Is TrueSpace 7.5 ready for prime time?

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Is TrueSpace 7.5 ready for prime time? // Roundtable

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Post by achilles // Apr 29, 2007, 5:57am

achilles
Total Posts: 24
Yes, all these new features are great (I hope), but without good helps and tutorials (free, please) users will find many difficulties when using the program as it has a quite particular approach and interface. Video tutorial are good but expensive (for a non-prof user) and hard to follow while operating (expecially for a non-english like me). It'll be good that Caligari would release more teaching materials covering every aspect of the program.

There are users like me that come from other software and need a strong help beginning to use one so different.

Good bye all.

Achille

Post by prodigy // Apr 29, 2007, 8:40am

prodigy
Total Posts: 3029
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IMO, and looking another software company's.. allways they sale tutorials, for Global Illumination, Shaders and blbalbalblab... I think is fair if caligari want's to sell tutorials to make extra money.. Learn have a cost (ask to Hardvard ;) ) or you can learn as i do, with lot of practice.

I lost few ours to make free tutorials (but i do for fun), for caligari is his business..

Its true on this new UI and tools maybe more than one gonna need a good help to "relearn" TS. but far as i know, the new manual gonna have few videos.. And thats cool!

In other way, you allways find free tutorials as over the Tutorium, i dont have any doubt you will find new tutorials for 7.5 very soon.. :)

Post by splinters // Apr 29, 2007, 9:12am

splinters
Total Posts: 4148
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In my opinion the UI is very intuitive and the toolbars are less cluttered with many options available in the stack which, like the LE, can be collapsed or expanded now to maximise workspace. I am very proud to have worked on the UI again and Dev's have done a fine job.


I am just finishing the new quickguide which should also help new users with the software and UI...:)

Post by nowherebrain // Apr 29, 2007, 9:22am

nowherebrain
Total Posts: 1062
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@splinters where would we be without you...thanks, the tS 6.6 style interface...is that the one you set up???


I think for a lot of tS users(not necessarily noobs/ i hate the term) who have not really used any other packages, the tutorials will hopefully cover rigging to some extent...I would be happy to do one. Once the software is released..."Rigging for the Mentally handicapped" by nowherebrain, because I know how confusing it can be to start out in that area...this is of course unless it will be one of the included tutorials.

Post by roman // Apr 29, 2007, 11:02am

roman
Total Posts: 320
Hallo, I'm a recent user of TS, I'm not so expert in 3D.

I use other programs, like Realsoft, Shade and TS 6.6.

I find that each has its strenghts, some is strong in SDS modelling, other in Nurbs or animation, and got difficult in use for certain operations but are easier in others.

I tried high end software too (XSI, Maya, C4D etc.), certainly they are very powerfull but too complicated to use having so much options and tools and without months in learning and schools is very difficult to use them.I think you will find that TS7.5 is a very complete authoring environment capable, (perhaps for the first time with 7.5) of a back to back production for 3D illustration, design, film, video, games and online 3D content. At $595 it is more expensive than some of the entry level authoring tools but in many cases you would have to combine 2-3 of those to get the project done, in process spending more just for software alone, not to mention lost time in learning 3 different interfaces and more lost time converting between different file formats.


Incidentaly, this is the problems with higher end packages too, if trueSpace7.5 can save you just one step in unneccessary file conversion (say with real time pre-visualisation inside it workspace) it could easily be justified on a larger project in conjunction with high end authoring tool.

Post by tSplorer // Apr 29, 2007, 12:13pm

tSplorer
Total Posts: 27
Could you guys do some 360 degree walkthrough or flythrough with this image (http://www.caligari.com/products/trueSpace/ts75/Brochure/images/s4blight.jpg) please? If possible do the same thing with those awesome images. Believe me, I will be the best promoter of TS you will ever have.:)

Post by Burnart // May 2, 2007, 6:20pm

Burnart
Total Posts: 839
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Roman just updated his personal thread to us and posted a new hair pic - I am happy to withdraw my earlier comment in this thread suggesting that the hair stuff wasn't looking very good yet - thankfully I am wrong! This is going to be a very powerful tool in the right hands. Well done programmers for the code and Heidi for the pic.:banana:

Post by roman // May 2, 2007, 10:50pm

roman
Total Posts: 320
Could you guys do some 360 degree walkthrough or flythrough with this image (http://www.caligari.com/products/trueSpace/ts75/Brochure/images/s4blight.jpg) please? If possible do the same thing with those awesome images. Believe me, I will be the best promoter of TS you will ever have.:)Do you promise?:) While you actualy can not do "walkthrough with images" this is indeed a real time DX9 workspace grab of objects which have assigned SSS shader. Marcel Barthell is the author and he also created SSS shader inside TS7.5. Perhaps he could record a little flight through and post it here but it is up to him.

