image: fiddling with displacement brush

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image: fiddling with displacement brush // Roundtable

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Post by frootee // May 13, 2007, 6:26am

frootee
Total Posts: 2667
pic
hi folks. I was just playing around with the displacement brush (per Roman's recommendation), and came up with a little demon head (albeit very simplified). Sure it looks cheesy but hey, what do you expect from a first time displacement brush user? Looks like the displacement brush is a very useful tool for quickly sketching out character ideas. Here is a snapshot and a SCN file if you want to play with it.


The one thing that would be nice would to be to have a FIle Save option in Workspace, rather than having to switch to model to do that.


I like 7.5 so far... just like learning 4.3, and 5, 5.2, 6, 6.5, etc., it'll just take some practice.


Frootee

Post by trueBlue // May 13, 2007, 6:41am

trueBlue
Total Posts: 1761
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Foortee:
Workspace's new Library system is really awesome IMHO. It is here where you can load, insert, save, replace, import, export, rename, change thumbnail, discription, and properties. Right click is your friend :)

Post by frootee // May 13, 2007, 7:01am

frootee
Total Posts: 2667
pic
AHA! You know, this functionality was in 7 and 7.1 wasn't it? Man. I sure missed the boat huh? I didn't even think about that.


Thanks TrueBlue!


Frootee

Post by DigitalSoapbox // May 13, 2007, 10:25am

DigitalSoapbox
Total Posts: 71
pic
Foortee:
Workspace's new Library system is really awesome IMHO. It is here where you can load, insert, save, replace, import, export, rename, change thumbnail, discription, and properties. Right click is your friend :)

Good point, but considering how often a modeler/texture artist/animator needs to switch between different applications when dealing with a single model, a more traditional file menu would be a great addition - and it's already there in the Modeler view, so why not add it to the Workspace view as well? Compatibility with other applications is a must for any serious 3D animation program.
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