harm in you putting it on turbosquid I guess, but when money is involved people can become quite unforgiving...:o

Post by 2much4U // Apr 21, 2007, 7:20am

2much4U
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I don't want to disrespect your work but I got a much more realistic model.


That's not even a problem! I did ask for criticism, didn't I?;)


That's a given, right there. I created this model within half an hour. As for the part with this not being a WIP or a finished image, I meant that this was created solely for selling at turbosquid, and an image/animation was never going to exist.

Post by splinters // Apr 21, 2007, 7:33am

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Of course before you could think of selling it you would need to consider it a finished piece rather than 'in progress'. A WIP can be an object or collection of objects...it does not have to be a scene although if you are selling an object, it does no harm to show the quality of render someone else could achieve. Just a simple spotlight on the object and a simple floor can do the trick. Many is the time I have grabbed a model based on the render used to advertise it...quite a disappointment when you load it into a blank scene and it looks nothing like it.


Good luck with whatever you do..if it is any reference point I would not consider anything I made good enough to sell on turbosquid. Nearest thing that is not personal to my work would be the Ducati model that comes with tS7.0 and used in Caligari promo material. Maybe I just have very high standards for stuff I would expect paying for...maybe I am too critical. Who knows eh...:o


Having said that...it did provide the inspiration (and art) for my last book...:)

Post by TomG // Apr 23, 2007, 2:23am

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My thinking on selling things has always been this - if you can make it in half an hour, then so can others. Would you pay money, or would you save money and with just 30 minutes of your time, make it yourself?


For selling things, I always go with something that takes a lot of hours to make. That's why people buy things, to save themselves a large investment of work and effort. If it doesnt take many hours to make, people will most likely just make it themselves.


(Not always true as some people have Poser etc that doesnt actually let you model).


All the same, I think simple objects and non-photoreal are unlikely to sell for that reason. To make a model of a football sell, I would have it be very realistic, with real pictures used for the texture maps, real dirt and scuffs included on those textures, modeled seams and stitching, etc - something to really set it apart, and something that took 10 hours to make to achieve that level of realism and detail.


Just my suggestion! One other suggestion - search TurboSquid and see how many other football models are there, and how much they cost. In particular look at the free ones and consider why someone would buy yours rather than just use a free one (note I havent done that search to see what is there, but it is usually a great way to tell if your subject matter is going to have a chance to sell, and how much for).


HTH!

Tom

Post by Délé // Apr 23, 2007, 4:20am

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I think the exception to extremely realistic models is game content. Those kinds of things can also be popular. But of course then you would want to make sure your model and textures are low res enough for the game engine, yet still look as good as possible. Low poly game models often have very well done texturing to make up for the lack of geometry.


Something else to consider is content packs. Especially with game type content. Instead of just a football, you can offer an entire football package containing; footballs, helmets, pads, goal posts, benches, etc.


I agree with Tom though, whichever way you go, people generally want something that will save them a good amount of time in the end.
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