Post by parva // May 3, 2007, 12:55am

parva
Total Posts: 822
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Could you guys do some 360 degree walkthrough or flythrough with this image (http://www.caligari.com/products/trueSpace/ts75/Brochure/images/s4blight.jpg) please?


no problem but keep in mind that some still images don't look good in motion and some animated scenes lost flair as still images (known reason if you look at screen captured images from games).


click here (http://www.parva-project.de/stuff/ts/ts7/sampl.wmv)


The models are just for testing the shader so don't expect something spectacular :D

Post by Nez // May 3, 2007, 1:16am

Nez
Total Posts: 1102
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Well, of course we expect the spectacular from you, Parva! :D


And the video clip IS spectacular - thanks for sharing that. Does TS have built in 'capture' or did you use another program to record your actions?

Post by parva // May 3, 2007, 1:38am

parva
Total Posts: 822
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inbuilt video capture would be cool :)


No I used Camtasia or any other screencapture program. Of course this decreases the framerate much which is the problem to do recording live in First Person Mode (cool view motions possible there) and detailed scenes.

Post by tSplorer // May 3, 2007, 3:13am

tSplorer
Total Posts: 27
no problem but keep in mind that some still images don't look good in motion and some animated scenes lost flair as still images (known reason if you look at screen captured images from games).


click here (http://www.parva-project.de/stuff/ts/ts7/sampl.wmv)


The models are just for testing the shader so don't expect something spectacular :DThat's spectacular, Parva. Don't you guys think that this ought to be the way to promote TS 7.5?

Post by tSplorer // May 3, 2007, 3:16am

tSplorer
Total Posts: 27
Do you promise?:) Roman, after seeing Parva's video you won't need me. TS7.5 will speak for itself. :D

Post by Steinie // May 3, 2007, 3:29am

Steinie
Total Posts: 3667
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Why isn't a demo like that on the main page? Your sales would go up! But before you did I would clean up the jerky movement in spots.

Post by TomG // May 3, 2007, 4:19am

TomG
Total Posts: 3397
BTW, you can use Render To File to generate an animation from the real-time Workspace. You'd need to record your camera moves then render it out, but it should give you a much smoother result.


I might just go and give it a try.


HTH!

Tom

Post by TomG // May 3, 2007, 4:37am

TomG
Total Posts: 3397
Hi all,


I did it because it is so quick - note that there is no post process (anti-alias, supersampling or bloom) used here though I could use it. Also there is no blurring between frames, though perhaps that could be added in a video app - I rendered out to separate images from the real-time view and assembled it into a DivX AVI in VideoMach with no settings.


All in all it took I don't know, maybe 1 minute to render out the animation, maybe 2. I can tell you that is very very very fast, if you think that even a basic render can take take 2 or 3 seconds to create with an offline engine, and this was 240 frames.


This is perfect for pre-visualisation of all sorts - eg if you are making your animation, you can test it out in fantastic quality with shadows and textures. You could use it if you are making a movie to set up scenes before you go and shoot them, use it to find the best angles and what shots work, with no need to worry about lengthy renders when you want more than boring base color objects and basic lighting so you can really see how your shot would look.


Perfect for offline walkthroughs for clients if you are designing houses or products. In fact I would say the quality of the output is good enough to even make a whole animation without any offline rendering at all.


You can render straight to AVI from tS7.5 if you like so you could produce this with no external software at all if you chose.


Thank you to Marcel for creating this scene, it's an awesome example of real-time texturing and lighting.


HTH!

Tom

Post by Solomon // May 3, 2007, 8:18am

Solomon
Total Posts: 30
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very interesting.


I definitely see architects making use of that feature :)



hmmmmm......

Post by noko // May 4, 2007, 2:34pm

noko
Total Posts: 684
If you don't have a very speedy graphics card, render to file can solve that problem and still be exceptionally quick. Here is an animation I did on my old ATI 9600XT, a very modest card now days. Now Roman thought this was X-rated so viewer be aware :o , it is the famous Catsuit, that Roman likes to show. Well now she is dancing ;) . All done in tS 7.5, using one of MrBones excellent Mocaps by the way. I edited the frames produced using Paint Shop Pro XI and Magic Movie Edit Pro 11. Each frame took a fraction of a second to render, writting to hard drive was the longest part.
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